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Approaches to prep in RPGing - GMs, players, and what play is *about*
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<blockquote data-quote="bloodtide" data-source="post: 8975314" data-attributes="member: 6684958"><p>I wonder if we both read the same OP, or did you have like a long private talk about this that your responding too?</p><p></p><p>So for a traditional game, the GM takes hours/days/a long time to make a game setting. It's a LOT of work. A player, on the other hand, makes the tiny amount you posted above. Maybe ten minutes of work for a good player. And that's it.</p><p></p><p>But on TOP of that, the player casually comes to the game with their paragraph or two and say "here GM, MORE work for you as I want you to add ALL of this to the setting". Then the player just sits down ready to play.</p><p></p><p>It's the classic group project, the GM does 99.99% of the work, the player maybe does .00001% and then the player wants full shared credit for the "shared setting".</p><p></p><p>-----------------------------------------</p><p>So, the OP is talking about taking all that work away from the GM. Having the players do the TON of work. But that is not the example your giving?</p><p></p><p></p><p>I guess you could provide an example of this no prep game type?</p></blockquote><p></p>
[QUOTE="bloodtide, post: 8975314, member: 6684958"] I wonder if we both read the same OP, or did you have like a long private talk about this that your responding too? So for a traditional game, the GM takes hours/days/a long time to make a game setting. It's a LOT of work. A player, on the other hand, makes the tiny amount you posted above. Maybe ten minutes of work for a good player. And that's it. But on TOP of that, the player casually comes to the game with their paragraph or two and say "here GM, MORE work for you as I want you to add ALL of this to the setting". Then the player just sits down ready to play. It's the classic group project, the GM does 99.99% of the work, the player maybe does .00001% and then the player wants full shared credit for the "shared setting". ----------------------------------------- So, the OP is talking about taking all that work away from the GM. Having the players do the TON of work. But that is not the example your giving? I guess you could provide an example of this no prep game type? [/QUOTE]
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