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<blockquote data-quote="Jasperak" data-source="post: 4435791" data-attributes="member: 2487"><p>The Forgotten Realms is a campaign world that has had 20 years of support through campaign sourcebooks, modules, computer games, and novels. Those channels of support have built a game world that has a style that is different from Ravenloft, Dark Sun, or Eberron. It is high fantasy, not horror, survival fantasy, nor steampunk. It was never post-apocalyptic (except maybe Netheril.) And quite frankly it was never about stats. It was all about story. High Fantasy. </p><p></p><p>The new 4e Realms do not resemble the old IMO. It looks to have a different feel. Like a poster said earlier, there can be a great benefit to adventuring in a post-apocalyptic world. There are so many new options; canon can be rewritten. Why don't they do that with Eberron? They really should have made Eberron their new POL setting and based the RPGA around that instead of the FR.</p><p></p><p>@Mercurius-The RPGA is WOTC's campaign police. If I want to play 4e Realms, I have to play in theirs.</p><p></p><p>@Thundershot-The new Realms (just reading, not playing) has a different feel to me, as does 4e. How do you expect one to play a 3e version of FR and then a 4e version with the RPGA. What I don't see is a benefit to using the FR when WOTC could have just created a new setting that fit better with their new base races, classes, and rules. It just pisses off the people that have a lot of history with the setting and gains virtually nothing since little of the past 20 years of growth in the setting matters with their restart. </p><p></p><p>To sum up, I think part of the problem is that WOTC took a high fantasy setting and made it something new to fit their designs. They just happened to nuke everything so they could fit all of their new stuff in.</p></blockquote><p></p>
[QUOTE="Jasperak, post: 4435791, member: 2487"] The Forgotten Realms is a campaign world that has had 20 years of support through campaign sourcebooks, modules, computer games, and novels. Those channels of support have built a game world that has a style that is different from Ravenloft, Dark Sun, or Eberron. It is high fantasy, not horror, survival fantasy, nor steampunk. It was never post-apocalyptic (except maybe Netheril.) And quite frankly it was never about stats. It was all about story. High Fantasy. The new 4e Realms do not resemble the old IMO. It looks to have a different feel. Like a poster said earlier, there can be a great benefit to adventuring in a post-apocalyptic world. There are so many new options; canon can be rewritten. Why don't they do that with Eberron? They really should have made Eberron their new POL setting and based the RPGA around that instead of the FR. @Mercurius-The RPGA is WOTC's campaign police. If I want to play 4e Realms, I have to play in theirs. @Thundershot-The new Realms (just reading, not playing) has a different feel to me, as does 4e. How do you expect one to play a 3e version of FR and then a 4e version with the RPGA. What I don't see is a benefit to using the FR when WOTC could have just created a new setting that fit better with their new base races, classes, and rules. It just pisses off the people that have a lot of history with the setting and gains virtually nothing since little of the past 20 years of growth in the setting matters with their restart. To sum up, I think part of the problem is that WOTC took a high fantasy setting and made it something new to fit their designs. They just happened to nuke everything so they could fit all of their new stuff in. [/QUOTE]
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