Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
Aphonion Tales: Ravenskrag and the Shadowline, a preteen D&D game (lightly edited notes, COMPLETED on 1/20/23)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CPaladin" data-source="post: 8598295" data-attributes="member: 7030144"><p>[Session 46, cont'd]</p><p>As they head over, Kenji explains, upon questioning, that the city’s population is shrinking generation by generation—they rarely have more than two children, and some people get lost in the sands or killed in the swamp.</p><p></p><p>They are taken to the head of the council. He looks intently at Merreep and Ashaltir. “Are you heralds?”</p><p></p><p>“No. Aleep’s friends are knights.”</p><p></p><p>“Knights? We could use knights. How did you get here?”</p><p></p><p>“Through the connections.”</p><p></p><p>“They still work? The last time we sent an expedition to attempt to use the pathways, they could reach neither the Castle, nor the Deep Inside, so we presumed that the pathways no longer worked.”</p><p></p><p>“The Castle is controlled by the vampires.”</p><p></p><p>“They must have blocked us. I wonder why.”</p><p></p><p>“We do not know of the Deep Inside. It is an overlook, deep in Shadow.”</p><p></p><p>“Ah. It is no longer part of the network.”</p><p></p><p>“They must have destroyed it. They are brutes.”</p><p></p><p>Eventually, the rest of the council comes in. One is garbed as a priest of Eru, though human, which is extraordinarily strange. Another is clearly a magus. And the third carries a flat rock and sits down with it in his lap.</p><p></p><p>The leader says, “They are adventurers. I think we might be able to hire them to go on a mission for us.”</p><p></p><p>“Are you thinking of asking them to recover the crystal from the lake?”</p><p></p><p>“Yes.”</p><p></p><p>“If they are foolish enough to go that deep into the swamp, it would be very useful.”</p><p></p><p>“There is a matrix there. It would enable us to expand all the way to the great water. We could pay. I suppose the fall of the matrix provides us some warning of what might happen to us.”</p><p></p><p>“Do you know the Hastur?”</p><p></p><p>“They are part of the secret knowledge,” says the priest.</p><p></p><p>“Do you know the name of the city?”</p><p></p><p>“For many years, we called it The Far Away. I do not know why a city would be called that, but the Firstcomer may have called it that.” The party confirms that The Far Away is what the network calls this place, and so was likely what the Firstcomer called it.</p><p></p><p>“Do you know what you watch for?”</p><p></p><p>“We do not remember, but we conjecture. When the city was founded, the histories say that the lands around the city were still green, but demons wandered the lands. After some time, the lords of Shadow came. We think we were brought here to watch for the coming of the Shadow.”</p><p></p><p>As far as they can tell, this city was established in the First Age—the Shadow came about in the Second Age.</p><p></p><p>The priest says that they have one of the Firstcomer’s artifacts in the temple. That helps keep them safe.</p><p></p><p>The matrix was in a tower by the shores of the lake. It was made by a circle of the great elves, and then while they were away, the Shadow came, and the swamp came, and the matrix was taken. They have tried repeatedly to reach it, but never been able to make it that deep into Shadow.</p><p></p><p>The group confers, and they decide that they need to tell the Dogaressa about this idea before engaging in this quest. They decide to head back to the tower, and to then go to the Cemetery, and from the Cemetery to the City and then to Vinehome, so they can get back to the Dogaressa. Traveling through the blowing sands is difficult, but the rangers keep them on course.</p><p></p><p>They explain the situation to the Hastur at the Cemetery, who is very surprised to find out about an enclave of safety within the Shadow, but recognizes that a Firstcomer from before the Division might have been able to create that. He is also excited about the idea of a lost matrix, and explains that a matrix is a collection of cold-forged crystals that together take on a form of sentience. He also explains that the great matrices are psionically incredibly powerful, dedicated to specific purposes, and that each tower in the Shadowline has a great matrix at its heart.</p><p></p><p>They then travel through the City and on to Vinehome, and then overland to the Eastern Trade Federation.</p><p></p><p>They resume in the capital of the Eastern Trade Federation.</p><p>[End session 46]</p></blockquote><p></p>
[QUOTE="CPaladin, post: 8598295, member: 7030144"] [Session 46, cont'd] As they head over, Kenji explains, upon questioning, that the city’s population is shrinking generation by generation—they rarely have more than two children, and some people get lost in the sands or killed in the swamp. They are taken to the head of the council. He looks intently at Merreep and Ashaltir. “Are you heralds?” “No. Aleep’s friends are knights.” “Knights? We could use knights. How did you get here?” “Through the connections.” “They still work? The last time we sent an expedition to attempt to use the pathways, they could reach neither the Castle, nor the Deep Inside, so we presumed that the pathways no longer worked.” “The Castle is controlled by the vampires.” “They must have blocked us. I wonder why.” “We do not know of the Deep Inside. It is an overlook, deep in Shadow.” “Ah. It is no longer part of the network.” “They must have destroyed it. They are brutes.” Eventually, the rest of the council comes in. One is garbed as a priest of Eru, though human, which is extraordinarily strange. Another is clearly a magus. And the third carries a flat rock and sits down with it in his lap. The leader says, “They are adventurers. I think we might be able to hire them to go on a mission for us.” “Are you thinking of asking them to recover the crystal from the lake?” “Yes.” “If they are foolish enough to go that deep into the swamp, it would be very useful.” “There is a matrix there. It would enable us to expand all the way to the great water. We could pay. I suppose the fall of the matrix provides us some warning of what might happen to us.” “Do you know the Hastur?” “They are part of the secret knowledge,” says the priest. “Do you know the name of the city?” “For many years, we called it The Far Away. I do not know why a city would be called that, but the Firstcomer may have called it that.” The party confirms that The Far Away is what the network calls this place, and so was likely what the Firstcomer called it. “Do you know what you watch for?” “We do not remember, but we conjecture. When the city was founded, the histories say that the lands around the city were still green, but demons wandered the lands. After some time, the lords of Shadow came. We think we were brought here to watch for the coming of the Shadow.” As far as they can tell, this city was established in the First Age—the Shadow came about in the Second Age. The priest says that they have one of the Firstcomer’s artifacts in the temple. That helps keep them safe. The matrix was in a tower by the shores of the lake. It was made by a circle of the great elves, and then while they were away, the Shadow came, and the swamp came, and the matrix was taken. They have tried repeatedly to reach it, but never been able to make it that deep into Shadow. The group confers, and they decide that they need to tell the Dogaressa about this idea before engaging in this quest. They decide to head back to the tower, and to then go to the Cemetery, and from the Cemetery to the City and then to Vinehome, so they can get back to the Dogaressa. Traveling through the blowing sands is difficult, but the rangers keep them on course. They explain the situation to the Hastur at the Cemetery, who is very surprised to find out about an enclave of safety within the Shadow, but recognizes that a Firstcomer from before the Division might have been able to create that. He is also excited about the idea of a lost matrix, and explains that a matrix is a collection of cold-forged crystals that together take on a form of sentience. He also explains that the great matrices are psionically incredibly powerful, dedicated to specific purposes, and that each tower in the Shadowline has a great matrix at its heart. They then travel through the City and on to Vinehome, and then overland to the Eastern Trade Federation. They resume in the capital of the Eastern Trade Federation. [End session 46] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Aphonion Tales: Ravenskrag and the Shadowline, a preteen D&D game (lightly edited notes, COMPLETED on 1/20/23)
Top