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<blockquote data-quote="Mercurius" data-source="post: 4435256" data-attributes="member: 59082"><p>To the OP, first of all Fallen Seraph quite nicely summed up my own approach to post-apocalyptic settings:</p><p></p><p></p><p></p><p>This is EXACTLY what I'm doing with the setting I'm currently planning and has nothing to do with some nasty desire to break things and make people suffer but everything to do with building something new and exploring the unknown. To me this kind of approach lends itself wonderfully to the implied sword & sorcery theme of 4E: countless ruins to be explored, lost histories to weave together, ancient secrets to be uncovered.</p><p></p><p>But I also understand that you, Grumpy Celt, are talking more about taking a previously established setting and "breaking it up", as you say here:</p><p></p><p></p><p></p><p>I think this perspective has more to do with your own psychological biases or "filters" (which you've made clear in numerous posts and which Najo quite nicely addressed) than it does with the actual motives of the people you are talking about. In other words, this is how you see the world, not necessarily how it is (at least completely!). I mean, it may be true some of the time, but to automatically equate an "apocalyptic treatment" with "cruel vanity" and "vivisection" rings false to me.</p><p></p><p>I think in the case of the Forgotten Realms the people at Wizards probably just wanted to do something different, to both reflect the tone of the new rules and default theme ("points of light") and maybe because they didn't see the point in going through yet another update of (basically) the same old Realms. I would even say that they took a risk that was based not in greed or malice, but in creativity and a sense of adventure. Whether it worked or not I cannot say (hopefully my book will arrive later today), but it seemed that the safer financial option would have been to do yet another go around with the same old products. But instead they're taking a risk and trying something different, so I applaud them for that.</p><p></p><p>Finally, if we're looking for deeper motives behind "apocalyptic treatments" and settings in general, I think it has something to do with the nature of the world we live in right now--which is quite apocalyptic, really. We exist in a time of great change, and many argue we are approaching a point of breakdown/breakthrough (ala chaos dynamics). This is also echoed on the microcosmic scale as cycles of change and catharsis in our individual lives, or among families or organizations. So I think it makes sense that people are fascinated with apocalypse and, again, isn't necessarily indicative of some kind of pathological cruel streak.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 4435256, member: 59082"] To the OP, first of all Fallen Seraph quite nicely summed up my own approach to post-apocalyptic settings: This is EXACTLY what I'm doing with the setting I'm currently planning and has nothing to do with some nasty desire to break things and make people suffer but everything to do with building something new and exploring the unknown. To me this kind of approach lends itself wonderfully to the implied sword & sorcery theme of 4E: countless ruins to be explored, lost histories to weave together, ancient secrets to be uncovered. But I also understand that you, Grumpy Celt, are talking more about taking a previously established setting and "breaking it up", as you say here: I think this perspective has more to do with your own psychological biases or "filters" (which you've made clear in numerous posts and which Najo quite nicely addressed) than it does with the actual motives of the people you are talking about. In other words, this is how you see the world, not necessarily how it is (at least completely!). I mean, it may be true some of the time, but to automatically equate an "apocalyptic treatment" with "cruel vanity" and "vivisection" rings false to me. I think in the case of the Forgotten Realms the people at Wizards probably just wanted to do something different, to both reflect the tone of the new rules and default theme ("points of light") and maybe because they didn't see the point in going through yet another update of (basically) the same old Realms. I would even say that they took a risk that was based not in greed or malice, but in creativity and a sense of adventure. Whether it worked or not I cannot say (hopefully my book will arrive later today), but it seemed that the safer financial option would have been to do yet another go around with the same old products. But instead they're taking a risk and trying something different, so I applaud them for that. Finally, if we're looking for deeper motives behind "apocalyptic treatments" and settings in general, I think it has something to do with the nature of the world we live in right now--which is quite apocalyptic, really. We exist in a time of great change, and many argue we are approaching a point of breakdown/breakthrough (ala chaos dynamics). This is also echoed on the microcosmic scale as cycles of change and catharsis in our individual lives, or among families or organizations. So I think it makes sense that people are fascinated with apocalypse and, again, isn't necessarily indicative of some kind of pathological cruel streak. [/QUOTE]
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