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Aphonion Tales: Ravenskrag and the Shadowline, a preteen D&D game (lightly edited notes, COMPLETED on 1/20/23)
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<blockquote data-quote="CPaladin" data-source="post: 8589982" data-attributes="member: 7030144"><p>Session 46 (March 26, 2022)</p><p></p><p>26 Ta-Ghast</p><p>They activate the teleport device in the tower, and they travel to “The Far Away.” They are standing outside a ruined but not destroyed tower, with sand up to about two feet up its walls. Gray sand blows around, and they hear the distant sound of thunder. For a moment, the wind clears, and at a distance across the sand they see what looks like it might be a city. They can only see the sky when the wind drops down, and then there is a thin haze in the air, but it looks like the sky.</p><p></p><p>Runor suggests looking around, and Aleep says, “Aleep’s friends might go to city. Some of the people there might be able to tell us where Aleep’s friends are.”</p><p></p><p>The city appears to be northwest of the tower, when Aleep checks a compass. It’s difficult to stay on course, because they can’t see any landmarks most of the time, but Mereep and Bartix try to keep them on track. They easily agree on the course they’re keeping and they make their way through the blowing sand and wind.</p><p></p><p>It’s extremely dry as they crest some rocks and look down at what was clearly once a magnificent desert city, but is now run down. There is clearly activity there. As they approach, a heavy spear flies past them and lands near them. A figure, dressed in bright colored rags, jumps out from behind a rock and says, “I missed again! I missed again! That damn bird always gets away.” He pauses. “Oh! Who are you? Visitors?”</p><p></p><p>“Yes, we’re visitors.”</p><p></p><p>“We haven’t had visitors since my grandfather’s day!”</p><p></p><p>They talk for a while and then figure out that it was about 40 years since the last time any visitors came. He starts leading them towards the city, to meet his parents who will then be able to take them to the vizier.</p><p></p><p>“Does city have name?”</p><p></p><p>“We forgot. It had name. We forgot. Chief witchdoctor might know. Elders might know.”</p><p></p><p>As they enter the city, most streets have about 2 feet of sand against the wall. A few have been cleared, and those have stalls with goods for sale, including strange fruits. Aleep’s skin starts drying out, but not yet to a point that harms him.</p><p></p><p>The boy, Kenji, brings them into a house in decent repair. The people look like they might be humans, though on the small side.</p><p></p><p>“The histories say that in the early days of the city, strangers came frequently, and trade was maintained. Not anymore.”</p><p></p><p>They serve a boiled drink, but it is very bitter and strong. (It’s strong coffee, a drink none of them have ever had.) Runor asks for beer, and they have no beer, but they do provide him a pot of mead.</p><p></p><p>They make polite conversation about many things.</p><p></p><p>“What brings you to see us?”</p><p></p><p>“Do you know of the teleporters?”</p><p></p><p>“You mean the ancient connections? We’ve read the histories.”</p><p></p><p>“We came through them. Do you know of the long-toothed ones? They like to bite people?”</p><p></p><p>“Long-toothed tigers? Or serpents?”</p><p></p><p>“They are neither. They are human-sized but long-toothed and bite people.”</p><p></p><p>“No.”</p><p></p><p>“That is good. We came from the network, and we are fighting them.”</p><p></p><p>Aleep says, “Aleep’s friends are explorers and adventurers.”</p><p></p><p>“Like in the stories.” The woman’s eyes light up.</p><p></p><p>“Do you know the name of the city?”</p><p></p><p>“It had a name once. It was built by a Firstcomer. To watch.” Kenji’s father takes them to the roof of the building. “See how it is more dark over there in the east? That is the Shadowline. The city was built to watch the Shadow.”</p><p></p><p>This confuses everyone, because they are unaware of any place where the Shadow is east of an area outside Shadow.</p><p></p><p>He describes further directions—east to the Shadow, west to the great water, and south to swamp. He knows of mountains, but says that you could never reach the mountains—they are beyond the Shadow.</p><p></p><p>The group worries that they are in Shadow, but the family reassures them that the Shadow never comes here. The only place where they encounter threats from Shadow is when they go out of the city. They go into the swamp, because there are things they need there. “The creatures there are very dangerous.”</p><p></p><p>“Do you go to the great water ever?”</p><p></p><p>“It is too far. We cannot cross the sands—the Eum come.”</p><p></p><p>“Do you have a god?”</p><p></p><p>“Of course! We follow Eru, as the Firstcomer told us. We were told that if we followed Eru we would always be safe.”</p><p></p><p>“Do you also follow Eru’s brother?”</p><p></p><p>“Yes, there are temples to Him as well, but He does not protect the city.”</p><p></p><p>“But perhaps His Brother sometimes kills things that come to threaten city?”</p><p></p><p>“Yes! You know Eru and His Brother.”</p><p></p><p>They reach the end of what these people can tell them, and the parents send Kenji to take him to the council.</p><p>[cont'd]</p></blockquote><p></p>
[QUOTE="CPaladin, post: 8589982, member: 7030144"] Session 46 (March 26, 2022) 26 Ta-Ghast They activate the teleport device in the tower, and they travel to “The Far Away.” They are standing outside a ruined but not destroyed tower, with sand up to about two feet up its walls. Gray sand blows around, and they hear the distant sound of thunder. For a moment, the wind clears, and at a distance across the sand they see what looks like it might be a city. They can only see the sky when the wind drops down, and then there is a thin haze in the air, but it looks like the sky. Runor suggests looking around, and Aleep says, “Aleep’s friends might go to city. Some of the people there might be able to tell us where Aleep’s friends are.” The city appears to be northwest of the tower, when Aleep checks a compass. It’s difficult to stay on course, because they can’t see any landmarks most of the time, but Mereep and Bartix try to keep them on track. They easily agree on the course they’re keeping and they make their way through the blowing sand and wind. It’s extremely dry as they crest some rocks and look down at what was clearly once a magnificent desert city, but is now run down. There is clearly activity there. As they approach, a heavy spear flies past them and lands near them. A figure, dressed in bright colored rags, jumps out from behind a rock and says, “I missed again! I missed again! That damn bird always gets away.” He pauses. “Oh! Who are you? Visitors?” “Yes, we’re visitors.” “We haven’t had visitors since my grandfather’s day!” They talk for a while and then figure out that it was about 40 years since the last time any visitors came. He starts leading them towards the city, to meet his parents who will then be able to take them to the vizier. “Does city have name?” “We forgot. It had name. We forgot. Chief witchdoctor might know. Elders might know.” As they enter the city, most streets have about 2 feet of sand against the wall. A few have been cleared, and those have stalls with goods for sale, including strange fruits. Aleep’s skin starts drying out, but not yet to a point that harms him. The boy, Kenji, brings them into a house in decent repair. The people look like they might be humans, though on the small side. “The histories say that in the early days of the city, strangers came frequently, and trade was maintained. Not anymore.” They serve a boiled drink, but it is very bitter and strong. (It’s strong coffee, a drink none of them have ever had.) Runor asks for beer, and they have no beer, but they do provide him a pot of mead. They make polite conversation about many things. “What brings you to see us?” “Do you know of the teleporters?” “You mean the ancient connections? We’ve read the histories.” “We came through them. Do you know of the long-toothed ones? They like to bite people?” “Long-toothed tigers? Or serpents?” “They are neither. They are human-sized but long-toothed and bite people.” “No.” “That is good. We came from the network, and we are fighting them.” Aleep says, “Aleep’s friends are explorers and adventurers.” “Like in the stories.” The woman’s eyes light up. “Do you know the name of the city?” “It had a name once. It was built by a Firstcomer. To watch.” Kenji’s father takes them to the roof of the building. “See how it is more dark over there in the east? That is the Shadowline. The city was built to watch the Shadow.” This confuses everyone, because they are unaware of any place where the Shadow is east of an area outside Shadow. He describes further directions—east to the Shadow, west to the great water, and south to swamp. He knows of mountains, but says that you could never reach the mountains—they are beyond the Shadow. The group worries that they are in Shadow, but the family reassures them that the Shadow never comes here. The only place where they encounter threats from Shadow is when they go out of the city. They go into the swamp, because there are things they need there. “The creatures there are very dangerous.” “Do you go to the great water ever?” “It is too far. We cannot cross the sands—the Eum come.” “Do you have a god?” “Of course! We follow Eru, as the Firstcomer told us. We were told that if we followed Eru we would always be safe.” “Do you also follow Eru’s brother?” “Yes, there are temples to Him as well, but He does not protect the city.” “But perhaps His Brother sometimes kills things that come to threaten city?” “Yes! You know Eru and His Brother.” They reach the end of what these people can tell them, and the parents send Kenji to take him to the council. [cont'd] [/QUOTE]
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Aphonion Tales: Ravenskrag and the Shadowline, a preteen D&D game (lightly edited notes, COMPLETED on 1/20/23)
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