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Appetite for Destruction: The Barbarian's Handbook (by lordduskblade)
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<blockquote data-quote="Nibelung" data-source="post: 6712016" data-attributes="member: 74499"><p><strong>Originally posted by lordduskblade:</strong></p><p></p><p><strong>Magic Equipment: Channelers of Destruction</strong></p><p></p><p>As is the norm for sections in this Handbook, if the piece of magic equipment isn't rated <strong>Black</strong> or higher, I won't be talking about it (especially important because this game has a colossal amount of equipment available).</p><p></p><p><strong>Armor</strong></p><p>[sblock]</p><p>I'm taking a leaf from the designers' book with regards to level distribution: the + sign indicates a progression every 5 levels, there's another version of the armor with an additional +1 enhancement bonus.</p><p></p><p><span style="font-size: 12px"><strong><strong>Level 2+</strong></strong></span></p><p></p><p><strong>Screaming Armor (Hide, Scale, Plate) (AV)</strong> - A free bonus to Intimidate, and a nifty debuffing power (with range, no less). A solid choice .</p><p></p><p><strong>Shadow Hound Armor (Hide) (AV 2)</strong> - A nice defensive bonus to have when you get banged up.</p><p></p><p><span style="font-size: 12px"><strong><strong>Level 3+</strong></strong></span></p><p></p><p><strong><span style="color: #00ccff">Bestial Armor</span> (Leather, Hide) (AV)</strong> - A very sweet aggressive property that can supplement your charges nicely.</p><p></p><p><strong>Defensive Armor (Any) (PHB 3)</strong> - This property features a solid Daily defense-booster, which becomes meatier with power points (it's <span style="color: #0000ff"><strong>better</strong></span> if you have access to those).</p><p></p><p><span style="font-size: 12px"><strong><strong>Level 4+</strong></strong></span></p><p></p><p><strong><span style="color: #0000ff">Battle Harness</span> (Cloth, Leather, Hide) (D 368)</strong> - An initiative bonus is never bad (even if it doesn’t stack with a Warlord’s buff), and Quick Draw for free doesn’t hurt either. A pretty good choice.</p><p></p><p><strong>Bloodcut Armor (Leather, Hide) (PHB)</strong> - Allows you to burn surges to gain resistance to all damage. A bit of a gamble, though.</p><p></p><p><span style="font-size: 12px"><strong><strong>Level 7+</strong></strong></span></p><p></p><p><strong><span style="color: #00ccff">Marauder's Armor</span> (Hide) (AV 2)</strong> - Bonuses to AC when you charge. Need I say more?</p><p></p><p><span style="font-size: 12px"><strong><strong>Level 10+</strong></strong></span></p><p></p><p><strong><span style="color: #00ccff">Lifeblood Armor</span> (Hide) (PHB 2)</strong> - If I’m reading this right, this grants you free HP just for using a short rest (which you will do; you want your Encounter powers back). Whoa. </p><p></p><p><span style="font-size: 12px"><strong><strong>Level 13+</strong></strong></span></p><p></p><p><strong><span style="color: #0000ff">Rageblood Armor</span> (Hide) (PHB 2)</strong> - Some welcome HP every time you rev up a Rage. Nice to have.<strong></strong></p><p><strong></strong></p><p></p><p><span style="font-size: 12px"><strong><strong>Level 14+</strong></strong></span></p><p></p><p><strong>Displacer Armor (Cloth, Leather, Hide) (AV)</strong> - A fantastic property, but it burns up a Magic Item Daily and only works for one turn. Still decent, though. </p><p></p><p><span style="font-size: 12px"><strong><strong>Level 15+</strong></strong></span></p><p></p><p><strong>Bloodvine Armor (Hide) (PHB 2)</strong> - Expensive, but the power can help you stay alive. Worth a look. </p><p></p><p><strong><span style="color: #0000ff">Trollskin Armor</span> (Hide, Scale) (PHB)</strong> - Regen is always a nice thing to have in your back pocket, but its steep cost puts a ceiling on how awesome it can be. </p><p></p><p><span style="font-size: 12px"><strong><strong>Level 19+</strong></strong></span></p><p></p><p><strong><span style="color: #0000ff">Great Cat Armor</span> (Hide) (AV 2)</strong> - More mobility makes chargespam even easier for a Barbarian.</p><p>[/sblock]</p><p></p><p><strong>Weapons</strong></p><p>[sblock]</p><p>I'm taking a leaf from the designers' book with regards to level distribution: the + sign indicates a progression every 5 levels, there's another version of the armor with an additional +1 enhancement bonus.</p><p></p><p><span style="font-size: 12px"><strong><strong>Level 2+</strong></strong></span></p><p></p><p><strong><span style="color: #0000ff">Farbond Spellblade</span> (Heavy Blade, Light Blade) (AV 2)</strong> - A great way for Heavy Blade and Light Blade users to get a genuine Ranged option. A darned awesome property for a backup weapon.</p><p></p><p><strong>Vicious (Any) (PHB)</strong> - Pretty basic, but d12 crit dice are nice to have.</p><p></p><p><span style="font-size: 12px"><strong><strong>Level 3+</strong></strong></span></p><p></p><p><strong><span style="color: #0000ff">Blood Fury Weapon</span> (Axe, Heavy Blade) (AV 2)</strong> - A couple of sweet benefits when you're Bloodied. A nice weapon to have for the power.</p><p></p><p><strong><span style="color: #0000ff">Carnage</span> (Axe, Heavy Blade, Mace) (DSCS)</strong> - If you're in the gambling mood, this weapon can provide a very respectable damage bonus (which you can get more reliably if the weapon die is smaller or if you have multiple dice).</p><p></p><p><strong>Cunning (Any Melee) (AV)</strong> - If you like (save ends) effects, this is the weapon for you. </p><p></p><p><strong><span style="color: #00ccff">Frost</span> (Any) (PHB)</strong> - Combines with Wintertouched and Lasting Frost for eternal combat advantage and +5 damage. Better than ever, thanks to other items helping it beat cold resistance. </p><p></p><p><strong>Frost Fury (Axe) (AV 2)</strong> - Pretty solid extra damage, and it has cold damage attached to it.</p><p></p><p><strong>Inescapable (Any) (AV)</strong> - Buffs your attack bonus after a miss. Solid.</p><p></p><p><strong><span style="color: #0000ff">Luckblade</span> (Heavy Blade, Light Blade) (AV)</strong> - Rerolls, which are great to have around. </p><p></p><p><strong>Paired (Any One-Handed Melee) (AV)</strong> - Some pretty good economy for your weapons if you dual-wield. </p><p></p><p><strong>Quick (Any) (AV)</strong> - Free basic attacks are fun. </p><p></p><p><strong><span style="color: #0000ff">Rhythm Blade</span> (Light Blade) (AV 2)</strong> - Extra AC and Reflex for a Whirler is a pretty cool property to have.</p><p></p><p><strong><span style="color: #00ccff">Vanguard</span> (Any Melee) (AV)</strong> - A bonus to damage while charging is excellent for a Barbarian.</p><p></p><p><span style="font-size: 12px"><strong><strong>Level 4+</strong></strong></span></p><p></p><p><strong><span style="color: #00ccff">Battlecrazed</span> (Axe, Heavy Blade) (AV)</strong> - Some hefty extra damage while you’re bloodied, and its power makes you “bloodied” for 2 turns. Nice for your nova power.</p><p></p><p></p><p><span style="font-size: 12px"><strong><strong>Level 5+</strong></strong></span></p><p></p><p><strong>Flaming (Any) (PHB)</strong> - This weapon is OK by itself, but it's <span style="color: #00ccff"><strong>great</strong></span> for Tieflings, thanks to Hellfire Blood and the rest of their fire-based racial goodies. </p><p></p><p><strong>Lightning (Any) (PHB)</strong> - Makes Mark of Storm users <span style="color: #0000ff"><strong>very happy</strong></span>.</p><p></p><p><span style="font-size: 12px"><strong><strong>Level 8+</strong></strong></span></p><p></p><p><strong>Dread (Any) (AV)</strong> - Slaps out defensive penalties like it's nobody's business. Great for setting yourself up for something ridiculous.</p><p></p><p></p><p><span style="font-size: 12px"><strong><strong>Level 10+</strong></strong></span></p><p></p><p><strong></strong></p><p><strong>Berserker (Axe, Heavy Blade) (PHB)</strong> - A damage bonus for a penalty to all defenses, but resist all might be worth it, especially because you get +2 to hit as well. Unfortunately it’s real expensive...</p><p></p><p><span style="font-size: 12px"><strong><strong>Level 12+</strong></strong></span></p><p></p><p><strong><span style="color: #00ccff">Jagged </span>(Axe, Heavy Blade, Light Blade) (AV)</strong> - Improved critical hits are very good to have on a Barbarian.</p><p></p><p><span style="font-size: 12px"><strong><strong>Level 13+</strong></strong></span></p><p></p><p><strong><span style="color: #0000ff">Bloodiron</span> (Any) (AV)</strong> - Your criticals are so nice, they damage twice.</p><p></p><p><strong><span style="color: #00ccff">Thundergod</span> (Any Melee) (AV)</strong> - +2d6 damage on charges at Epic is a nice upgrade from Vanguard.</p><p></p><p></p><p><span style="font-size: 12px"><strong><strong>Level 14+</strong></strong></span></p><p></p><p><strong><span style="color: #0000ff">Battlemaster's</span> (Any) (AV)</strong> - An extra go with an Encounter power for an Item Daily? That's always a good deal.</p><p></p><p><span style="font-size: 12px"><strong><strong>Level 15+</strong></strong></span></p><p></p><p><strong><span style="color: #00ccff">Battle Spirit</span> (Axe, Flail, Hammer, Heavy Blade, Mace, Spear) (AV 2)</strong> - This weapon allows you to make attacks against any target you can reach without having to worry about going around people. Awesome.</p><p></p><p><strong><span style="color: #00ccff">Chill Wind</span> (Heavy Blade) (D 386)</strong> - It's expensive, but the properties it provides are a straight upgrade over the already awesome Frost Weapon. Excellent.</p><p></p><p><strong><span style="color: #0000ff">Radiant</span> (Any) (AV)</strong> - Despite the rather high cost on this enchantment, it frees up some gold (and item slots) by providing a handy bonus to damage.</p><p></p><p><strong>Reaper’s Axe (Axe) (AV 2)</strong> - A free attack and shift when you drop an opponent. Solid.</p><p>[/sblock]</p><p></p><p><strong>Arms</strong></p><p>[sblock]</p><p>Since there is no set-in-stone progression symbol for items that don't follow the standard "every 5 levels" progression, I'm going to be labeling the levels at which each version of every item in this section is available.</p><p></p><p><span style="font-size: 12px"><strong><strong>Level 4</strong></strong></span></p><p></p><p><strong><span style="color: #0000ff">Counterstrike Guards</span> (L4/14) (AV)</strong> - A decent item, it grants you more attacks as a reaction to your oppponent attacking you. The upgraded version is light-years better, as it allows you to do it every encounter.</p><p></p><p><span style="font-size: 12px"><strong><strong>Level 6</strong></strong></span></p><p></p><p><strong><span style="color: #ff9900">Iron Armbands of Power</span> (L6/16/26) (AV)</strong> - No real reason to not wear them.</p><p></p><p><span style="font-size: 12px"><strong><strong>Level 10</strong></strong></span></p><p></p><p><strong>Bloodsoaked Bracers (L10/20/30) (AV)</strong> - If you're OK with your damage being a huge spike instead of a steady flow, this is the item for you. Be warned, though; it doesn’t stack very well with other sources of damage, and it burns up a Magic Item Daily to do its job.</p><p></p><p><span style="font-size: 12px"><strong><strong>Level 19</strong></strong></span></p><p></p><p><strong><span style="color: #0000ff">Trollhide Braces</span> (L19/29) (AV)</strong> - Regeneration is always a solid defensive choice.</p><p>[/sblock]</p><p></p><p><strong>Feet</strong></p><p>[sblock]</p><p>Since there is no set-in-stone progression symbol for items that don't follow the standard "every 5 levels" progression, I'm going to be labeling the levels at which each version of every item in this section is available.</p><p></p><p><span style="font-size: 12px"><strong><strong>Level 2</strong></strong></span></p><p></p><p><strong><span style="color: #0000ff">Acrobat Boots</span> (AV)</strong> - Cheap, and they let you stand up as a minor action (a very useful property).</p><p></p><p><strong><span style="color: #0000ff">Boots of Adept Charging</span> (AV)</strong> - Dirt cheap, and they give you some extra mobility after a charge.</p><p></p><p><span style="font-size: 12px"><strong><strong>Level 7</strong></strong></span></p><p></p><p><strong><span style="color: #0000ff">Boots of the Fencing Master </span>(AV)</strong> - Rewards you for moving around. What's not to like?</p><p></p><p><strong><span style="color: #00ccff">Rushing Cleats</span> (AV)</strong> - This helps Polearm Barbarians get their push shenanigans up and running.</p><p></p><p><span style="font-size: 12px"><strong><strong>Level 8</strong></strong></span></p><p></p><p><strong>Boots of Quickness (L8/18/28) (AV)</strong> - A decent boost to your Reflex defense. </p><p></p><p><span style="font-size: 12px"><strong><strong>Level 9</strong></strong></span></p><p></p><p><strong><span style="color: #0000ff">Boots of Eagerness </span>(AV)</strong> - Pretty cheap, and they pack a nice action advantage power. </p><p></p><p><span style="font-size: 12px"><strong><strong>Level 10</strong></strong></span></p><p></p><p><strong><span style="color: #0000ff">Boots of Sand and Sea </span>(AV)</strong> - This is a cheap speed boost that also allows you to swim if you're in light armor. Not bad. </p><p></p><p><strong><span style="color: #ff9900">Boots of the Mighty Charge</span> (D 381)</strong> - Hurricane of Blades on a charge. Need I say more?</p><p></p><p><span style="font-size: 12px"><strong><strong>Level 11</strong></strong></span></p><p></p><p><strong><span style="color: #0000ff">Steady Boots of the Ram</span> (AV 2)</strong> - Some nice mobility properties, and it's part of a pretty good item set.<strong></strong></p><p><strong></strong></p><p></p><p><span style="font-size: 12px"><strong><strong>Level 16</strong></strong></span></p><p></p><p><strong>Survivor’s Boots (AV 2)</strong> - Yeah, they require you to be bloodied, but after that, you can pretty much do whatever you want in combat. That's gotta be worth something.</p><p></p><p><span style="font-size: 12px"><strong><strong>Level 22</strong></strong></span></p><p></p><p><strong><span style="color: #0000ff">Boots of Speed</span> (AV)</strong> - +2 to speed and a decent power. </p><p></p><p><span style="font-size: 12px"><strong><strong>Level 24</strong></strong></span></p><p></p><p><strong><span style="color: #00ccff">Boots of Caiphon</span> (AV 2)</strong> - They sap your HP, but it’s probably less damage than you would take for eating an OA, especially at these levels, and you ARE moving with a minor action...</p><p></p><p><strong><span style="color: #00ccff">Zephyr Boots</span> (AV)</strong> - Flight sounds good to me.</p><p></p><p><span style="font-size: 12px"><strong><strong>Level 25</strong></strong></span></p><p></p><p><strong><span style="color: #0000ff">Sandals of Avandra</span> (AV)</strong> - Expensive, but very powerful and allow for crazy mobility.</p><p></p><p><span style="font-size: 12px"><strong><strong>Level 28</strong></strong></span></p><p></p><p><strong><span style="color: #00ccff">Boots of Teleportation</span> (AV)</strong> - Get them if you can afford them. That is all.</p><p>[/sblock]</p><p></p><p><strong>Hands</strong></p><p>[sblock]</p><p>Since there is no set-in-stone progression symbol for items that don't follow the standard "every 5 levels" progression, I'm going to be labeling the levels at which each version of every item in this section is available.</p><p></p><p><span style="font-size: 12px"><strong><strong>Level 3</strong></strong></span></p><p></p><p><strong>Gloves of Piercing (PHB)</strong> - Real cheap, and they should punch through most resistance to your attacks if they're not element-based.</p><p></p><p><span style="font-size: 12px"><strong><strong>Level 4</strong></strong></span></p><p></p><p><strong><span style="color: #0000ff">Gauntlets of Blood</span> (L4/14/24) (AV 2)</strong> - A sweet damage bonus against bloodied targets.</p><p></p><p><span style="font-size: 12px"><strong><strong>Level 8</strong></strong></span></p><p></p><p><strong><span style="color: #0000ff">Gauntlets of the Ram</span> (PHB)</strong> - More push is nice for the Polearm users in the audience.</p><p></p><p><span style="font-size: 12px"><strong><strong>Level 10</strong></strong></span></p><p></p><p><strong><span style="color: #0000ff">Dwarven Throwers</span> (AV)</strong> - This allows you to make a basic attack with your main weapon at range once per encounter. Pretty cool.</p><p></p><p><strong><span style="color: #00ccff">Strikebacks</span> (AV)</strong> - Hitting back when you get hit is an awesome property for a Barb.</p><p></p><p><span style="font-size: 12px"><strong><strong>Level 11</strong></strong></span></p><p></p><p><strong><span style="color: #00ccff">Gloves of Ice</span> (L11/21) (AV 2)</strong> - More damage for your cold attacks, or punch through cold resistance. Glorious, especially with Frost Weapons.</p><p></p><p><span style="font-size: 12px"><strong><strong>Level 13</strong></strong></span></p><p></p><p><strong>Gloves of Missile Deflection (AV)</strong> - Some solid resistance against Ranged attacks.</p><p></p><p><span style="font-size: 12px"><strong><strong>Level 18</strong></strong></span></p><p></p><p><strong><span style="color: #00ccff">Gauntlets of Destruction</span> (PHB)</strong> - A superior version of Brutal 1. Sweet. </p><p>[/sblock]</p><p></p><p><strong>Head</strong></p><p>[sblock]</p><p>Since there is no set-in-stone progression symbol for items that don't follow the standard "every 5 levels" progression, I'm going to be labeling the levels at which each version of every item in this section is available.</p><p></p><p><span style="font-size: 12px"><strong><strong>Level 4</strong></strong></span></p><p></p><p><strong>Casque of Tactics (L4/14/24) (AV)</strong> - An initiative bonus is good for anyone. </p><p></p><p><span style="font-size: 12px"><strong><strong>Level 6</strong></strong></span></p><p></p><p><strong><span style="color: #ff9900">Horned Helm</span> (L6/16/26) (PHB)</strong> - Extra d6's while charging. Super awesome for a Barbarian.</p><p></p><p><span style="font-size: 12px"><strong><strong>Level 8</strong></strong></span></p><p></p><p><strong><span style="color: #0000ff">Coif of Mindiron</span> (L8/18/28) (AV)</strong> - Protects against an increasing array of mental conditions (albeit only against Will) as an ENCOUNTER POWER. Sexy. </p><p></p><p><span style="font-size: 12px"><strong><strong>Level 9</strong></strong></span></p><p></p><p><strong><span style="color: #0000ff">Helm of Battle</span> (L9/19/29) (PHB)</strong> - Initiative bonuses for everyone! </p><p></p><p><span style="font-size: 12px"><strong><strong>Level 12</strong></strong></span></p><p></p><p><strong><span style="color: #00ccff">Charger's Headdress</span> (AV 2)</strong> - Accuracy bonuses while charging are always appreciated, and it's part of an item set that gives you even more accuracy on a charge.</p><p></p><p><span style="font-size: 12px"><strong><strong>Level 14</strong></strong></span></p><p></p><p><strong><span style="color: #0000ff">Helm of Able Defense</span> (AV 2)</strong> - A bonus to Will, and a bump to all defenses until you get hit is pretty good if you ask me.</p><p></p><p><span style="font-size: 12px"><strong><strong>Level 15</strong></strong></span></p><p></p><p><strong><span style="color: #0000ff">Carcanet of Psychic Schism</span> (AV)</strong> - Slaps a penalty on you, but it sure beats being incapacitated.</p><p></p><p><span style="font-size: 12px"><strong><strong>Level 21</strong></strong></span></p><p></p><p><strong><span style="color: #00ccff">Coif of Focus</span> (AV)</strong> - Comes by later in your career, and burns up a Magic Item Daily, but negating Daze or Stun is awesome.</p><p></p><p><span style="font-size: 12px"><strong><strong>Level 22</strong></strong></span></p><p></p><p><strong><span style="color: #0000ff">Helm of Ghostly Defense</span> (PHB)</strong> - Helps you take the sting off your opponent’s hits.</p><p></p><p><span style="font-size: 12px"><strong><strong>Level 23</strong></strong></span></p><p></p><p><strong><span style="color: #0000ff">Eye of Awareness</span> (AV)</strong> - A decent bonus to Will defense, and a huge initiative boost on top of that.</p><p>[/sblock]</p><p></p><p><strong>Neck</strong></p><p>[sblock]</p><p>I'm taking a leaf from the designers' book with regards to level distribution: the + sign indicates a progression every 5 levels, there's another version of the armor with an additional +1 enhancement bonus.</p><p></p><p><span style="font-size: 12px"><strong><strong>Level 2+</strong></strong></span></p><p></p><p><strong><span style="color: #ff9900">Badge of the Berserker</span> (AV 2)</strong> - You don't provoke OA's when charging. Ever. Mindblowingly good for a Barbarian.</p><p></p><p><strong>Cloak of Resistance (PHB)</strong> - Decent resistance for a turn.</p><p></p><p><span style="font-size: 12px"><strong><strong>Level 4+</strong></strong></span></p><p></p><p><strong><span style="color: #0000ff">Cloak of Distortion</span> (AV)</strong> - Forces your enemies to get in close enough for you to engage them if they want to hit you with any kind of regularity. </p><p></p><p></p><p><span style="font-size: 12px"><strong><strong>Level 8+</strong></strong></span></p><p></p><p><strong><span style="color: #00ccff">Steadfast Amulet</span> (AV)</strong> - This prevents daze or stun. 'Nuff said. </p><p></p><p><span style="font-size: 12px"><strong><strong>Level 9+</strong></strong></span></p><p></p><p><strong><span style="color: #0000ff">Amulet of False Life</span> (PHB)</strong> - Your healing surge value in THP is a sweet ability, even if it's a Daily. </p><p></p><p><span style="font-size: 12px"><strong><strong>Level 10+</strong></strong></span></p><p></p><p><strong><span style="color: #00ccff">Periapt of Cascading Health</span> (D 369)</strong> - Ends one effect per encounter, no questions asked. Win. </p><p></p><p><span style="font-size: 12px"><strong><strong>Level 13+</strong></strong></span></p><p></p><p><strong><span style="color: #0000ff">Amulet of Scales</span> (D 365)</strong> - Scaling, immediate-application, encounter-long resistance to a keyword (which includes Arcane, Weapon, and the like, by the way) is nice. </p><p></p><p><strong>Fleece of Renewal (AV 2)</strong> - A bit of THP when you charge isn't all that mindblowingly good, but it's part of a pretty darn good item set for you.</p><p></p><p><span style="font-size: 12px"><strong><strong>Level 14+</strong></strong></span></p><p></p><p><strong>Flamewrath Cape (AV)</strong> - Offers a nice damage boost, as well as disincentive for enemies attacking you. Only for one turn, though.</p><p></p><p><strong><span style="color: #0000ff">Timeless Locket</span> (AV 2)</strong> - Turn a Minor into a Standard, and it has a hefty initiative bonus as well? A pretty good choice, even if the standard can't be used to attack.</p><p></p><p><span style="font-size: 12px"><strong><strong>Level 15+</strong></strong></span></p><p></p><p><strong><span style="color: #0000ff">Brooch of Vitality </span>(AV)</strong> - More HP is NICE, especially the Epic Tier versions. </p><p></p><p><strong><span style="color: #0000ff">Cloak of Displacement </span>(AV)</strong> - A nice bonus to AC and Reflex until you get hit, and a pretty cool power. Worth a look.</p><p></p><p><strong>Necklace of Fireballs (AV)</strong> - Defense that packs some decent offense. </p><p></p><p><strong><span style="color: #00ccff">Torc of Power Preservation</span> (AV)</strong> - It retains Encounter powers when you use them. Need I really say more?</p><p></p><p><span style="font-size: 12px"><strong><strong>Level 30</strong></strong></span></p><p></p><p><strong><span style="color: #0000ff">Scarab of Invulnerability</span> (PHB)</strong> - Makes you immune to everything for a round. Sure, it's a Level 30 item, but you will enjoy the short amount of time you'll have it.</p><p>[/sblock]</p><p></p><p><strong>Rings</strong></p><p>[sblock]</p><p>Remember, you can have two of these, so look out for Rings that either work well together or work well in doubles.</p><p></p><p><span style="font-size: 12px"><strong><strong>Level 13</strong></strong></span></p><p></p><p><strong><span style="color: #00ccff">Ring of Giants </span>(D 378)</strong> - A sweet bonus to critical hit damage, and push 2 + prone on any primal attack power just because you can will come in handy sometime.</p><p></p><p><span style="font-size: 12px"><strong><strong>Level 14</strong></strong></span></p><p></p><p><strong><span style="color: #0000ff">Ring of Fury</span> (D 366)</strong> - When you're bloodied, you let it be known. </p><p></p><p><span style="font-size: 12px"><strong><strong>Level 15</strong></strong></span></p><p></p><p><strong><span style="color: #0000ff">Ring of the Dragonborn Emperor</span> (AV)</strong> - A nice damage bonus to close attacks, and a sweet way to respond when you get bloodied.</p><p></p><p><span style="font-size: 12px"><strong><strong>Level 16</strong></strong></span></p><p></p><p><strong>Ring of Protection (PHB)</strong> - Generic defensive item. Useful, though it's about as exciting as watching grass grow. </p><p></p><p><span style="font-size: 12px"><strong><strong>Level 18</strong></strong></span></p><p></p><p><strong>Bone Ring of Better Fortune (AV)</strong> - Since this halves all necrotic damage, it can potentially be better than a lot of resistance. </p><p></p><p><strong><span style="color: #0000ff">Ring of Ramming</span> (AV)</strong> - Hands you a bit more 'oomph' on those push effects. Nice. </p><p></p><p><span style="font-size: 12px"><strong><strong>Level 19</strong></strong></span></p><p></p><p><strong>Grace Ring of Prowess (AV 2)</strong> - A solid power that lets you rev up for +2 to hit before teeing off.</p><p></p><p><span style="font-size: 12px"><strong><strong>Level 20</strong></strong></span></p><p></p><p><strong><span style="color: #0000ff">Ring of Action Reversal </span>(AV 2)</strong> - A hefty bonus to initiative checks, and a sweet benefit should you miss with an Encounter power.</p><p></p><p><span style="font-size: 12px"><strong><strong>Level 21</strong></strong></span></p><p></p><p><strong><span style="color: #0000ff">Ring of Heroic Insight</span> (AV)</strong> - Allows you to buff yourself pretty well once per day. </p><p></p><p><strong><span style="color: #00ccff">Ring of Tenacious Will</span> (AV)</strong> - A sweet property for Thaneborn to catch up to their Con-based cousins in the healing surge department.</p><p></p><p><span style="font-size: 12px"><strong><strong>Level 22</strong></strong></span></p><p></p><p><strong><span style="color: #0000ff">Blink Ring</span> (AV)</strong> - Teleportation is nice to have. </p><p></p><p><span style="font-size: 12px"><strong><strong>Level 23</strong></strong></span></p><p></p><p><strong><span style="color: #00ccff">Greater Ring of Invisibility </span>(AV 2)</strong> - Invisibility every encounter, and concealment the whole way after a milestone. This can be a great tool for a Barbarian.</p><p></p><p><span style="font-size: 12px"><strong><strong>Level 24</strong></strong></span></p><p></p><p><strong><span style="color: #0000ff">Golden Ring of Teros </span>(AV 2)</strong> - +2 to AC and Fortitude is nice to have, even if it’s conditional.</p><p></p><p><span style="font-size: 12px"><strong><strong>Level 26</strong></strong></span></p><p></p><p><strong><span style="color: #0000ff">Ring of Guarded Will</span> (AV 2)</strong> - A nice bump to Will defense.</p><p></p><p><span style="font-size: 12px"><strong><strong>Level 27</strong></strong></span></p><p></p><p><strong>Avandra’s Ring (AV 2)</strong> - Ignoring difficult terrain is pretty cool. Too bad it shows up so late...</p><p></p><p><strong><span style="color: #0000ff">Ring of the Phoenix</span> (AV)</strong> - A pretty sweet revival ability.</p><p></p><p><strong><span style="color: #00ccff">Shadow Band</span> (AV)</strong> - You can't really argue against +2 to all defenses as a static property... </p><p></p><p><span style="font-size: 12px"><strong><strong>Level 28</strong></strong></span></p><p></p><p><strong>Ring of Elemental Mastery (MOTP)</strong> - Allows you to shave some elemental resistance off your opponent, or flat-out ignore it after a milestone. Solid, especially for people looking to exploit elemental synergies. </p><p></p><p><span style="font-size: 12px"><strong><strong>Level 29</strong></strong></span></p><p></p><p><strong><span style="color: #00ccff">Ring of Free Time</span> (L29) (AV 2)</strong> - Expensive, but resist all 5 is great, as is an extra minor action every turn to pull off all those Utility powers simultaneously.</p><p></p><p><span style="font-size: 12px"><strong><strong>Level 30</strong></strong></span></p><p></p><p><strong><span style="color: #0000ff">Dauntless Champion’s Ring</span> (AV 2)</strong> - Power recovery is good, though the price tag on this is steep.</p><p></p><p><strong><span style="color: #0000ff">Nullifying Ring</span> (AV)</strong> - A capstone defensive item. Pretty nuts... if you can foot the bill.</p><p>[/sblock]</p><p></p><p><strong>Waist</strong></p><p>[sblock]</p><p>Since there is no set-in-stone progression symbol for items that don't follow the standard "every 5 levels" progression, I'm going to be labeling the levels at which each version of every item in this section is available.</p><p></p><p><span style="font-size: 12px"><strong><strong>Level 8</strong></strong></span></p><p></p><p><strong>Belt of Lucky Strikes (D 365)</strong> - A free attack after you miss is a solid benefit.</p><p></p><p><strong>Belt of Vim (L8/18/28) (AV)</strong> - Reinforces your strongest defense. </p><p></p><p><span style="font-size: 12px"><strong><strong>Level 10</strong></strong></span></p><p></p><p><strong><span style="color: #0000ff">Belt of Sonnilor Righteousness</span> (L10/20/30) (D 385)</strong> - Put this on an Epic-level Rageblood with Enduring Rage or a Revenant and watch him be almost impossible to kill.</p><p></p><p><strong><span style="color: #0000ff">Diamond Cincture</span> (L10/20/30) (AV 2)</strong> - It enables you to heal yourself, and also packs a bonus a to Fortitude. Tasty.</p><p></p><p><span style="font-size: 12px"><strong><strong>Level 11</strong></strong></span></p><p></p><p><strong>Healer's Sash (L11/21) (AV)</strong> - Anything that allows you to heal your allies is at least worth mentioning, even post-errata. </p><p></p><p><strong><span style="color: #0000ff">Totemic Belt</span> (AV)</strong> - Buffs for charging are nice to have.</p><p></p><p><span style="font-size: 12px"><strong><strong>Level 15</strong></strong></span></p><p></p><p><strong>Belt of Giant Strength (PHB)</strong> - A meh offensive Daily buff, but a pretty cool bonus to skills. </p><p></p><p><strong>Girdle of the Umber Hulk (L15/25) (AV)</strong> - A solid burrow power, and a boost to Fortitude.</p><p></p><p><span style="font-size: 12px"><strong><strong>Level 18</strong></strong></span></p><p></p><p><strong><span style="color: #0000ff">Belt of Mountain Endurance</span> (D 365)</strong> - Getting your main ability score as a bonus to your healing surge value is sweet, and having a benefit on an AP is icing. A very good item for you.</p><p></p><p><strong>Cord of Foresight (AV)</strong> - Frontloading a surge's worth of HP can be pretty solid for you.</p><p></p><p><span style="font-size: 12px"><strong><strong>Level 19</strong></strong></span></p><p></p><p><strong><span style="color: #0000ff">Belt of Breaching</span> (AV 2)</strong> - Healing when you score a kill. Sweet.</p><p></p><p><span style="font-size: 12px"><strong><strong>Level 23</strong></strong></span></p><p></p><p><strong><span style="color: #0000ff">Belt of Vitality</span> (AV)</strong> - Gets you up when you're down, and boosts Fortitude. Pretty cool.</p><p></p><p><span style="font-size: 12px"><strong><strong>Level 25</strong></strong></span></p><p></p><p><strong><span style="color: #00ccff">Belt of Titan Strength</span> (PHB)</strong> - A strong buff for one turn, and strong skill bonuses. </p><p></p><p><span style="font-size: 12px"><strong><strong>Level 28</strong></strong></span></p><p></p><p><strong><span style="color: #0000ff">Sash of Regeneration</span> (AV 2)</strong> - Regen while bloodied is nice.</p><p>[/sblock]</p><p></p><p><strong>Miscellaneous</strong></p><p>[sblock]</p><p></p><p>Since there is no set-in-stone progression symbol for items that don't follow the standard "every 5 levels" progression, I'm going to be labeling the levels at which each version of every item in this section is available.</p><p></p><p><span style="font-size: 15px"><strong><strong>Dragonshard Augments:</strong></strong></span></p><p></p><p><span style="font-size: 12px"><strong><strong>Level 2</strong></strong></span></p><p></p><p><strong><span style="color: #0000ff">Eberron Shard of Lightning</span> (L2/12/22) (EPG)</strong> - A great incentive to wield Lightning weapons.</p><p></p><p><strong><span style="color: #0000ff">Khyber Shard of the Fiery Depth</span> (L2/12/22) (EPG)</strong> - Incentive for wielding Flaming weapons.</p><p></p><p><strong><span style="color: #00ccff">Siberys Shard of Merciless Cold</span> (L2/12/22) (EPG)</strong> - Yet another reason to like Frost weapons.</p><p></p><p><span style="font-size: 12px"><strong><strong>Level 3</strong></strong></span></p><p></p><p><strong><span style="color: #0000ff">Siberys Shard of Radiance</span> (L3/13/23) (EPG)</strong> - Another selling point for the Radiant weapon.</p><p></p><p><span style="font-size: 15px"><strong><strong>Wondrous Items:</strong></strong></span></p><p></p><p><span style="font-size: 12px"><strong><strong>Level 3</strong></strong></span></p><p></p><p><strong><span style="color: #0000ff">Demonskin Tattoo</span> (L3/13/23) (AV 2)</strong> - While it may not be available every encounter, resistance to variable energy types is good enough to merit mention.</p><p></p><p><span style="font-size: 12px"><strong><strong>Level 9</strong></strong></span></p><p></p><p><strong><span style="color: #00ccff">Backlash Tattoo</span> (AV 2)</strong> - A nice reprisal effect when you get bloodied.</p><p></p><p><span style="font-size: 12px"><strong><strong>Level 10</strong></strong></span></p><p></p><p><strong><span style="color: #0000ff">Salve of Power</span> (AV)</strong> - Post-errata, this trades a surge for another Encounter power, which is a pretty good deal for most Strikers.</p><p></p><p><span style="font-size: 12px"><strong><strong>Level 11</strong></strong></span></p><p></p><p><strong><span style="color: #00ccff">Dice of Auspicious Fortune </span>(D 381)</strong> - Gives you more chances to make the rolls you need to make.</p><p></p><p><span style="font-size: 12px"><strong><strong>Level 12</strong></strong></span></p><p></p><p><strong><span style="color: #0000ff">Foe Stone</span> (AV)</strong> - Cheap, and it pinpoints your opponent’s weakest defense at will. Somebody in the party has to have this; why not you?</p><p></p><p><strong><span style="color: #00ccff">Stone of Earth</span> (AV 2)</strong> - A no-questions-asked reroll for a Melee attack. Awesome.</p><p></p><p><strong><span style="color: #00ccff">Stone of Flame</span> (AV 2)</strong> - Fire lovers want one of these around.</p><p></p><p><strong><span style="color: #00ccff">Stone of Light</span> (AV 2)</strong> - If you're into Radiant damage, having a do-over in your back pocket sounds like a good idea to me.</p><p></p><p><strong><span style="color: #00ccff">Stone of Spirit</span> (AV 2)</strong> - If you're partaking in Psychic attack support, a reroll is good stuff.</p><p></p><p><strong><span style="color: #00ccff">Stone of Storms</span> (AV 2)</strong> - If lightning and thunder are your elements of choice, this is good to have.</p><p></p><p><span style="font-size: 12px"><strong><strong>Level 16</strong></strong></span></p><p></p><p><strong><span style="color: #0000ff">Solitaire (Aquamarine) </span>(AV)</strong> - Free attacks after a critical are nice.</p><p></p><p><span style="font-size: 12px"><strong><strong>Level 21</strong></strong></span></p><p></p><p><strong>Solitaire (Cerulean) (AV)</strong> - Expensive, but getting rid of (save ends) effects this easily should be.</p><p></p><p><span style="font-size: 12px"><strong><strong>Level 26</strong></strong></span></p><p></p><p><strong><span style="color: #0000ff">Solitaire (Violet)</span> (AV)</strong> - Free AP’s after a crit are very nice to have, despite the high price tag.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Nibelung, post: 6712016, member: 74499"] [b]Originally posted by lordduskblade:[/b] [b]Magic Equipment: Channelers of Destruction[/b] As is the norm for sections in this Handbook, if the piece of magic equipment isn't rated [b]Black[/b] or higher, I won't be talking about it (especially important because this game has a colossal amount of equipment available). [b]Armor[/b] [sblock] I'm taking a leaf from the designers' book with regards to level distribution: the + sign indicates a progression every 5 levels, there's another version of the armor with an additional +1 enhancement bonus. [Size=3][b][b]Level 2+[/b][/b][/size] [b]Screaming Armor (Hide, Scale, Plate) (AV)[/b] - A free bonus to Intimidate, and a nifty debuffing power (with range, no less). A solid choice . [b]Shadow Hound Armor (Hide) (AV 2)[/b] - A nice defensive bonus to have when you get banged up. [Size=3][b][b]Level 3+[/b][/b][/size] [b][COLOR=#00ccff]Bestial Armor[/COLOR] (Leather, Hide) (AV)[/b] - A very sweet aggressive property that can supplement your charges nicely. [b]Defensive Armor (Any) (PHB 3)[/b] - This property features a solid Daily defense-booster, which becomes meatier with power points (it's [COLOR=#0000ff][b]better[/b][/COLOR] if you have access to those). [Size=3][b][b]Level 4+[/b][/b][/size] [b][COLOR=#0000ff]Battle Harness[/COLOR] (Cloth, Leather, Hide) (D 368)[/b] - An initiative bonus is never bad (even if it doesn’t stack with a Warlord’s buff), and Quick Draw for free doesn’t hurt either. A pretty good choice. [b]Bloodcut Armor (Leather, Hide) (PHB)[/b] - Allows you to burn surges to gain resistance to all damage. A bit of a gamble, though. [Size=3][b][b]Level 7+[/b][/b][/size] [b][COLOR=#00ccff]Marauder's Armor[/COLOR] (Hide) (AV 2)[/b] - Bonuses to AC when you charge. Need I say more? [Size=3][b][b]Level 10+[/b][/b][/size] [b][COLOR=#00ccff]Lifeblood Armor[/COLOR] (Hide) (PHB 2)[/b] - If I’m reading this right, this grants you free HP just for using a short rest (which you will do; you want your Encounter powers back). Whoa. [Size=3][b][b]Level 13+[/b][/b][/size] [b][COLOR=#0000ff]Rageblood Armor[/COLOR] (Hide) (PHB 2)[/b] - Some welcome HP every time you rev up a Rage. Nice to have.[b] [/b] [Size=3][b][b]Level 14+[/b][/b][/size] [b]Displacer Armor (Cloth, Leather, Hide) (AV)[/b] - A fantastic property, but it burns up a Magic Item Daily and only works for one turn. Still decent, though. [Size=3][b][b]Level 15+[/b][/b][/size] [b]Bloodvine Armor (Hide) (PHB 2)[/b] - Expensive, but the power can help you stay alive. Worth a look. [b][COLOR=#0000ff]Trollskin Armor[/COLOR] (Hide, Scale) (PHB)[/b] - Regen is always a nice thing to have in your back pocket, but its steep cost puts a ceiling on how awesome it can be. [Size=3][b][b]Level 19+[/b][/b][/size] [b][COLOR=#0000ff]Great Cat Armor[/COLOR] (Hide) (AV 2)[/b] - More mobility makes chargespam even easier for a Barbarian. [/sblock] [b]Weapons[/b] [sblock] I'm taking a leaf from the designers' book with regards to level distribution: the + sign indicates a progression every 5 levels, there's another version of the armor with an additional +1 enhancement bonus. [Size=3][b][b]Level 2+[/b][/b][/size] [b][COLOR=#0000ff]Farbond Spellblade[/COLOR] (Heavy Blade, Light Blade) (AV 2)[/b] - A great way for Heavy Blade and Light Blade users to get a genuine Ranged option. A darned awesome property for a backup weapon. [b]Vicious (Any) (PHB)[/b] - Pretty basic, but d12 crit dice are nice to have. [Size=3][b][b]Level 3+[/b][/b][/size] [b][COLOR=#0000ff]Blood Fury Weapon[/COLOR] (Axe, Heavy Blade) (AV 2)[/b] - A couple of sweet benefits when you're Bloodied. A nice weapon to have for the power. [b][COLOR=#0000ff]Carnage[/COLOR] (Axe, Heavy Blade, Mace) (DSCS)[/b] - If you're in the gambling mood, this weapon can provide a very respectable damage bonus (which you can get more reliably if the weapon die is smaller or if you have multiple dice). [b]Cunning (Any Melee) (AV)[/b] - If you like (save ends) effects, this is the weapon for you. [b][COLOR=#00ccff]Frost[/COLOR] (Any) (PHB)[/b] - Combines with Wintertouched and Lasting Frost for eternal combat advantage and +5 damage. Better than ever, thanks to other items helping it beat cold resistance. [b]Frost Fury (Axe) (AV 2)[/b] - Pretty solid extra damage, and it has cold damage attached to it. [b]Inescapable (Any) (AV)[/b] - Buffs your attack bonus after a miss. Solid. [b][COLOR=#0000ff]Luckblade[/COLOR] (Heavy Blade, Light Blade) (AV)[/b] - Rerolls, which are great to have around. [b]Paired (Any One-Handed Melee) (AV)[/b] - Some pretty good economy for your weapons if you dual-wield. [b]Quick (Any) (AV)[/b] - Free basic attacks are fun. [b][COLOR=#0000ff]Rhythm Blade[/COLOR] (Light Blade) (AV 2)[/b] - Extra AC and Reflex for a Whirler is a pretty cool property to have. [b][COLOR=#00ccff]Vanguard[/COLOR] (Any Melee) (AV)[/b] - A bonus to damage while charging is excellent for a Barbarian. [Size=3][b][b]Level 4+[/b][/b][/size] [b][COLOR=#00ccff]Battlecrazed[/COLOR] (Axe, Heavy Blade) (AV)[/b] - Some hefty extra damage while you’re bloodied, and its power makes you “bloodied” for 2 turns. Nice for your nova power. [b][/b] [Size=3][b][b]Level 5+[/b][/b][/size] [b]Flaming (Any) (PHB)[/b] - This weapon is OK by itself, but it's [COLOR=#00ccff][b]great[/b][/COLOR] for Tieflings, thanks to Hellfire Blood and the rest of their fire-based racial goodies. [b]Lightning (Any) (PHB)[/b] - Makes Mark of Storm users [COLOR=#0000ff][b]very happy[/b][/COLOR]. [Size=3][b][b]Level 8+[/b][/b][/size] [b]Dread (Any) (AV)[/b] - Slaps out defensive penalties like it's nobody's business. Great for setting yourself up for something ridiculous. [b][/b] [Size=3][b][b]Level 10+[/b][/b][/size] [b] Berserker (Axe, Heavy Blade) (PHB)[/b] - A damage bonus for a penalty to all defenses, but resist all might be worth it, especially because you get +2 to hit as well. Unfortunately it’s real expensive... [Size=3][b][b]Level 12+[/b][/b][/size] [b][COLOR=#00ccff]Jagged [/COLOR](Axe, Heavy Blade, Light Blade) (AV)[/b] - Improved critical hits are very good to have on a Barbarian. [Size=3][b][b]Level 13+[/b][/b][/size] [b][COLOR=#0000ff]Bloodiron[/COLOR] (Any) (AV)[/b] - Your criticals are so nice, they damage twice. [b][COLOR=#00ccff]Thundergod[/COLOR] (Any Melee) (AV)[/b] - +2d6 damage on charges at Epic is a nice upgrade from Vanguard. [b][/b] [Size=3][b][b]Level 14+[/b][/b][/size] [b][COLOR=#0000ff]Battlemaster's[/COLOR] (Any) (AV)[/b] - An extra go with an Encounter power for an Item Daily? That's always a good deal. [Size=3][b][b]Level 15+[/b][/b][/size] [b][COLOR=#00ccff]Battle Spirit[/COLOR] (Axe, Flail, Hammer, Heavy Blade, Mace, Spear) (AV 2)[/b] - This weapon allows you to make attacks against any target you can reach without having to worry about going around people. Awesome. [b][COLOR=#00ccff]Chill Wind[/COLOR] (Heavy Blade) (D 386)[/b] - It's expensive, but the properties it provides are a straight upgrade over the already awesome Frost Weapon. Excellent. [b][COLOR=#0000ff]Radiant[/COLOR] (Any) (AV)[/b] - Despite the rather high cost on this enchantment, it frees up some gold (and item slots) by providing a handy bonus to damage. [b]Reaper’s Axe (Axe) (AV 2)[/b] - A free attack and shift when you drop an opponent. Solid. [/sblock] [b]Arms[/b] [sblock] Since there is no set-in-stone progression symbol for items that don't follow the standard "every 5 levels" progression, I'm going to be labeling the levels at which each version of every item in this section is available. [Size=3][b][b]Level 4[/b][/b][/size] [b][COLOR=#0000ff]Counterstrike Guards[/COLOR] (L4/14) (AV)[/b] - A decent item, it grants you more attacks as a reaction to your oppponent attacking you. The upgraded version is light-years better, as it allows you to do it every encounter. [Size=3][b][b]Level 6[/b][/b][/size] [b][COLOR=#ff9900]Iron Armbands of Power[/COLOR] (L6/16/26) (AV)[/b] - No real reason to not wear them. [Size=3][b][b]Level 10[/b][/b][/size] [b]Bloodsoaked Bracers (L10/20/30) (AV)[/b] - If you're OK with your damage being a huge spike instead of a steady flow, this is the item for you. Be warned, though; it doesn’t stack very well with other sources of damage, and it burns up a Magic Item Daily to do its job. [Size=3][b][b]Level 19[/b][/b][/size] [b][COLOR=#0000ff]Trollhide Braces[/COLOR] (L19/29) (AV)[/b] - Regeneration is always a solid defensive choice. [/sblock] [b]Feet[/b] [sblock] Since there is no set-in-stone progression symbol for items that don't follow the standard "every 5 levels" progression, I'm going to be labeling the levels at which each version of every item in this section is available. [Size=3][b][b]Level 2[/b][/b][/size] [b][COLOR=#0000ff]Acrobat Boots[/COLOR] (AV)[/b] - Cheap, and they let you stand up as a minor action (a very useful property). [b][COLOR=#0000ff]Boots of Adept Charging[/COLOR] (AV)[/b] - Dirt cheap, and they give you some extra mobility after a charge. [Size=3][b][b]Level 7[/b][/b][/size] [b][COLOR=#0000ff]Boots of the Fencing Master [/COLOR](AV)[/b] - Rewards you for moving around. What's not to like? [b][COLOR=#00ccff]Rushing Cleats[/COLOR] (AV)[/b] - This helps Polearm Barbarians get their push shenanigans up and running. [Size=3][b][b]Level 8[/b][/b][/size] [b]Boots of Quickness (L8/18/28) (AV)[/b] - A decent boost to your Reflex defense. [Size=3][b][b]Level 9[/b][/b][/size] [b][COLOR=#0000ff]Boots of Eagerness [/COLOR](AV)[/b] - Pretty cheap, and they pack a nice action advantage power. [Size=3][b][b]Level 10[/b][/b][/size] [b][COLOR=#0000ff]Boots of Sand and Sea [/COLOR](AV)[/b] - This is a cheap speed boost that also allows you to swim if you're in light armor. Not bad. [b][COLOR=#ff9900]Boots of the Mighty Charge[/COLOR] (D 381)[/b] - Hurricane of Blades on a charge. Need I say more? [Size=3][b][b]Level 11[/b][/b][/size] [b][COLOR=#0000ff]Steady Boots of the Ram[/COLOR] (AV 2)[/b] - Some nice mobility properties, and it's part of a pretty good item set.[b] [/b] [Size=3][b][b]Level 16[/b][/b][/size] [b]Survivor’s Boots (AV 2)[/b] - Yeah, they require you to be bloodied, but after that, you can pretty much do whatever you want in combat. That's gotta be worth something. [Size=3][b][b]Level 22[/b][/b][/size] [b][COLOR=#0000ff]Boots of Speed[/COLOR] (AV)[/b] - +2 to speed and a decent power. [Size=3][b][b]Level 24[/b][/b][/size] [b][COLOR=#00ccff]Boots of Caiphon[/COLOR] (AV 2)[/b] - They sap your HP, but it’s probably less damage than you would take for eating an OA, especially at these levels, and you ARE moving with a minor action... [b][COLOR=#00ccff]Zephyr Boots[/COLOR] (AV)[/b] - Flight sounds good to me. [Size=3][b][b]Level 25[/b][/b][/size] [b][COLOR=#0000ff]Sandals of Avandra[/COLOR] (AV)[/b] - Expensive, but very powerful and allow for crazy mobility. [Size=3][b][b]Level 28[/b][/b][/size] [b][COLOR=#00ccff]Boots of Teleportation[/COLOR] (AV)[/b] - Get them if you can afford them. That is all. [/sblock] [b]Hands[/b] [sblock] Since there is no set-in-stone progression symbol for items that don't follow the standard "every 5 levels" progression, I'm going to be labeling the levels at which each version of every item in this section is available. [Size=3][b][b]Level 3[/b][/b][/size] [b]Gloves of Piercing (PHB)[/b] - Real cheap, and they should punch through most resistance to your attacks if they're not element-based. [Size=3][b][b]Level 4[/b][/b][/size] [b][COLOR=#0000ff]Gauntlets of Blood[/COLOR] (L4/14/24) (AV 2)[/b] - A sweet damage bonus against bloodied targets. [Size=3][b][b]Level 8[/b][/b][/size] [b][COLOR=#0000ff]Gauntlets of the Ram[/COLOR] (PHB)[/b] - More push is nice for the Polearm users in the audience. [Size=3][b][b]Level 10[/b][/b][/size] [b][COLOR=#0000ff]Dwarven Throwers[/COLOR] (AV)[/b] - This allows you to make a basic attack with your main weapon at range once per encounter. Pretty cool. [b][COLOR=#00ccff]Strikebacks[/COLOR] (AV)[/b] - Hitting back when you get hit is an awesome property for a Barb. [Size=3][b][b]Level 11[/b][/b][/size] [b][COLOR=#00ccff]Gloves of Ice[/COLOR] (L11/21) (AV 2)[/b] - More damage for your cold attacks, or punch through cold resistance. Glorious, especially with Frost Weapons. [Size=3][b][b]Level 13[/b][/b][/size] [b]Gloves of Missile Deflection (AV)[/b] - Some solid resistance against Ranged attacks. [Size=3][b][b]Level 18[/b][/b][/size] [b][COLOR=#00ccff]Gauntlets of Destruction[/COLOR] (PHB)[/b] - A superior version of Brutal 1. Sweet. [/sblock] [b]Head[/b] [sblock] Since there is no set-in-stone progression symbol for items that don't follow the standard "every 5 levels" progression, I'm going to be labeling the levels at which each version of every item in this section is available. [Size=3][b][b]Level 4[/b][/b][/size] [b]Casque of Tactics (L4/14/24) (AV)[/b] - An initiative bonus is good for anyone. [Size=3][b][b]Level 6[/b][/b][/size] [b][COLOR=#ff9900]Horned Helm[/COLOR] (L6/16/26) (PHB)[/b] - Extra d6's while charging. Super awesome for a Barbarian. [Size=3][b][b]Level 8[/b][/b][/size] [b][COLOR=#0000ff]Coif of Mindiron[/COLOR] (L8/18/28) (AV)[/b] - Protects against an increasing array of mental conditions (albeit only against Will) as an ENCOUNTER POWER. Sexy. [Size=3][b][b]Level 9[/b][/b][/size] [b][COLOR=#0000ff]Helm of Battle[/COLOR] (L9/19/29) (PHB)[/b] - Initiative bonuses for everyone! [Size=3][b][b]Level 12[/b][/b][/size] [b][COLOR=#00ccff]Charger's Headdress[/COLOR] (AV 2)[/b] - Accuracy bonuses while charging are always appreciated, and it's part of an item set that gives you even more accuracy on a charge. [Size=3][b][b]Level 14[/b][/b][/size] [b][COLOR=#0000ff]Helm of Able Defense[/COLOR] (AV 2)[/b] - A bonus to Will, and a bump to all defenses until you get hit is pretty good if you ask me. [Size=3][b][b]Level 15[/b][/b][/size] [b][COLOR=#0000ff]Carcanet of Psychic Schism[/COLOR] (AV)[/b] - Slaps a penalty on you, but it sure beats being incapacitated. [Size=3][b][b]Level 21[/b][/b][/size] [b][COLOR=#00ccff]Coif of Focus[/COLOR] (AV)[/b] - Comes by later in your career, and burns up a Magic Item Daily, but negating Daze or Stun is awesome. [Size=3][b][b]Level 22[/b][/b][/size] [b][COLOR=#0000ff]Helm of Ghostly Defense[/COLOR] (PHB)[/b] - Helps you take the sting off your opponent’s hits. [Size=3][b][b]Level 23[/b][/b][/size] [b][COLOR=#0000ff]Eye of Awareness[/COLOR] (AV)[/b] - A decent bonus to Will defense, and a huge initiative boost on top of that. [/sblock] [b]Neck[/b] [sblock] I'm taking a leaf from the designers' book with regards to level distribution: the + sign indicates a progression every 5 levels, there's another version of the armor with an additional +1 enhancement bonus. [Size=3][b][b]Level 2+[/b][/b][/size] [b][COLOR=#ff9900]Badge of the Berserker[/COLOR] (AV 2)[/b] - You don't provoke OA's when charging. Ever. Mindblowingly good for a Barbarian. [b]Cloak of Resistance (PHB)[/b] - Decent resistance for a turn. [Size=3][b][b]Level 4+[/b][/b][/size] [b][COLOR=#0000ff]Cloak of Distortion[/COLOR] (AV)[/b] - Forces your enemies to get in close enough for you to engage them if they want to hit you with any kind of regularity. [b][/b] [Size=3][b][b]Level 8+[/b][/b][/size] [b][COLOR=#00ccff]Steadfast Amulet[/COLOR] (AV)[/b] - This prevents daze or stun. 'Nuff said. [Size=3][b][b]Level 9+[/b][/b][/size] [b][COLOR=#0000ff]Amulet of False Life[/COLOR] (PHB)[/b] - Your healing surge value in THP is a sweet ability, even if it's a Daily. [Size=3][b][b]Level 10+[/b][/b][/size] [b][COLOR=#00ccff]Periapt of Cascading Health[/COLOR] (D 369)[/b] - Ends one effect per encounter, no questions asked. Win. [Size=3][b][b]Level 13+[/b][/b][/size] [b][COLOR=#0000ff]Amulet of Scales[/COLOR] (D 365)[/b] - Scaling, immediate-application, encounter-long resistance to a keyword (which includes Arcane, Weapon, and the like, by the way) is nice. [b]Fleece of Renewal (AV 2)[/b] - A bit of THP when you charge isn't all that mindblowingly good, but it's part of a pretty darn good item set for you. [Size=3][b][b]Level 14+[/b][/b][/size] [b]Flamewrath Cape (AV)[/b] - Offers a nice damage boost, as well as disincentive for enemies attacking you. Only for one turn, though. [b][COLOR=#0000ff]Timeless Locket[/COLOR] (AV 2)[/b] - Turn a Minor into a Standard, and it has a hefty initiative bonus as well? A pretty good choice, even if the standard can't be used to attack. [Size=3][b][b]Level 15+[/b][/b][/size] [b][COLOR=#0000ff]Brooch of Vitality [/COLOR](AV)[/b] - More HP is NICE, especially the Epic Tier versions. [b][COLOR=#0000ff]Cloak of Displacement [/COLOR](AV)[/b] - A nice bonus to AC and Reflex until you get hit, and a pretty cool power. Worth a look. [b]Necklace of Fireballs (AV)[/b] - Defense that packs some decent offense. [b][COLOR=#00ccff]Torc of Power Preservation[/COLOR] (AV)[/b] - It retains Encounter powers when you use them. Need I really say more? [Size=3][b][b]Level 30[/b][/b][/size] [b][COLOR=#0000ff]Scarab of Invulnerability[/COLOR] (PHB)[/b] - Makes you immune to everything for a round. Sure, it's a Level 30 item, but you will enjoy the short amount of time you'll have it. [/sblock] [b]Rings[/b] [sblock] Remember, you can have two of these, so look out for Rings that either work well together or work well in doubles. [Size=3][b][b]Level 13[/b][/b][/size] [b][COLOR=#00ccff]Ring of Giants [/COLOR](D 378)[/b] - A sweet bonus to critical hit damage, and push 2 + prone on any primal attack power just because you can will come in handy sometime. [Size=3][b][b]Level 14[/b][/b][/size] [b][COLOR=#0000ff]Ring of Fury[/COLOR] (D 366)[/b] - When you're bloodied, you let it be known. [Size=3][b][b]Level 15[/b][/b][/size] [b][COLOR=#0000ff]Ring of the Dragonborn Emperor[/COLOR] (AV)[/b] - A nice damage bonus to close attacks, and a sweet way to respond when you get bloodied. [Size=3][b][b]Level 16[/b][/b][/size] [b]Ring of Protection (PHB)[/b] - Generic defensive item. Useful, though it's about as exciting as watching grass grow. [Size=3][b][b]Level 18[/b][/b][/size] [b]Bone Ring of Better Fortune (AV)[/b] - Since this halves all necrotic damage, it can potentially be better than a lot of resistance. [b][COLOR=#0000ff]Ring of Ramming[/COLOR] (AV)[/b] - Hands you a bit more 'oomph' on those push effects. Nice. [Size=3][b][b]Level 19[/b][/b][/size] [b]Grace Ring of Prowess (AV 2)[/b] - A solid power that lets you rev up for +2 to hit before teeing off. [Size=3][b][b]Level 20[/b][/b][/size] [b][COLOR=#0000ff]Ring of Action Reversal [/COLOR](AV 2)[/b] - A hefty bonus to initiative checks, and a sweet benefit should you miss with an Encounter power. [Size=3][b][b]Level 21[/b][/b][/size] [b][COLOR=#0000ff]Ring of Heroic Insight[/COLOR] (AV)[/b] - Allows you to buff yourself pretty well once per day. [b][COLOR=#00ccff]Ring of Tenacious Will[/COLOR] (AV)[/b] - A sweet property for Thaneborn to catch up to their Con-based cousins in the healing surge department. [Size=3][b][b]Level 22[/b][/b][/size] [b][COLOR=#0000ff]Blink Ring[/COLOR] (AV)[/b] - Teleportation is nice to have. [Size=3][b][b]Level 23[/b][/b][/size] [b][COLOR=#00ccff]Greater Ring of Invisibility [/COLOR](AV 2)[/b] - Invisibility every encounter, and concealment the whole way after a milestone. This can be a great tool for a Barbarian. [Size=3][b][b]Level 24[/b][/b][/size] [b][COLOR=#0000ff]Golden Ring of Teros [/COLOR](AV 2)[/b] - +2 to AC and Fortitude is nice to have, even if it’s conditional. [Size=3][b][b]Level 26[/b][/b][/size] [b][COLOR=#0000ff]Ring of Guarded Will[/COLOR] (AV 2)[/b] - A nice bump to Will defense. [Size=3][b][b]Level 27[/b][/b][/size] [b]Avandra’s Ring (AV 2)[/b] - Ignoring difficult terrain is pretty cool. Too bad it shows up so late... [b][COLOR=#0000ff]Ring of the Phoenix[/COLOR] (AV)[/b] - A pretty sweet revival ability. [b][COLOR=#00ccff]Shadow Band[/COLOR] (AV)[/b] - You can't really argue against +2 to all defenses as a static property... [Size=3][b][b]Level 28[/b][/b][/size] [b]Ring of Elemental Mastery (MOTP)[/b] - Allows you to shave some elemental resistance off your opponent, or flat-out ignore it after a milestone. Solid, especially for people looking to exploit elemental synergies. [Size=3][b][b]Level 29[/b][/b][/size] [b][COLOR=#00ccff]Ring of Free Time[/COLOR] (L29) (AV 2)[/b] - Expensive, but resist all 5 is great, as is an extra minor action every turn to pull off all those Utility powers simultaneously. [Size=3][b][b]Level 30[/b][/b][/size] [b][COLOR=#0000ff]Dauntless Champion’s Ring[/COLOR] (AV 2)[/b] - Power recovery is good, though the price tag on this is steep. [b][COLOR=#0000ff]Nullifying Ring[/COLOR] (AV)[/b] - A capstone defensive item. Pretty nuts... if you can foot the bill. [/sblock] [b]Waist[/b] [sblock] Since there is no set-in-stone progression symbol for items that don't follow the standard "every 5 levels" progression, I'm going to be labeling the levels at which each version of every item in this section is available. [Size=3][b][b]Level 8[/b][/b][/size] [b]Belt of Lucky Strikes (D 365)[/b] - A free attack after you miss is a solid benefit. [b]Belt of Vim (L8/18/28) (AV)[/b] - Reinforces your strongest defense. [Size=3][b][b]Level 10[/b][/b][/size] [b][COLOR=#0000ff]Belt of Sonnilor Righteousness[/COLOR] (L10/20/30) (D 385)[/b] - Put this on an Epic-level Rageblood with Enduring Rage or a Revenant and watch him be almost impossible to kill. [b][COLOR=#0000ff]Diamond Cincture[/COLOR] (L10/20/30) (AV 2)[/b] - It enables you to heal yourself, and also packs a bonus a to Fortitude. Tasty. [Size=3][b][b]Level 11[/b][/b][/size] [b]Healer's Sash (L11/21) (AV)[/b] - Anything that allows you to heal your allies is at least worth mentioning, even post-errata. [b][COLOR=#0000ff]Totemic Belt[/COLOR] (AV)[/b] - Buffs for charging are nice to have. [Size=3][b][b]Level 15[/b][/b][/size] [b]Belt of Giant Strength (PHB)[/b] - A meh offensive Daily buff, but a pretty cool bonus to skills. [b]Girdle of the Umber Hulk (L15/25) (AV)[/b] - A solid burrow power, and a boost to Fortitude. [Size=3][b][b]Level 18[/b][/b][/size] [b][COLOR=#0000ff]Belt of Mountain Endurance[/COLOR] (D 365)[/b] - Getting your main ability score as a bonus to your healing surge value is sweet, and having a benefit on an AP is icing. A very good item for you. [b]Cord of Foresight (AV)[/b] - Frontloading a surge's worth of HP can be pretty solid for you. [Size=3][b][b]Level 19[/b][/b][/size] [b][COLOR=#0000ff]Belt of Breaching[/COLOR] (AV 2)[/b] - Healing when you score a kill. Sweet. [Size=3][b][b]Level 23[/b][/b][/size] [b][COLOR=#0000ff]Belt of Vitality[/COLOR] (AV)[/b] - Gets you up when you're down, and boosts Fortitude. Pretty cool. [Size=3][b][b]Level 25[/b][/b][/size] [b][COLOR=#00ccff]Belt of Titan Strength[/COLOR] (PHB)[/b] - A strong buff for one turn, and strong skill bonuses. [Size=3][b][b]Level 28[/b][/b][/size] [b][COLOR=#0000ff]Sash of Regeneration[/COLOR] (AV 2)[/b] - Regen while bloodied is nice. [/sblock] [b]Miscellaneous[/b] [sblock] Since there is no set-in-stone progression symbol for items that don't follow the standard "every 5 levels" progression, I'm going to be labeling the levels at which each version of every item in this section is available. [Size=4][b][b]Dragonshard Augments:[/b][/b][/size] [Size=3][b][b]Level 2[/b][/b][/size] [b][COLOR=#0000ff]Eberron Shard of Lightning[/COLOR] (L2/12/22) (EPG)[/b] - A great incentive to wield Lightning weapons. [b][COLOR=#0000ff]Khyber Shard of the Fiery Depth[/COLOR] (L2/12/22) (EPG)[/b] - Incentive for wielding Flaming weapons. [b][COLOR=#00ccff]Siberys Shard of Merciless Cold[/COLOR] (L2/12/22) (EPG)[/b] - Yet another reason to like Frost weapons. [Size=3][b][b]Level 3[/b][/b][/size] [b][COLOR=#0000ff]Siberys Shard of Radiance[/COLOR] (L3/13/23) (EPG)[/b] - Another selling point for the Radiant weapon. [Size=4][b][b]Wondrous Items:[/b][/b][/size] [Size=3][b][b]Level 3[/b][/b][/size] [b][COLOR=#0000ff]Demonskin Tattoo[/COLOR] (L3/13/23) (AV 2)[/b] - While it may not be available every encounter, resistance to variable energy types is good enough to merit mention. [Size=3][b][b]Level 9[/b][/b][/size] [b][COLOR=#00ccff]Backlash Tattoo[/COLOR] (AV 2)[/b] - A nice reprisal effect when you get bloodied. [Size=3][b][b]Level 10[/b][/b][/size] [b][COLOR=#0000ff]Salve of Power[/COLOR] (AV)[/b] - Post-errata, this trades a surge for another Encounter power, which is a pretty good deal for most Strikers. [Size=3][b][b]Level 11[/b][/b][/size] [b][COLOR=#00ccff]Dice of Auspicious Fortune [/COLOR](D 381)[/b] - Gives you more chances to make the rolls you need to make. [Size=3][b][b]Level 12[/b][/b][/size] [b][COLOR=#0000ff]Foe Stone[/COLOR] (AV)[/b] - Cheap, and it pinpoints your opponent’s weakest defense at will. Somebody in the party has to have this; why not you? [b][COLOR=#00ccff]Stone of Earth[/COLOR] (AV 2)[/b] - A no-questions-asked reroll for a Melee attack. Awesome. [b][COLOR=#00ccff]Stone of Flame[/COLOR] (AV 2)[/b] - Fire lovers want one of these around. [b][COLOR=#00ccff]Stone of Light[/COLOR] (AV 2)[/b] - If you're into Radiant damage, having a do-over in your back pocket sounds like a good idea to me. [b][COLOR=#00ccff]Stone of Spirit[/COLOR] (AV 2)[/b] - If you're partaking in Psychic attack support, a reroll is good stuff. [b][COLOR=#00ccff]Stone of Storms[/COLOR] (AV 2)[/b] - If lightning and thunder are your elements of choice, this is good to have. [Size=3][b][b]Level 16[/b][/b][/size] [b][COLOR=#0000ff]Solitaire (Aquamarine) [/COLOR](AV)[/b] - Free attacks after a critical are nice. [Size=3][b][b]Level 21[/b][/b][/size] [b]Solitaire (Cerulean) (AV)[/b] - Expensive, but getting rid of (save ends) effects this easily should be. [Size=3][b][b]Level 26[/b][/b][/size] [b][COLOR=#0000ff]Solitaire (Violet)[/COLOR] (AV)[/b] - Free AP’s after a crit are very nice to have, despite the high price tag. [/sblock] [/QUOTE]
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Appetite for Destruction: The Barbarian's Handbook (by lordduskblade)
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