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Aphonion Tales: Ravenskrag and the Shadowline, a preteen D&D game (lightly edited notes, COMPLETED on 1/20/23)
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<blockquote data-quote="CPaladin" data-source="post: 8549879" data-attributes="member: 7030144"><p>Session 41 (January 15, 2022)</p><p></p><p>12 Ta-Ghast</p><p>The group decides to head to the tower with the teleportation device. They ask the sergeant-major and the corporal to come with them, which they immediately agree to, since they want to know more about the teleportation towers. They decide to travel on foot, to make it easier to be less obvious and more stealthy.</p><p></p><p>The forest is thicker and wilder once they get out of the area around the town. There’s also a darker feel to it, to the rangers.</p><p></p><p>They approach at the end of the day the ruins of a tower. It’s basically just the first floor of a tower, with an open doorway, and a magical plate in the middle.</p><p></p><p>Merreep suggests that they might use disguises.</p><p></p><p>Aleep examines the magic plate. It’s clearly magical, with runes written in a relative of Elven (though older than the language Merreep has ever used); it sparkles in Merreep and Ashaltir’s vision, though not in anybody else’s. There are clearly multiple destinations, but they can’t tell how many or how to select them. There is conjuration magic embedded in the plate, as well as some other magical effect that Aleep can’t identify.</p><p></p><p>Ulgorio has comprehend language, so he casts the spell and begins reading the runes. He gets the feeling of a spider web as he reads it. He gets 15 distinct phrases, set up as if they were a poem, but they don’t rhyme, either in translation or in the original. The phrases are things like “Blue top rock,” and “overlook” and “vine home.” Full list:</p><p></p><p>Vinehome (shines)</p><p>Blue-topped Rock</p><p>The Road</p><p>The Overlook</p><p>The Cavern of Spiders</p><p>The Oldway</p><p>The Cemetary</p><p>The Farway</p><p>The Castle</p><p>The Dip</p><p>The Nearby</p><p>The City</p><p>The Frontier</p><p></p><p>The one labeled “Vinehome” shimmers differently than the others.</p><p></p><p>As he reads them, he sees a flash between two of them, but neither of them is Vinehome. It could be a map, maybe, in a spider web. He guesses that the one labeled “the road way” might be where the soldiers were taken from. Aleep speculates with concern that it might be Drowan—elves who use a language different from Merreep and are associated with spiders.</p><p></p><p>Aleep also tells him various place names, trying to see if any of them translate to match the nodes.</p><p></p><p>Suddenly, Ulgorio sees two of the nodes—Vinehome and the node at the top right—light up. He mentions that to the rest and Aleep shouts, “Is someone teleporting here! Hide!” as he dives for cover.</p><p></p><p>Everyone hides. A second later, the platform glows and two men in very archaic uniforms appear suddenly. They look around, see no one, and then step out and flank either side of the doorway. A second later, a mage, also in very archaic robes, steps through between them and doesn’t even look. He breathes a deep breath. “We must make our way quickly to the village. Our lord wants a new reconnoiter, and I will give him a new reconnoiter. That damnable vampire.”</p><p></p><p>The uniforms had heraldry on them—it’s archaic, different from the heraldry of both old House Fooblu and of the vampire in the memory of the soldiers.</p><p></p><p>After they have left, Aleep asks Ulgorio if “Drow,” “Mordhel,” or “Noldar” sound like anything. Ulgorio says that they mean, “Dark Elves,” “Savage Elves,” and “Majesty and Terror,” respectively—very consistent with this language being Drowan or some close relative.</p><p></p><p>At this point, it’s evening, and the group withdraws into the woods, able to watch the tower but some distance away, and makes a cold, hidden camp.</p><p></p><p>Runor also reports that the tower was clearly neither human nor dwarven work, and that the stones were made to fit together like puzzle pieces, which suggests magic was used to shape them.</p><p></p><p>At the end of the night, after dawn but before sunrise, Bartix sees two groups of humanoids, much cleaner and dressed archaically, run up to the tower and check it out. After they check it out, they form up, and two humans, also dressed archaically and carrying parasols, walk up, shielding an emaciated human in the same archaic clothes, and wearing the heraldry that he thinks is of Lord Acoldima. They all pass through. Bartix wakes people in time for them to see the group teleporting out, first the emaciated human, then the other humans.</p><p></p><p>Ulgorio rushes up and comprehends language, and sees that Vinehome and The Castle are both glowing, with The Castle indicated as the destination. Also, examining the token that the group was given, he sees that it says “The Castle” in the same script.</p><p></p><p>13 Ta-Ghast</p><p>Aleep comes up with a dangerous plan: prestidigitating a token that says “The Road” on it, passing through, then making a token that says “Vinehome” on it and attempting to return. The group agrees, and agrees that Aleep and the sergeant-major should go. They teleport through, confirm that The Road is the tower north of Ravenskrag, and return.</p><p></p><p>Shortly after they return, another figure, again dressed in archaic robes, teleports through.</p><p></p><p>“I salute you in the name of the ancient city of Ulfarshan! Have you declared a faction? I don’t think any of you have from the way you’re dressed. Let’s see… two rangers, a bard, and a priest of one of the young gods.”</p><p></p><p>Runor bristles at the idea of Glor’diadel being a young god, but the man keeps talking.</p><p></p><p>“You are a dwarf, are you not?”</p><p></p><p>“I am…”</p><p></p><p>“Excellent, excellent. Your kind were only beginning to emerge when we sequestered ourselves.”</p><p></p><p>“Are you a drow?”</p><p></p><p>“No, the Great Ones left us long ago. I am a human. But the Great Ones made the network long ago, and Ulfarshan was founded by the Great Ones.”</p><p></p><p>The group decides to travel back to the capital of the Eastern Trade Federation to tell the Dogaressa about this and to discuss an embassy to Ulfarshan.</p><p>[End session 41]</p></blockquote><p></p>
[QUOTE="CPaladin, post: 8549879, member: 7030144"] Session 41 (January 15, 2022) 12 Ta-Ghast The group decides to head to the tower with the teleportation device. They ask the sergeant-major and the corporal to come with them, which they immediately agree to, since they want to know more about the teleportation towers. They decide to travel on foot, to make it easier to be less obvious and more stealthy. The forest is thicker and wilder once they get out of the area around the town. There’s also a darker feel to it, to the rangers. They approach at the end of the day the ruins of a tower. It’s basically just the first floor of a tower, with an open doorway, and a magical plate in the middle. Merreep suggests that they might use disguises. Aleep examines the magic plate. It’s clearly magical, with runes written in a relative of Elven (though older than the language Merreep has ever used); it sparkles in Merreep and Ashaltir’s vision, though not in anybody else’s. There are clearly multiple destinations, but they can’t tell how many or how to select them. There is conjuration magic embedded in the plate, as well as some other magical effect that Aleep can’t identify. Ulgorio has comprehend language, so he casts the spell and begins reading the runes. He gets the feeling of a spider web as he reads it. He gets 15 distinct phrases, set up as if they were a poem, but they don’t rhyme, either in translation or in the original. The phrases are things like “Blue top rock,” and “overlook” and “vine home.” Full list: Vinehome (shines) Blue-topped Rock The Road The Overlook The Cavern of Spiders The Oldway The Cemetary The Farway The Castle The Dip The Nearby The City The Frontier The one labeled “Vinehome” shimmers differently than the others. As he reads them, he sees a flash between two of them, but neither of them is Vinehome. It could be a map, maybe, in a spider web. He guesses that the one labeled “the road way” might be where the soldiers were taken from. Aleep speculates with concern that it might be Drowan—elves who use a language different from Merreep and are associated with spiders. Aleep also tells him various place names, trying to see if any of them translate to match the nodes. Suddenly, Ulgorio sees two of the nodes—Vinehome and the node at the top right—light up. He mentions that to the rest and Aleep shouts, “Is someone teleporting here! Hide!” as he dives for cover. Everyone hides. A second later, the platform glows and two men in very archaic uniforms appear suddenly. They look around, see no one, and then step out and flank either side of the doorway. A second later, a mage, also in very archaic robes, steps through between them and doesn’t even look. He breathes a deep breath. “We must make our way quickly to the village. Our lord wants a new reconnoiter, and I will give him a new reconnoiter. That damnable vampire.” The uniforms had heraldry on them—it’s archaic, different from the heraldry of both old House Fooblu and of the vampire in the memory of the soldiers. After they have left, Aleep asks Ulgorio if “Drow,” “Mordhel,” or “Noldar” sound like anything. Ulgorio says that they mean, “Dark Elves,” “Savage Elves,” and “Majesty and Terror,” respectively—very consistent with this language being Drowan or some close relative. At this point, it’s evening, and the group withdraws into the woods, able to watch the tower but some distance away, and makes a cold, hidden camp. Runor also reports that the tower was clearly neither human nor dwarven work, and that the stones were made to fit together like puzzle pieces, which suggests magic was used to shape them. At the end of the night, after dawn but before sunrise, Bartix sees two groups of humanoids, much cleaner and dressed archaically, run up to the tower and check it out. After they check it out, they form up, and two humans, also dressed archaically and carrying parasols, walk up, shielding an emaciated human in the same archaic clothes, and wearing the heraldry that he thinks is of Lord Acoldima. They all pass through. Bartix wakes people in time for them to see the group teleporting out, first the emaciated human, then the other humans. Ulgorio rushes up and comprehends language, and sees that Vinehome and The Castle are both glowing, with The Castle indicated as the destination. Also, examining the token that the group was given, he sees that it says “The Castle” in the same script. 13 Ta-Ghast Aleep comes up with a dangerous plan: prestidigitating a token that says “The Road” on it, passing through, then making a token that says “Vinehome” on it and attempting to return. The group agrees, and agrees that Aleep and the sergeant-major should go. They teleport through, confirm that The Road is the tower north of Ravenskrag, and return. Shortly after they return, another figure, again dressed in archaic robes, teleports through. “I salute you in the name of the ancient city of Ulfarshan! Have you declared a faction? I don’t think any of you have from the way you’re dressed. Let’s see… two rangers, a bard, and a priest of one of the young gods.” Runor bristles at the idea of Glor’diadel being a young god, but the man keeps talking. “You are a dwarf, are you not?” “I am…” “Excellent, excellent. Your kind were only beginning to emerge when we sequestered ourselves.” “Are you a drow?” “No, the Great Ones left us long ago. I am a human. But the Great Ones made the network long ago, and Ulfarshan was founded by the Great Ones.” The group decides to travel back to the capital of the Eastern Trade Federation to tell the Dogaressa about this and to discuss an embassy to Ulfarshan. [End session 41] [/QUOTE]
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Aphonion Tales: Ravenskrag and the Shadowline, a preteen D&D game (lightly edited notes, COMPLETED on 1/20/23)
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