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Appetite for Destruction: The Barbarian's Handbook (by lordduskblade)
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<blockquote data-quote="Nibelung" data-source="post: 6712014" data-attributes="member: 74499"><p><strong>Originally posted by lordduskblade:</strong></p><p></p><p><strong>Paragon Paths: Exemplars of Destruction</strong></p><p></p><p>Barbarians have a bit of a weakness in that their Paragon Path selection contains few, if any, good options to enhance your abilities as a Striker. To that end, you're probably going to look at racial Paragon Paths or paths from other classes to patch that up. You can find the Paragon Paths I like from other classes in the Multiclass section.</p><p></p><p><strong>Barbarian Paragon Paths</strong></p><p>[sblock]</p><p><strong><span style="color: #0000ff">Ancestral Weapon</span> (PrP)</strong> - A pretty nice Paragon Path for Barbarians looking to enhance their capabilities as a backup Defender, providing plenty of ways to mark and punishing marked enemies.</p><p></p><p><strong><span style="color: #0000ff">Bear Warrior</span> (PHB 2)</strong> - A pretty sweet defensive Paragon Path, it has multiple healing abilities rolled right into what you normally do. Some AC and THP abilities round out what is a good expansion of your abilities.</p><p></p><p><strong>Building Thunder (PrP)</strong> - A decent, if conditional path, it focuses on the Thunderborn's penchant for the Thunder keyword and blast attacks. It becomes <span style="color: #0000ff"><strong>better</strong></span> if you're looking to use Lightning weapons and Mark of Storm.</p><p></p><p><strong>Calm Fury (PrP)</strong> - This Paragon Path focuses around making Rage Strike a nicer attack option, and it does so pretty well, making it Reliable, giving it more punch, and having some healing thrown in. A fairly decent option.</p><p></p><p><strong>Death's Thane (PrP)</strong> - It has some good buffs in the AP feature and the Utility power, and the rest is enough to make this a decent option.</p><p></p><p><strong><span style="color: #800080">Fearbringer Thane</span> (PHB 2)</strong> - Obviously a Paragon Path meant to enhance your prowess as a Leader, it offers some small features and powers to that end, but the benefits are not significant enough to make it a good choice IMHO.</p><p></p><p><strong><span style="color: #ff0000">Frenzied Berserker</span> (PHB 2)</strong> - The Warpath feature single-handedly slaughters what could have been a pretty darned good Paragon Path. The fact that you can't turn it off severely hampers your ability to operate.</p><p></p><p><strong><span style="color: #0000ff">Nocturnal</span> (HoS)</strong> - While it doesn't provide straight boosts to your abilities as a Striker, it makes charging even more effective by removing some of the limitations as to what you can get away with while doing it, and that's good to have.</p><p></p><p><strong>Stonefire Rager (PrP)</strong> - It has a pretty decent mix of offensive and defensive features, including a pretty good Rage power. A very solid Paragon Path overall.</p><p></p><p><strong>Twinclaw Slayer (PrP)</strong> - The features for the Paragon Path aren't all that good, but the powers are decent enough (including a great Daily Rage power) to make it a solid choice.</p><p></p><p><strong>Wildrunner (PHB 2)</strong> - Additional mobility is pretty cool, but you're already pretty good at that plus this Paragon Path doesn't do all that much else. Decent, but not exceptional.</p><p></p><p><strong><span style="color: #0000ff">Winter Fury</span> (PrP)</strong> - This Paragon Path carries the major perk of being able to translate untyped damage to cold damage, which lets you take advantage of Cold element support without having to go out of your way and get a Frost weapon.</p><p>[/sblock]</p><p></p><p><strong>Racial Paragon Paths</strong></p><p>[sblock]</p><p>Here, I'll be marking the race that corresponds to the Path along with the source. We'll only be concerning ourselves with the recommended Paragon Paths here, that is to say, those rated <strong>Black</strong> or higher. If it's not on the list and it's in my sources, it's not a good idea.</p><p></p><p><strong><span style="color: #00ccff">Adroit Explorer</span> (Human - PHB 2)</strong> - An excellent Paragon Path for Humans, this path has power recovery, a chance to reuse a power from your own list, and durability and some sweet benefits for being bloodied round it out. An excellent choice for a Barbarian.</p><p></p><p><strong><span style="color: #0000ff">Beastblooded Minotaur</span> (Minotaur - D 369)</strong> - A Paragon Path that promotes charging, gives you some speed, and a sweet reprisal feature as well. A pretty good choice.</p><p></p><p><strong><span style="color: #00ccff">Bloodfury Savage</span> (Half-Orc - PHB 2)</strong> - An excellent Paragon Path to get some extra durability and heck of a lot of extra damage too. One of the best incentives for the Half-Orc race.</p><p></p><p><strong>Half-Giant Thug (Goliath - DSCS)</strong> - While the features are most certainly pedestrian, the powers are nice and strong, so this is not a bad pick.</p><p></p><p><strong><span style="color: #00ccff">Mithral Arm</span> (Dragonborn - D 385)</strong> - One of the best racial Paragon Paths in the business, it has power recovery, extra accuracy and mobility, and bonuses for being bloodied as icing. A great choice.</p><p></p><p><strong>Moonstalker (Shifter - PHB 2)</strong> - If you find that you can knock people prone enough, this Paragon Path will give you some pretty solid returns on it.</p><p></p><p><strong>Stoneblessed (Goliath - PHB 2)</strong> - A decent Path, it gives you some reach-related shenanigans along with some extra damage as icing.</p><p></p><p><strong><span style="color: #00ccff">Warforged Juggernaut</span> (Warforged - EPG)</strong> - This Paragon Path likes to charge, and is tough as nails, which is just the kind of combination you're looking for.</p><p>[/sblock]</p><p></p><p><strong>Dragonmarked Paragon Paths (EPG)</strong></p><p>[sblock]</p><p>Again, we will only concern ourselves with Paths that would make you better at your job. I also note the expected (note: not required) race for the Path, as well as the Dragonmark Feat you have to take to gain access.</p><p></p><p><strong><span style="color: #0000ff">Lyrandar Wind-Rider</span> (Half-Elf, Mark of Storm)</strong> - A pretty nice Paragon Path if you're already wielding some Lightning weapons of the like, it can offer a pretty spiffy hit and damage bonus (though the powers are of rather moderate use).</p><p>[/sblock]</p><p></p><p><strong>Epic Destinies: Pioneers of Destruction</strong></p><p></p><p><strong>Barbarian Epic Destinies</strong></p><p>[sblock]</p><p>As is the norm, we'll only talk about Epic Destinies worth having (<strong>Black</strong> or higher) here.</p><p></p><p><strong><span style="color: #0000ff">Champion of Prophecy</span> (EPG)</strong> - Pretty similar to Demigod, but with an emphasis on milestones. Not quite as good IMHO, but that's a high standard to meet.</p><p></p><p><strong><span style="color: #00ccff">Chosen </span>(FRPG)</strong> - Pretty similar to Demigod overall, and can be even better if you find a Utility power you like more than Divine Regeneration.</p><p></p><p><strong>Darklord (D 372)</strong> - So... you wanna be the Grim Reaper? All things aside, this is a pretty strong ED. I don't like the lack of ability score boosts, and rituals will likely be covered by another party member, but reviving people you drop has some crazy potential.</p><p></p><p><strong><span style="color: #0000ff">Deadly Trickster</span> (PHB)</strong> - While it's not the first thing that comes to mind when you think Barbarian, the newfound Dexterity focus means that access to this ED is usually only one skill training feat away, and the benefits (not expending powers on 18+, rerolls, mass power recovery) can benefit a Barbarian greatly.</p><p></p><p><strong><span style="color: #00ccff">Demigod</span> (PHB)</strong> - Still arguably the best Epic Destiny for any character, and you are no exception. </p><p></p><p><strong><span style="color: #00ccff">Destined Scion</span> (HotFK)</strong> - Another off-shoot from the Demigod tree, a straight-up attack and save bonus along with the two ability score bonuses make it a strong choice.</p><p></p><p><strong><span style="color: #0000ff">Eternal Seeker</span> (PHB)</strong> - The mix-and-matching part is very appealing, and it only gets better as more material is released. Right now, it's looking impressive, though you've already got most of the powers you'd want as a Striker. </p><p></p><p><strong><span style="color: #0000ff">Fang of the World Serpent</span> (PrP)</strong> - An Epic Destiny that can help you pound on a single target repeatedly, it offers your best ability score modifier as bonus damage, and a decent upgrade for Rampage on a critical that's also freely available when you bloody someone. Good stuff for you.</p><p></p><p><strong>Free Soul (D 376)</strong> - A decent slippery ED for Revenants.</p><p></p><p><strong><span style="color: #0000ff">Fury of the Wild</span> (PrP)</strong> - A bonus to your main ability score, a sweet AoE damage feature on a critical, and the ability to reroll misses. Unfortunately for it, the latter two abilities only affect unbloodied enemies, so it's good but not great.</p><p></p><p><strong>Harbinger of Doom (PHB 2)</strong> - Another solid, but not spectacular ED. Nothing really jumps out at you from this one.</p><p></p><p><strong><span style="color: #00ccff">Heir of Siberys</span> (D 388)</strong> - A branch off the Demigod ED tree, this one offers a variety of effects to choose from as a Utility power. A Barbarian will probably be looking at the Finding or Scribing powers.</p><p></p><p><strong><span style="color: #00ccff">Hordemaster</span> (DSCS)</strong> - An interesting spin on the classic Demigod Epic Destiny, this one has some nice Leader-y flavor and powers you could use to good effect.</p><p></p><p><strong><span style="color: #00ccff">Indomitable Champion</span> (HotFL)</strong> - Essentially an expansion of the Demigod chassis, this ED offers some hefty extra HP and a bonus to NAD's, in addition to some neat defensive abilities and the traditional double stat boost.</p><p></p><p><strong><span style="color: #00ccff">Keeper of the Everflow</span> (HoS)</strong> - A quality ED, it gives an ability score bump along with a variety of effects you can mix-and-match to fit the situation (and there's a good straight standby effect you can rock, too).</p><p></p><p><strong>Prince of Hell (D 372)</strong> - Decent offensive and movement powers (teleportation with free damage? Tasty...). Not the worst idea, though the attribute bonus is only good for a Thaneborn.</p><p></p><p><strong><span style="color: #0000ff">Punisher of the Gods</span> (D 372)</strong> - While powerful, this Epic Destiny is a consistent headache for the designers, receiving multiple versions of errata. I can't give it a top ranking in its current incarnation, especially because I don't think it will remain constant either.</p><p></p><p><strong><span style="color: #0000ff">Prison of the Winds</span> (D 371)</strong> - The ability score bonuses are not quite perfect, but speed bonuses, flight, and its other benefits make it worth having.</p><p></p><p><strong><span style="color: #0000ff">Raven Knight</span> (D 380)</strong> - While the ability scores are not quite perfect (can't really complain about getting both your secondaries, though), the charge-related benefits are sweet.</p><p></p><p><strong><span style="color: #0000ff">Reborn Champion</span> (D 365)</strong> - If it weren't for the fact that this doesn't provide you with the increased competence ability score buffs bring, it would be very competitive with Demigod, Chosen, and the rest of the big boys. As it is, it's good, but just a step behind.</p><p></p><p><strong><span style="color: #00ccff">Reincarnate Champion</span> (PrP)</strong> - It boosts your main ability score, and it lets you pick up racial power shenanigans pretty much as you please. Excellent.</p><p></p><p><strong>Storm Sovereign (D 372)</strong> - Decent enough, but a Constitution bonus and the features aren't really your focus at all (more along the lines of a Defender, honestly).</p><p></p><p><strong>Winter Sovereign (D 372)</strong> - If you're a Fey character that likes Permafrost, this is likely a cool ED for you. If you like (save ends) effects, it gets a little better. Solid overall.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Nibelung, post: 6712014, member: 74499"] [b]Originally posted by lordduskblade:[/b] [b]Paragon Paths: Exemplars of Destruction[/b] Barbarians have a bit of a weakness in that their Paragon Path selection contains few, if any, good options to enhance your abilities as a Striker. To that end, you're probably going to look at racial Paragon Paths or paths from other classes to patch that up. You can find the Paragon Paths I like from other classes in the Multiclass section. [b]Barbarian Paragon Paths[/b] [sblock] [b][COLOR=#0000ff]Ancestral Weapon[/COLOR] (PrP)[/b] - A pretty nice Paragon Path for Barbarians looking to enhance their capabilities as a backup Defender, providing plenty of ways to mark and punishing marked enemies. [b][COLOR=#0000ff]Bear Warrior[/COLOR] (PHB 2)[/b] - A pretty sweet defensive Paragon Path, it has multiple healing abilities rolled right into what you normally do. Some AC and THP abilities round out what is a good expansion of your abilities. [b]Building Thunder (PrP)[/b] - A decent, if conditional path, it focuses on the Thunderborn's penchant for the Thunder keyword and blast attacks. It becomes [COLOR=#0000ff][b]better[/b][/COLOR] if you're looking to use Lightning weapons and Mark of Storm. [b]Calm Fury (PrP)[/b] - This Paragon Path focuses around making Rage Strike a nicer attack option, and it does so pretty well, making it Reliable, giving it more punch, and having some healing thrown in. A fairly decent option. [b]Death's Thane (PrP)[/b] - It has some good buffs in the AP feature and the Utility power, and the rest is enough to make this a decent option. [b][COLOR=#800080]Fearbringer Thane[/COLOR] (PHB 2)[/b] - Obviously a Paragon Path meant to enhance your prowess as a Leader, it offers some small features and powers to that end, but the benefits are not significant enough to make it a good choice IMHO. [b][COLOR=#ff0000]Frenzied Berserker[/COLOR] (PHB 2)[/b] - The Warpath feature single-handedly slaughters what could have been a pretty darned good Paragon Path. The fact that you can't turn it off severely hampers your ability to operate. [b][COLOR=#0000ff]Nocturnal[/COLOR] (HoS)[/b] - While it doesn't provide straight boosts to your abilities as a Striker, it makes charging even more effective by removing some of the limitations as to what you can get away with while doing it, and that's good to have. [b]Stonefire Rager (PrP)[/b] - It has a pretty decent mix of offensive and defensive features, including a pretty good Rage power. A very solid Paragon Path overall. [b]Twinclaw Slayer (PrP)[/b] - The features for the Paragon Path aren't all that good, but the powers are decent enough (including a great Daily Rage power) to make it a solid choice. [b]Wildrunner (PHB 2)[/b] - Additional mobility is pretty cool, but you're already pretty good at that plus this Paragon Path doesn't do all that much else. Decent, but not exceptional. [b][COLOR=#0000ff]Winter Fury[/COLOR] (PrP)[/b] - This Paragon Path carries the major perk of being able to translate untyped damage to cold damage, which lets you take advantage of Cold element support without having to go out of your way and get a Frost weapon. [/sblock] [b]Racial Paragon Paths[/b] [sblock] Here, I'll be marking the race that corresponds to the Path along with the source. We'll only be concerning ourselves with the recommended Paragon Paths here, that is to say, those rated [b]Black[/b] or higher. If it's not on the list and it's in my sources, it's not a good idea. [b][COLOR=#00ccff]Adroit Explorer[/COLOR] (Human - PHB 2)[/b] - An excellent Paragon Path for Humans, this path has power recovery, a chance to reuse a power from your own list, and durability and some sweet benefits for being bloodied round it out. An excellent choice for a Barbarian. [b][COLOR=#0000ff]Beastblooded Minotaur[/COLOR] (Minotaur - D 369)[/b] - A Paragon Path that promotes charging, gives you some speed, and a sweet reprisal feature as well. A pretty good choice. [b][COLOR=#00ccff]Bloodfury Savage[/COLOR] (Half-Orc - PHB 2)[/b] - An excellent Paragon Path to get some extra durability and heck of a lot of extra damage too. One of the best incentives for the Half-Orc race. [b]Half-Giant Thug (Goliath - DSCS)[/b] - While the features are most certainly pedestrian, the powers are nice and strong, so this is not a bad pick. [b][COLOR=#00ccff]Mithral Arm[/COLOR] (Dragonborn - D 385)[/b] - One of the best racial Paragon Paths in the business, it has power recovery, extra accuracy and mobility, and bonuses for being bloodied as icing. A great choice. [b]Moonstalker (Shifter - PHB 2)[/b] - If you find that you can knock people prone enough, this Paragon Path will give you some pretty solid returns on it. [b]Stoneblessed (Goliath - PHB 2)[/b] - A decent Path, it gives you some reach-related shenanigans along with some extra damage as icing. [b][COLOR=#00ccff]Warforged Juggernaut[/COLOR] (Warforged - EPG)[/b] - This Paragon Path likes to charge, and is tough as nails, which is just the kind of combination you're looking for. [/sblock] [b]Dragonmarked Paragon Paths (EPG)[/b] [sblock] Again, we will only concern ourselves with Paths that would make you better at your job. I also note the expected (note: not required) race for the Path, as well as the Dragonmark Feat you have to take to gain access. [b][COLOR=#0000ff]Lyrandar Wind-Rider[/COLOR] (Half-Elf, Mark of Storm)[/b] - A pretty nice Paragon Path if you're already wielding some Lightning weapons of the like, it can offer a pretty spiffy hit and damage bonus (though the powers are of rather moderate use). [/sblock] [b]Epic Destinies: Pioneers of Destruction[/b] [b]Barbarian Epic Destinies[/b] [sblock] As is the norm, we'll only talk about Epic Destinies worth having ([b]Black[/b] or higher) here. [b][COLOR=#0000ff]Champion of Prophecy[/COLOR] (EPG)[/b] - Pretty similar to Demigod, but with an emphasis on milestones. Not quite as good IMHO, but that's a high standard to meet. [b][COLOR=#00ccff]Chosen [/COLOR](FRPG)[/b] - Pretty similar to Demigod overall, and can be even better if you find a Utility power you like more than Divine Regeneration. [b]Darklord (D 372)[/b] - So... you wanna be the Grim Reaper? All things aside, this is a pretty strong ED. I don't like the lack of ability score boosts, and rituals will likely be covered by another party member, but reviving people you drop has some crazy potential. [b][COLOR=#0000ff]Deadly Trickster[/COLOR] (PHB)[/b] - While it's not the first thing that comes to mind when you think Barbarian, the newfound Dexterity focus means that access to this ED is usually only one skill training feat away, and the benefits (not expending powers on 18+, rerolls, mass power recovery) can benefit a Barbarian greatly. [b][COLOR=#00ccff]Demigod[/COLOR] (PHB)[/b] - Still arguably the best Epic Destiny for any character, and you are no exception. [b][COLOR=#00ccff]Destined Scion[/COLOR] (HotFK)[/b] - Another off-shoot from the Demigod tree, a straight-up attack and save bonus along with the two ability score bonuses make it a strong choice. [b][COLOR=#0000ff]Eternal Seeker[/COLOR] (PHB)[/b] - The mix-and-matching part is very appealing, and it only gets better as more material is released. Right now, it's looking impressive, though you've already got most of the powers you'd want as a Striker. [b][COLOR=#0000ff]Fang of the World Serpent[/COLOR] (PrP)[/b] - An Epic Destiny that can help you pound on a single target repeatedly, it offers your best ability score modifier as bonus damage, and a decent upgrade for Rampage on a critical that's also freely available when you bloody someone. Good stuff for you. [b]Free Soul (D 376)[/b] - A decent slippery ED for Revenants. [b][COLOR=#0000ff]Fury of the Wild[/COLOR] (PrP)[/b] - A bonus to your main ability score, a sweet AoE damage feature on a critical, and the ability to reroll misses. Unfortunately for it, the latter two abilities only affect unbloodied enemies, so it's good but not great. [b]Harbinger of Doom (PHB 2)[/b] - Another solid, but not spectacular ED. Nothing really jumps out at you from this one. [b][COLOR=#00ccff]Heir of Siberys[/COLOR] (D 388)[/b] - A branch off the Demigod ED tree, this one offers a variety of effects to choose from as a Utility power. A Barbarian will probably be looking at the Finding or Scribing powers. [b][COLOR=#00ccff]Hordemaster[/COLOR] (DSCS)[/b] - An interesting spin on the classic Demigod Epic Destiny, this one has some nice Leader-y flavor and powers you could use to good effect. [b][COLOR=#00ccff]Indomitable Champion[/COLOR] (HotFL)[/b] - Essentially an expansion of the Demigod chassis, this ED offers some hefty extra HP and a bonus to NAD's, in addition to some neat defensive abilities and the traditional double stat boost. [b][COLOR=#00ccff]Keeper of the Everflow[/COLOR] (HoS)[/b] - A quality ED, it gives an ability score bump along with a variety of effects you can mix-and-match to fit the situation (and there's a good straight standby effect you can rock, too). [b]Prince of Hell (D 372)[/b] - Decent offensive and movement powers (teleportation with free damage? Tasty...). Not the worst idea, though the attribute bonus is only good for a Thaneborn. [b][COLOR=#0000ff]Punisher of the Gods[/COLOR] (D 372)[/b] - While powerful, this Epic Destiny is a consistent headache for the designers, receiving multiple versions of errata. I can't give it a top ranking in its current incarnation, especially because I don't think it will remain constant either. [b][COLOR=#0000ff]Prison of the Winds[/COLOR] (D 371)[/b] - The ability score bonuses are not quite perfect, but speed bonuses, flight, and its other benefits make it worth having. [b][COLOR=#0000ff]Raven Knight[/COLOR] (D 380)[/b] - While the ability scores are not quite perfect (can't really complain about getting both your secondaries, though), the charge-related benefits are sweet. [b][COLOR=#0000ff]Reborn Champion[/COLOR] (D 365)[/b] - If it weren't for the fact that this doesn't provide you with the increased competence ability score buffs bring, it would be very competitive with Demigod, Chosen, and the rest of the big boys. As it is, it's good, but just a step behind. [b][COLOR=#00ccff]Reincarnate Champion[/COLOR] (PrP)[/b] - It boosts your main ability score, and it lets you pick up racial power shenanigans pretty much as you please. Excellent. [b]Storm Sovereign (D 372)[/b] - Decent enough, but a Constitution bonus and the features aren't really your focus at all (more along the lines of a Defender, honestly). [b]Winter Sovereign (D 372)[/b] - If you're a Fey character that likes Permafrost, this is likely a cool ED for you. If you like (save ends) effects, it gets a little better. Solid overall. [/sblock] [/QUOTE]
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Appetite for Destruction: The Barbarian's Handbook (by lordduskblade)
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