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<blockquote data-quote="NotAYakk" data-source="post: 9272803" data-attributes="member: 72555"><p>I am pretty qualified in a technical field. Say I'm level 10 ish.</p><p></p><p>A talented freshman physicist can probably solve entire categories of differential equations better than I can.</p><p></p><p>Learning how to solve DEs that well would take a fair amount of work for me.</p><p></p><p>I've sketched how, if a player wanted to emulate "throws off blasts of force magic" ability of one of these wizards, we could do it in the 5e framework without it being dominant. This requires me assuming that the monster block is a summary of what a foe would experience when fighting the monster, <em>not</em> a detailed description of the mechanics of how it exactly works; ie, an ability listed without use restriction doesn't have to be a cantrip, it just plausibly has to be used repeatedly in a fight with enough uses that the DM shouldn't bother counting it.</p><p></p><p>Now, I can see some value in having this pre-written up for you; but that massively increases the work required to come up with a monster stat block for something that is only useful for under 5% of uses of that stat block.</p><p></p><p>...</p><p></p><p>I see people saying that players have come to them asking about this ability. <strong>Has this ever happened without the player reading the stat block</strong>?</p><p></p><p>Because, in actual play, seeing 1d10+2 damage is going to be really hard to notice it isn't just a bog standard cantrip (either 1d10 or 2d6 or whatever).</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 9272803, member: 72555"] I am pretty qualified in a technical field. Say I'm level 10 ish. A talented freshman physicist can probably solve entire categories of differential equations better than I can. Learning how to solve DEs that well would take a fair amount of work for me. I've sketched how, if a player wanted to emulate "throws off blasts of force magic" ability of one of these wizards, we could do it in the 5e framework without it being dominant. This requires me assuming that the monster block is a summary of what a foe would experience when fighting the monster, [I]not[/I] a detailed description of the mechanics of how it exactly works; ie, an ability listed without use restriction doesn't have to be a cantrip, it just plausibly has to be used repeatedly in a fight with enough uses that the DM shouldn't bother counting it. Now, I can see some value in having this pre-written up for you; but that massively increases the work required to come up with a monster stat block for something that is only useful for under 5% of uses of that stat block. ... I see people saying that players have come to them asking about this ability. [b]Has this ever happened without the player reading the stat block[/b]? Because, in actual play, seeing 1d10+2 damage is going to be really hard to notice it isn't just a bog standard cantrip (either 1d10 or 2d6 or whatever). [/QUOTE]
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