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Appetite for Destruction: The Barbarian's Handbook (by lordduskblade)
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<blockquote data-quote="Nibelung" data-source="post: 6712019" data-attributes="member: 74499"><p><strong>Originally posted by lordduskblade:</strong></p><p></p><p><strong>Multiclassing: Divergence in Destruction</strong></p><p></p><p>Here are some notes on any cool goodies your Barbarian may want to pick up from other classes, such as feats, powers, Paragon Paths, and the occasional Epic Destiny. As is the norm, <strong>Black</strong> or higher synergies only here.</p><p></p><p>As for hybrids? I'm not much of a fan, but getting together with Fighter, Ranger, Warlord, or Sorcerer doesn't seem like the worst thing you could do.</p><p></p><p style="text-align: center"><span style="font-size: 15px"><strong><strong>Any Divine Class</strong></strong></span></p><p></p><p>While not an actual multiclass, it does recollect the options you get by taking any Divine Multiclass feat.</p><p></p><p><strong>Paragon Paths</strong></p><p>[sblock]</p><p><strong><span style="color: #0000ff">Morninglord</span> (FRPG)</strong> - A prime path indeed, this can combine with Radiant weaponry for an effective +10 to damage to all your (and your allies') hits. The Path powers are of limited use at best, but that's not too steep a price IMHO.</p><p>[/sblock]</p><p></p><p style="text-align: center"><span style="font-size: 15px"><strong><strong>Any Martial Class</strong></strong></span></p><p></p><p>This may not be a genuine MC option, but it does recollect all the goodies you can get from picking any Martial class.</p><p></p><p><strong>Feats</strong></p><p>[sblock]</p><p><strong><span style="color: #0000ff">Avalanche Reaver</span> (Paragon Tier - MP 2)</strong> - Pushing on every charge is a sweet feat to have for a Goliath or a Reincarnate Champion.</p><p></p><p><strong><span style="color: #0000ff">Deft Blade</span> (Paragon Tier - MP 2)</strong> - Hitting Reflex on basic attacks is a nice benefit to have.</p><p></p><p><strong>Glorious Victory (Heroic Tier - PHR: DB)</strong> - Dragonborn in the audience can get an Encounter heal out of dropping something. Pretty decent.</p><p></p><p><strong>Hammer Shock (Paragon Tier - MP 2)</strong> - Some decent debuffing on an MBA.</p><p></p><p><strong><span style="color: #0000ff">Impaling Spear</span> (Paragon Tier - MP 2)</strong> - Hitting a NAD with the punch of a spear is a sweet benefit for a feat.</p><p></p><p><strong>Martial Mastery (Epic Tier - MP)</strong> - If you power-swapped for a Martial Encounter power, a way to refresh it is always appreciated.</p><p>[/sblock]</p><p></p><p style="text-align: center"><span style="font-size: 15px"><strong><strong>Avenger</strong></strong></span></p><p></p><p>This is an interesting Multiclass option; you won't find much in the attack powers, but the Utilities are very solid and the entry feat itself is awesome.</p><p></p><p><strong>Entry Feats</strong></p><p>[sblock]</p><p><strong><span style="color: #0000ff">Disciple of Divine Wrath</span> (PHB 2) </strong>- Though you get no choice in the skill you get with this feat (and Religion keys off a dumpstat), the true meat of this feat lies in the fact that if you isolate your enemy, you get 2 turns of automatic rerolls. That's crazy good for a Barbarian, who can combine that accuracy with huge, explosive damage.</p><p>[/sblock]</p><p></p><p style="text-align: center"><span style="font-size: 15px"><strong><span style="color: #00ccff"><strong>Fighter</strong></span></strong></span></p><p></p><p>An absolutely dominant path choice for Barbarians, this offers pretty much whatever you could want, and then some. The vast majority of Barbarians will eventually put their MC in here.</p><p></p><p><strong>Entry Feats</strong></p><p>[sblock]</p><p><strong><span style="color: #00ccff">Battle Awareness</span> (MP)</strong> - A free skill, and an additional attack once per encounter? That's a great deal for a Multiclass feat.</p><p></p><p><strong><span style="color: #00ccff">Cyclone Warrior</span> (MP 2)</strong> - Some big damage for one round per encounter for the Whirlers in the audience, plus a free skill. I'd take that.</p><p></p><p><strong>Student of the Sword (PHB)</strong> - A +1 bonus to hit with a certain style of weapon and a mark after the attack is nifty (as is the free skill), but it's just not as good as the other feats.</p><p></p><p><strong>Wrathful Warrior (MP 2)</strong> - Free THP when you're hit once per encounter. Decent enough.</p><p>[/sblock]</p><p></p><p><strong>Feats</strong></p><p>[sblock]</p><p><strong><span style="color: #00ccff">Draconic Arrogance</span> (Paragon Tier - MP)</strong> - Damage for pushing and knocking prone is sweet, since your list is full of those effects. Only for Dragonborn or Reincarnate Champions, though.</p><p></p><p><strong><span style="color: #0000ff">Fey Charge</span> (Paragon Tier - MP)</strong> - Some nice extra mobility for Eladrin Fighters.</p><p></p><p><strong><span style="color: #0000ff">Mobile Warrior</span> (Epic Tier Feat - MP)</strong> - Shifting after a hit (with the right weapon) is nice to have.</p><p></p><p><strong><span style="color: #00ccff">Polearm Momentum</span> (Heroic Tier - MP)</strong> - One of the feats that make every Polearm Barbarian build tick.</p><p></p><p><strong><span style="color: #0000ff">Striking Resurgence</span> (Paragon Tier - MP 2)</strong> - Burning your standard action on second wind just got a little more palatable.</p><p></p><p><strong><span style="color: #0000ff">Surprising Charge</span> (Heroic Tier - MP)</strong> - Spear and Light Blade users definitely like this pickup.</p><p></p><p><strong>Unstoppable Charge (Epic Tier - MP)</strong> - Makes charging a bit more versatile in terms of what you can do that turn.</p><p>[/sblock]</p><p></p><p><strong>Powers</strong></p><p>[sblock]</p><p><strong><span style="color: #00ccff">Rain of Blows</span> (L3, Encounter - PHB)</strong> - If you like Flails, Light Blades, or Spears, this power is a triple-hitter can make the wait for Storm of Blades and Hurricane of Blades a bit easier to stomach.</p><p></p><p><strong><span style="color: #0000ff">Rain of Steel </span>(L5, Daily - PHB)</strong> - If you're looking to boost your DPR value, you can't go wrong with this beauty.</p><p></p><p><strong><span style="color: #0000ff">Unyielding Avalanche</span> (L15, Daily - PHB)</strong> - Autodamage with slowing, an AC/save bonus, and regeneration? Sounds good.</p><p></p><p><strong><span style="color: #0000ff">Reaper's Stance</span> (L25, Daily - PHB)</strong> - Essentially the same as Rain of Steel, with ongoing 10 damage tacked on. Even sweeter.</p><p>[/sblock]</p><p></p><p><strong>Paragon Paths</strong></p><p>[sblock]</p><p><strong>Doomguard Marauder (MOTP)</strong> - This path's ability to punch through resistances and its very strong AP damage boost make this a promising choice for those builds who rely heavily on elemental damage, especially ones like Stormsoul Genasi.</p><p></p><p><strong><span style="color: #0000ff">Draeven Marauder</span> (D 365)</strong> - A good Paragon Path if you favor Spears, an improved critical rate is very nice to have, and it also has some mobility and control toys as well.</p><p></p><p><strong><span style="color: #00ccff">Dreadnought</span> (MP)</strong> - While it doesn't offer any direct offensive benefits, its abilities to help shake off conditions and absorb damage will make one heck of a tough Striker, and that's an excellent thing to have for a Barbarian.</p><p></p><p><strong>Iron Vanguard (PHB)</strong> - Though you probably won't be rolling in Constitution (got to keep your AC up, after all), the ability to apply some extra damage as part of your forced movement effects (plus a small heal on a kill) is bound to come up on a Barbarian.</p><p></p><p><strong><span style="color: #00ccff">Kensei</span> (PHB)</strong> - While the powers are lackluster for you overall (especially the frankly terrible Masterstroke, which is essentially Careful Attack as an Encounter power), a +1 untyped bonus to hit and +4 to damage are excellent features for any Barbarian, regardless of the weapon wielded.</p><p></p><p><strong><span style="color: #0000ff">Kulkor Arms Master</span> (MP 2)</strong> - While it costs 2 feats to get in and it will have dead features if you don't use weapon groups that are not all that traditional on the Barbarian, the promise of a free attack every round is very tempting.</p><p>[/sblock]</p><p></p><p><strong>Epic Destinies</strong></p><p>[sblock]</p><p><strong><span style="color: #0000ff">Eternal Defender</span> (MP)</strong> - Despite the name, this is a Striker Epic Destiny through and through; every aspect of it focuses on your Melee offense. Not quite as good as Demigod or Reincarnate Champion, but pretty darn close.</p><p></p><p><strong><span style="color: #0000ff">Invincible Vanguard</span> (MP 2)</strong> - While you can't use all of the features perfectly well (Invigorating on a charge MBA is not something you're likely to exploit often), just about everything resonates pretty well with you.</p><p></p><p><strong><span style="color: #0000ff">Legendary Sovereign</span> (MP 2)</strong> - While the Charisma bonus only applies to Thaneborn, this ED has enough goodies to make you want to consider it.</p><p>[/sblock]</p><p></p><p style="text-align: center"><span style="font-size: 15px"><strong><span style="color: #0000ff"><strong>Ranger</strong></span></strong></span></p><p></p><p>If you're interested in dual-wielding (aka you're a Whirler), this offers a host of very damaging options to get that done.</p><p></p><p><strong>Entry Feats</strong></p><p>[sblock]</p><p><strong><span style="color: #0000ff">Warrior of the Wild</span> (PHB)</strong> - Some Quarry damage for two turns is a pretty nice benefit, especially because any setup can benefit from it.</p><p>[/sblock]</p><p></p><p><strong>Powers</strong></p><p>[sblock]</p><p><strong><span style="color: #00ccff">Disruptive Strike</span> (L3, Encounter - PHB)</strong> - It works regardless of what weapon combo you're wielding, can trigger off an attack against anybody, and it makes the triggering attack more likely to miss. Excellent.</p><p></p><p><strong><span style="color: #0000ff">Attacks on the Run</span> (L9, Daily - PHB)</strong> - Another weapon-independent power, it offers some hefty damage and a move as well.</p><p></p><p><strong><span style="color: #0000ff">Blade Cascade</span> (L15, Daily - PHB)</strong> - While this does offer show-stopping amounts of damage, it's at the same level as one of your better Rage lineups, which makes its stock dip a little.</p><p></p><p><strong><span style="color: #00ccff">Nonchalant Collapse</span> (L23, Encounter - MP)</strong> - Knocking prone as a minor action is an excellent ability to have.</p><p>[/sblock]</p><p></p><p><strong>Epic Destinies</strong></p><p>[sblock]</p><p><strong><span style="color: #0000ff">Legendary Sovereign</span> (MP 2)</strong> - While the Charisma bonus only applies to Thaneborn, this ED has enough goodies to make you want to consider it.</p><p>[/sblock]</p><p></p><p style="text-align: center"><span style="font-size: 15px"><strong><strong>Rogue</strong></strong></span></p><p></p><p>While this may not seem like it brings much of anything to the table at first glance, it's a price you have to pay for a feat that greatly benefits a Barbarian.</p><p></p><p><strong>Entry Feats</strong></p><p>[sblock]</p><p><strong>Sneak of Shadows (PHB)</strong> - Unless you're a Whirler, you're likely not wringing much benefit out of this.</p><p></p><p><strong>Twilight Adept (MP 2)</strong> - Trains you in Stealth, and gives you a hiding-oriented benefit. Decent, I guess.</p><p>[/sblock]</p><p></p><p><strong>Feats</strong></p><p>[sblock]</p><p><strong><span style="color: #00ccff">Risky Shift</span> (Heroic Tier - MP 2)</strong> - Getting the extra shifting distance you need for your charging antics, likely a heck of a lot earlier. That said, this does effectively cost 2 feats, and its drawback is non-negligible.</p><p></p><p><strong><span style="color: #0000ff">Surprising Charge</span> (Heroic Tier - MP)</strong> - Spear and Light Blade users definitely like this pickup.</p><p>[/sblock]</p><p></p><p style="text-align: center"><span style="font-size: 15px"><strong><strong>Warden</strong></strong></span></p><p></p><p>While this option seems rather out of the ordinary, it can be a good boon for a Barbarian looking to diversify his lineup, and it does have a couple of hidden goodies that can be put to use.</p><p></p><p><strong>Entry Feats</strong></p><p>[sblock]</p><p><strong>Defender of the Wild (PHB 2)</strong> - Mass marking does little to enhance your primary function, but it's a nice way to diversify.</p><p>[/sblock]</p><p></p><p><strong>Feats</strong></p><p>[sblock]</p><p><strong><span style="color: #00ccff">Maneuvering Attack</span> (Paragon Tier - PrP)</strong> - Now here's a nice one! CA when forcing your enemy to move (including pushing, which is not covered by Deadly Draw) is sweet.</p><p></p><p><strong><span style="color: #0000ff">Sudden Roots</span> (Heroic Tier - PHB 2)</strong> - A great feat for any aspiring off-tank, especially if you favor a Polearm.</p><p>[/sblock]</p><p></p><p style="text-align: center"><span style="font-size: 15px"><strong><strong>Warlord</strong></strong></span></p><p></p><p>While not an attractive option for every Barbarian, Thaneborn can likely find a couple of goodies here.</p><p></p><p><strong>Entry Feats</strong></p><p>[sblock]</p><p><strong>Bravura Leader (MP 2)</strong> - Extra damage for your allies when they AP is nice.</p><p></p><p><strong><span style="color: #0000ff">Resourceful Leader</span> (MP 2)</strong> - Extra damage on a hit after an ally AP, THP on a miss. Nice.</p><p></p><p><strong><span style="color: #0000ff">Student of Battle </span>(PHB)</strong> - It's always nice to have a heal in the back pocket.</p><p>[/sblock]</p><p></p><p><strong>Feats</strong></p><p>[sblock]</p><p><strong><span style="color: #0000ff">Impetuous Charger</span> (Paragon Tier - MP)</strong> - Free CA to all your allies when you charge. Pretty nice.</p><p>[/sblock]</p><p></p><p><strong>Paragon Paths</strong></p><p>[sblock]</p><p><strong>Captain of Fortune (MP 2)</strong> - This path's features will add some reliability to your dice rolls and gives you the ability to burn 2 AP's per encounter, which can do wonders for your burst offense, and it has a solid helping of goodies to help your allies, too. A pretty solid Path.</p><p>[/sblock]</p><p></p><p><strong>Epic Destinies</strong></p><p>[sblock]</p><p><strong><span style="color: #0000ff">Legendary Sovereign</span> (MP 2)</strong> - While the Charisma bonus only applies to Thaneborn, this ED has enough goodies to make you want to consider it.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Nibelung, post: 6712019, member: 74499"] [b]Originally posted by lordduskblade:[/b] [b]Multiclassing: Divergence in Destruction[/b] Here are some notes on any cool goodies your Barbarian may want to pick up from other classes, such as feats, powers, Paragon Paths, and the occasional Epic Destiny. As is the norm, [b]Black[/b] or higher synergies only here. As for hybrids? I'm not much of a fan, but getting together with Fighter, Ranger, Warlord, or Sorcerer doesn't seem like the worst thing you could do. [CENTER][Size=4][b][b]Any Divine Class[/b][/b][/size][/CENTER] While not an actual multiclass, it does recollect the options you get by taking any Divine Multiclass feat. [b]Paragon Paths[/b] [sblock] [b][COLOR=#0000ff]Morninglord[/COLOR] (FRPG)[/b] - A prime path indeed, this can combine with Radiant weaponry for an effective +10 to damage to all your (and your allies') hits. The Path powers are of limited use at best, but that's not too steep a price IMHO. [/sblock] [CENTER][Size=4][b][b]Any Martial Class[/b][/b][/size][/CENTER] This may not be a genuine MC option, but it does recollect all the goodies you can get from picking any Martial class. [b]Feats[/b] [sblock] [b][COLOR=#0000ff]Avalanche Reaver[/COLOR] (Paragon Tier - MP 2)[/b] - Pushing on every charge is a sweet feat to have for a Goliath or a Reincarnate Champion. [b][COLOR=#0000ff]Deft Blade[/COLOR] (Paragon Tier - MP 2)[/b] - Hitting Reflex on basic attacks is a nice benefit to have. [b]Glorious Victory (Heroic Tier - PHR: DB)[/b] - Dragonborn in the audience can get an Encounter heal out of dropping something. Pretty decent. [b]Hammer Shock (Paragon Tier - MP 2)[/b] - Some decent debuffing on an MBA. [b][COLOR=#0000ff]Impaling Spear[/COLOR] (Paragon Tier - MP 2)[/b] - Hitting a NAD with the punch of a spear is a sweet benefit for a feat. [b]Martial Mastery (Epic Tier - MP)[/b] - If you power-swapped for a Martial Encounter power, a way to refresh it is always appreciated. [/sblock] [CENTER][Size=4][b][b]Avenger[/b][/b][/size][/CENTER] This is an interesting Multiclass option; you won't find much in the attack powers, but the Utilities are very solid and the entry feat itself is awesome. [b]Entry Feats[/b] [sblock] [b][COLOR=#0000ff]Disciple of Divine Wrath[/COLOR] (PHB 2) [/b]- Though you get no choice in the skill you get with this feat (and Religion keys off a dumpstat), the true meat of this feat lies in the fact that if you isolate your enemy, you get 2 turns of automatic rerolls. That's crazy good for a Barbarian, who can combine that accuracy with huge, explosive damage. [/sblock] [CENTER][Size=4][b][COLOR=#00ccff][b]Fighter[/b][/COLOR][/b][/size][/CENTER] An absolutely dominant path choice for Barbarians, this offers pretty much whatever you could want, and then some. The vast majority of Barbarians will eventually put their MC in here. [b]Entry Feats[/b] [sblock] [b][COLOR=#00ccff]Battle Awareness[/COLOR] (MP)[/b] - A free skill, and an additional attack once per encounter? That's a great deal for a Multiclass feat. [b][COLOR=#00ccff]Cyclone Warrior[/COLOR] (MP 2)[/b] - Some big damage for one round per encounter for the Whirlers in the audience, plus a free skill. I'd take that. [b]Student of the Sword (PHB)[/b] - A +1 bonus to hit with a certain style of weapon and a mark after the attack is nifty (as is the free skill), but it's just not as good as the other feats. [b]Wrathful Warrior (MP 2)[/b] - Free THP when you're hit once per encounter. Decent enough. [/sblock] [b]Feats[/b] [sblock][b][/b] [b][COLOR=#00ccff]Draconic Arrogance[/COLOR] (Paragon Tier - MP)[/b] - Damage for pushing and knocking prone is sweet, since your list is full of those effects. Only for Dragonborn or Reincarnate Champions, though. [b][COLOR=#0000ff]Fey Charge[/COLOR] (Paragon Tier - MP)[/b] - Some nice extra mobility for Eladrin Fighters. [b][COLOR=#0000ff]Mobile Warrior[/COLOR] (Epic Tier Feat - MP)[/b] - Shifting after a hit (with the right weapon) is nice to have. [b][COLOR=#00ccff]Polearm Momentum[/COLOR] (Heroic Tier - MP)[/b] - One of the feats that make every Polearm Barbarian build tick. [b][COLOR=#0000ff]Striking Resurgence[/COLOR] (Paragon Tier - MP 2)[/b] - Burning your standard action on second wind just got a little more palatable. [b][COLOR=#0000ff]Surprising Charge[/COLOR] (Heroic Tier - MP)[/b] - Spear and Light Blade users definitely like this pickup. [b]Unstoppable Charge (Epic Tier - MP)[/b] - Makes charging a bit more versatile in terms of what you can do that turn. [/sblock] [b]Powers[/b] [sblock] [b][COLOR=#00ccff]Rain of Blows[/COLOR] (L3, Encounter - PHB)[/b] - If you like Flails, Light Blades, or Spears, this power is a triple-hitter can make the wait for Storm of Blades and Hurricane of Blades a bit easier to stomach. [b][COLOR=#0000ff]Rain of Steel [/COLOR](L5, Daily - PHB)[/b] - If you're looking to boost your DPR value, you can't go wrong with this beauty. [b][COLOR=#0000ff]Unyielding Avalanche[/COLOR] (L15, Daily - PHB)[/b] - Autodamage with slowing, an AC/save bonus, and regeneration? Sounds good. [b][COLOR=#0000ff]Reaper's Stance[/COLOR] (L25, Daily - PHB)[/b] - Essentially the same as Rain of Steel, with ongoing 10 damage tacked on. Even sweeter. [/sblock] [b]Paragon Paths[/b] [sblock] [b]Doomguard Marauder (MOTP)[/b] - This path's ability to punch through resistances and its very strong AP damage boost make this a promising choice for those builds who rely heavily on elemental damage, especially ones like Stormsoul Genasi. [b][COLOR=#0000ff]Draeven Marauder[/COLOR] (D 365)[/b] - A good Paragon Path if you favor Spears, an improved critical rate is very nice to have, and it also has some mobility and control toys as well. [b][COLOR=#00ccff]Dreadnought[/COLOR] (MP)[/b] - While it doesn't offer any direct offensive benefits, its abilities to help shake off conditions and absorb damage will make one heck of a tough Striker, and that's an excellent thing to have for a Barbarian. [b]Iron Vanguard (PHB)[/b] - Though you probably won't be rolling in Constitution (got to keep your AC up, after all), the ability to apply some extra damage as part of your forced movement effects (plus a small heal on a kill) is bound to come up on a Barbarian. [b][COLOR=#00ccff]Kensei[/COLOR] (PHB)[/b] - While the powers are lackluster for you overall (especially the frankly terrible Masterstroke, which is essentially Careful Attack as an Encounter power), a +1 untyped bonus to hit and +4 to damage are excellent features for any Barbarian, regardless of the weapon wielded. [b][COLOR=#0000ff]Kulkor Arms Master[/COLOR] (MP 2)[/b] - While it costs 2 feats to get in and it will have dead features if you don't use weapon groups that are not all that traditional on the Barbarian, the promise of a free attack every round is very tempting. [/sblock] [b]Epic Destinies[/b] [sblock] [b][COLOR=#0000ff]Eternal Defender[/COLOR] (MP)[/b] - Despite the name, this is a Striker Epic Destiny through and through; every aspect of it focuses on your Melee offense. Not quite as good as Demigod or Reincarnate Champion, but pretty darn close. [b][COLOR=#0000ff]Invincible Vanguard[/COLOR] (MP 2)[/b] - While you can't use all of the features perfectly well (Invigorating on a charge MBA is not something you're likely to exploit often), just about everything resonates pretty well with you. [b][COLOR=#0000ff]Legendary Sovereign[/COLOR] (MP 2)[/b] - While the Charisma bonus only applies to Thaneborn, this ED has enough goodies to make you want to consider it. [/sblock] [CENTER][Size=4][b][COLOR=#0000ff][b]Ranger[/b][/COLOR][/b][/size][/CENTER] If you're interested in dual-wielding (aka you're a Whirler), this offers a host of very damaging options to get that done. [b]Entry Feats[/b] [sblock] [b][COLOR=#0000ff]Warrior of the Wild[/COLOR] (PHB)[/b] - Some Quarry damage for two turns is a pretty nice benefit, especially because any setup can benefit from it. [/sblock] [b]Powers[/b] [sblock] [b][COLOR=#00ccff]Disruptive Strike[/COLOR] (L3, Encounter - PHB)[/b] - It works regardless of what weapon combo you're wielding, can trigger off an attack against anybody, and it makes the triggering attack more likely to miss. Excellent. [b][COLOR=#0000ff]Attacks on the Run[/COLOR] (L9, Daily - PHB)[/b] - Another weapon-independent power, it offers some hefty damage and a move as well.[b][/b] [b][COLOR=#0000ff]Blade Cascade[/COLOR] (L15, Daily - PHB)[/b] - While this does offer show-stopping amounts of damage, it's at the same level as one of your better Rage lineups, which makes its stock dip a little. [b][COLOR=#00ccff]Nonchalant Collapse[/COLOR] (L23, Encounter - MP)[/b] - Knocking prone as a minor action is an excellent ability to have. [/sblock] [b]Epic Destinies[/b] [sblock] [b][COLOR=#0000ff]Legendary Sovereign[/COLOR] (MP 2)[/b] - While the Charisma bonus only applies to Thaneborn, this ED has enough goodies to make you want to consider it. [/sblock] [CENTER][Size=4][b][b]Rogue[/b][/b][/size][/CENTER] While this may not seem like it brings much of anything to the table at first glance, it's a price you have to pay for a feat that greatly benefits a Barbarian. [b]Entry Feats[/b] [sblock] [b]Sneak of Shadows (PHB)[/b] - Unless you're a Whirler, you're likely not wringing much benefit out of this. [b]Twilight Adept (MP 2)[/b] - Trains you in Stealth, and gives you a hiding-oriented benefit. Decent, I guess. [/sblock] [b]Feats[/b] [sblock] [b][COLOR=#00ccff]Risky Shift[/COLOR] (Heroic Tier - MP 2)[/b] - Getting the extra shifting distance you need for your charging antics, likely a heck of a lot earlier. That said, this does effectively cost 2 feats, and its drawback is non-negligible. [b][COLOR=#0000ff]Surprising Charge[/COLOR] (Heroic Tier - MP)[/b] - Spear and Light Blade users definitely like this pickup. [/sblock] [CENTER][Size=4][b][b]Warden[/b][/b][/size][/CENTER] While this option seems rather out of the ordinary, it can be a good boon for a Barbarian looking to diversify his lineup, and it does have a couple of hidden goodies that can be put to use. [b]Entry Feats[/b] [sblock] [b]Defender of the Wild (PHB 2)[/b] - Mass marking does little to enhance your primary function, but it's a nice way to diversify. [/sblock] [b]Feats[/b] [sblock] [b][COLOR=#00ccff]Maneuvering Attack[/COLOR] (Paragon Tier - PrP)[/b] - Now here's a nice one! CA when forcing your enemy to move (including pushing, which is not covered by Deadly Draw) is sweet. [b][COLOR=#0000ff]Sudden Roots[/COLOR] (Heroic Tier - PHB 2)[/b] - A great feat for any aspiring off-tank, especially if you favor a Polearm. [/sblock] [CENTER][Size=4][b][b]Warlord[/b][/b][/size][/CENTER] While not an attractive option for every Barbarian, Thaneborn can likely find a couple of goodies here. [b]Entry Feats[/b] [sblock] [b]Bravura Leader (MP 2)[/b] - Extra damage for your allies when they AP is nice. [b][COLOR=#0000ff]Resourceful Leader[/COLOR] (MP 2)[/b] - Extra damage on a hit after an ally AP, THP on a miss. Nice. [b][COLOR=#0000ff]Student of Battle [/COLOR](PHB)[/b] - It's always nice to have a heal in the back pocket. [/sblock] [b]Feats[/b] [sblock] [b][COLOR=#0000ff]Impetuous Charger[/COLOR] (Paragon Tier - MP)[/b] - Free CA to all your allies when you charge. Pretty nice. [/sblock] [b]Paragon Paths[/b] [sblock] [b]Captain of Fortune (MP 2)[/b] - This path's features will add some reliability to your dice rolls and gives you the ability to burn 2 AP's per encounter, which can do wonders for your burst offense, and it has a solid helping of goodies to help your allies, too. A pretty solid Path. [/sblock] [b]Epic Destinies[/b] [sblock] [b][COLOR=#0000ff]Legendary Sovereign[/COLOR] (MP 2)[/b] - While the Charisma bonus only applies to Thaneborn, this ED has enough goodies to make you want to consider it. [/sblock] [b][/b] [/QUOTE]
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Appetite for Destruction: The Barbarian's Handbook (by lordduskblade)
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