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General Tabletop Discussion
*TTRPGs General
Approaches to prep in RPGing - GMs, players, and what play is *about*
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<blockquote data-quote="The-Magic-Sword" data-source="post: 8979183" data-attributes="member: 6801252"><p>I guess it could break down into:</p><p></p><p>1. You need core activities that happen and can sustain game play even when the inner conflict of the self isn't playing out. Simple enough, all the combat, exploration, negotiation and so forth of ye trad RPG, or any other mechanics that could give the characters things to do, like farming or something. </p><p></p><p>2. The part DND doesn't generally have, a mechanic to structure your long term emotional development and make you develop it in small ways, but result in dramatic payoff ala the player's arc for the season, in tv show terms. It would be like those other mechanics, but a slower burn and it would be advanced via that reflective action. </p><p></p><p>You can "just do it" now but the group has to structure it by hand.</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 8979183, member: 6801252"] I guess it could break down into: 1. You need core activities that happen and can sustain game play even when the inner conflict of the self isn't playing out. Simple enough, all the combat, exploration, negotiation and so forth of ye trad RPG, or any other mechanics that could give the characters things to do, like farming or something. 2. The part DND doesn't generally have, a mechanic to structure your long term emotional development and make you develop it in small ways, but result in dramatic payoff ala the player's arc for the season, in tv show terms. It would be like those other mechanics, but a slower burn and it would be advanced via that reflective action. You can "just do it" now but the group has to structure it by hand. [/QUOTE]
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