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General Tabletop Discussion
*TTRPGs General
Approaches to prep in RPGing - GMs, players, and what play is *about*
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<blockquote data-quote="soviet" data-source="post: 8980443" data-attributes="member: 6925338"><p>Agreed. Ultimately if you are playing a paladin with a code of honour in D&D and the GM spent half of every session poking at it and seeing if you will break or subvert the code, or imposing harsh consequences on you or those you love for sticking to it... you'd probably think that GM was being a dick. But in a narrativist game you might think the GM was being a dick if they <em>didn't</em> do that because they'd be neglecting your intended theme. </p><p></p><p>In a D&D game you would normally expect your paladin with a code of honour to stay a paladin with a code of honour for the whole of the campaign. And if it did change for a while, for the status quo to be restored not long after. Whereas again in a narr game that paladin with a code of honour is likely to be very different after X sessions of play - to have either breached their code or have paid a very heavy cost for not doing so.</p></blockquote><p></p>
[QUOTE="soviet, post: 8980443, member: 6925338"] Agreed. Ultimately if you are playing a paladin with a code of honour in D&D and the GM spent half of every session poking at it and seeing if you will break or subvert the code, or imposing harsh consequences on you or those you love for sticking to it... you'd probably think that GM was being a dick. But in a narrativist game you might think the GM was being a dick if they [I]didn't[/I] do that because they'd be neglecting your intended theme. In a D&D game you would normally expect your paladin with a code of honour to stay a paladin with a code of honour for the whole of the campaign. And if it did change for a while, for the status quo to be restored not long after. Whereas again in a narr game that paladin with a code of honour is likely to be very different after X sessions of play - to have either breached their code or have paid a very heavy cost for not doing so. [/QUOTE]
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