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General Tabletop Discussion
*Pathfinder & Starfinder
Appropriate Encounter CR
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<blockquote data-quote="Sunseeker" data-source="post: 6048453"><p>If your party is 4 people of 4th level, then you are looking for an average CR of 4.</p><p></p><p>For CR1 monsters, the math becomes weird because it's a fixed CR adjustment when you add more of them. Two CR1 monsters gets a CR of 3, which makes absolutely no sense to me when two CR15 monsters is only a CR17 encounter.</p><p></p><p>This also greatly depends on the build of your party, are they power-houses? Are they concept-characters? Are they more inclined to solve a skill-challenge or attempt diplomacy than use their fists?</p><p></p><p>For example:, I'm running with a party of 7, all of whom are level 9, and more than half are power-builders. I threw a CR14 monster at them(which is appropriate for characters their level), and they ate it alive in the first round. I later threw a CR16 at them, which they proceeded to demolish in less than 5 minutes. Obviously the party makeup demands greater challenges.</p><p></p><p>Now, here's some notes: for a large party, a single powerful creature may not be a challenge simply because of the number of turns taken each round by the players.</p><p></p><p>For a smaller party, a single powerful creature may be more satisfying than several smaller ones.</p><p>EX: a CR1 Wolf has 13 health and an AC of 14. A level 4 fighter with a solid strength(18) has a BAB of 4, and a +4 str bonus. Taking a 50% average, that being a roll of 10. That fighter will roll an 18 to hit. Significantly outclassing the 14AC of the wolf. He's also getting a +4 damage bonus on lets say a longsword for 1d8+4, or roughly 8-9 points of damage per turn, basically half the health of the wolf every turn.</p><p></p><p>The wolf meanwhile is only getting a +2 to their bite of 1d6+2, giving them an average roll of 12. This doesn't even TOUCH the fighter's AC, who hopefully is in some kind of heavy armor, and is likely sitting on at least a 15 or 16 AC. </p><p></p><p>However, the average CR4 monster will sit on an AC much closer to your fighter's average roll, and dish out damage much more likely to hit your players.</p><p></p><p>In my opinion, with smaller parties at lower levels, single, more powerful creatures are a better challenge than multiple, less powerful creatures.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6048453"] If your party is 4 people of 4th level, then you are looking for an average CR of 4. For CR1 monsters, the math becomes weird because it's a fixed CR adjustment when you add more of them. Two CR1 monsters gets a CR of 3, which makes absolutely no sense to me when two CR15 monsters is only a CR17 encounter. This also greatly depends on the build of your party, are they power-houses? Are they concept-characters? Are they more inclined to solve a skill-challenge or attempt diplomacy than use their fists? For example:, I'm running with a party of 7, all of whom are level 9, and more than half are power-builders. I threw a CR14 monster at them(which is appropriate for characters their level), and they ate it alive in the first round. I later threw a CR16 at them, which they proceeded to demolish in less than 5 minutes. Obviously the party makeup demands greater challenges. Now, here's some notes: for a large party, a single powerful creature may not be a challenge simply because of the number of turns taken each round by the players. For a smaller party, a single powerful creature may be more satisfying than several smaller ones. EX: a CR1 Wolf has 13 health and an AC of 14. A level 4 fighter with a solid strength(18) has a BAB of 4, and a +4 str bonus. Taking a 50% average, that being a roll of 10. That fighter will roll an 18 to hit. Significantly outclassing the 14AC of the wolf. He's also getting a +4 damage bonus on lets say a longsword for 1d8+4, or roughly 8-9 points of damage per turn, basically half the health of the wolf every turn. The wolf meanwhile is only getting a +2 to their bite of 1d6+2, giving them an average roll of 12. This doesn't even TOUCH the fighter's AC, who hopefully is in some kind of heavy armor, and is likely sitting on at least a 15 or 16 AC. However, the average CR4 monster will sit on an AC much closer to your fighter's average roll, and dish out damage much more likely to hit your players. In my opinion, with smaller parties at lower levels, single, more powerful creatures are a better challenge than multiple, less powerful creatures. [/QUOTE]
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