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April Playtest - Back To Blingdenstone
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<blockquote data-quote="MortalPlague" data-source="post: 6118794" data-attributes="member: 62721"><p>I'm glad you guys enjoyed the read. We had another session today, and it was a doozy. The PCs were all level 2, and the new PCs started there too.</p><p><strong>New Players!</strong></p><p><strong></strong></p><p>Our group grew to six people, so we had a few new PCs rolled up.</p><p></p><p>Pope Ganja - Human Cleric of the Lifebringer</p><p><em>Winning the 'least-immersive name award', the Pope quickly became the group's healer. He was definitely geared up for it, though it turned out that lance of faith did less damage than his mace. Since he wore chainmail and carried a shield, he wound up being fairly hard to hit. I'm not sure which feat he picked, since another player was helping him build the character. He was a minstrel, however, which was great fun, since the player is a gifted guitarist.</em></p><p><em></em></p><p><em></em>Nancy Langstrom - Human Illusionist Wizard</p><p><em>The player had great fun describing his character as a short, rotund blonde woman who illusions simply couldn't fix. She picked up the mage armor and minor illusion cantrips (not sure what the third one was), and chose magic missile, gust of wind, and cause fear.</em></p><p><em></em></p><p><em></em><strong>Adventure!</strong></p><p><strong></strong></p><p><strong></strong>The party had just cleared out some skeletons from the House Center of Blingdenstone. Brother Eli, realizing that he no longer needed his quarterstaff, snapped it over his knee and vowed to always use his fists from now on. The two new arrivals conveniently happened by, the party met up, and decided what to do. They figured they would tackle the barracks first (on the lower level), since they didn't want to leave any foes behind them. They discovered that there was a mass of skeletons lying inside, many of them broken and shattered. The characters noticed that ten of them were complete skeletons, however, so they fully expected ten to rise up and attack.</p><p></p><p>Sure enough, they did. The group backed away to hold them at the door; Reginald Sharp (the paladin) would stand in the door with Barin Stiffhammer (the barbarian) right beside him, while the others used ranged attacks to take care of things. This plan worked right up until the first skeleton acted and tried to push Reginald out of the way. One opposed strength check later, the skeleton shoved Reg back, took an opportunity attack from Barin, and died. But the damage was done; the two skeletons right behind stepped up and started attacking. One struck Reg for 4 points of damage, while the other flailed ineffectually at Barin.</p><p></p><p>The battle was a controlled one; even with the doorway unblocked, only two or three skeletons could fit outside at any given time. So the PCs whittled them down while the ones dealing bludgeoning cleaned up on their turns. It didn't take long, and there was no real danger. Smart tactics won the day for the PCs.</p><p></p><p>The characters picked through the bones, found some loot, then headed upstairs. They quickly checked some doors, slipped through an ante chamber, and found it empty aside from two skeletons (who did not get up) and a metal chest. Pope Ganja found a scrap of paper on one of the skeletons; one of the notes from Everall's Journal! Barin investigated the metal chest only to find that it contained nothing. He didn't realize there was a secret compartment at the bottom, but instead chose to smash the chest in frustration. With his maul. He rolled a 20 on the dice, and after adding skill die and strength bonus, he came up with 26. He not only shattered the chest, but broke the ornate decorative silver swords wrapped in velvet in the chest's now not-so-secret compartment. Still, they would fetch a good price (100 gp each, even in their broken state), so they took them along.</p><p></p><p>The only door deeper into the place was a metal one, which gave the party pause. Ultus took a moment to listen at the door, and he aced it. He heard a faint continuous whispering from the far side, but he couldn't make out the words. Stealthily, the party slipped the door open and saw a large-ish room. There was a sense of foreboding and great evil here; shadows clung to the corners, and the torch's light did not penetrate as deeply as it ought to. There were six skeletons lying propped against the wall, halfway down the chamber, so far unmoving. There was a door at the far end, also metal. And along the right wall, two alcoves were recessed, and the light barely made a difference to their gloom.</p><p></p><p>Ultus poked inside the chamber and his keen elven eyes pierced the dark of the nearer alcove, revealing a long-dead drow sitting on a stone throne, his ashen skin drawn taut over decrepit bones. Eyes had rotted, replaced with tiny pinpricks of red light. A fine suit of drow chain armor adorned the figure, and his gnarled claw-like fist clasped the pommel of a very fine mace. The skeleton of a svirfneblin king lay at his feet, and the Crown of Blingdenstone rested on the drow-wight's brow. The drow was whispering continuously about his ownership of the city and the allegiance of all living things.</p><p></p><p>Rightly spooked, Ultus returned. The wight was not responding to their presence, so the group decided to enter the chamber. They realized the skeletons were a likely threat, so Nancy Langstrom (the wizard) stepped up and began the fight with a gust of wind! 2d10 bludgeoning damage <em>ought</em> to have dealt some serious damage to a bludgeoning vulnerable creature, but the damage roll was 4. Half of them saved, half didn't, but all were still alive.</p><p></p><p>Initiative was rolled as the wight rose silent and grim from his throne, his mace clutched in that gnarled fist. Many of the PCs wound up on top. Brother Eli, armed now with fists, took on the skeletons, and dropped two of them soundly. Reginald and Barin moved to face the wight, while Ultus stayed back but fired an arrow. The wight's minions struck first; a group of four svirfneblin zombies lurched from the other alcove at the wight's command (the remains of the previous retrieval team). The only target nearby was Brother Eli, and they all attacked, but only one managed to hit him. Then the skeletons went, and all four attacked Brother Eli, but only one managed to hit him. Things could've been a lot worse; the monk was left with a handful of hit points.</p><p></p><p>It was the wight's turn, but neither of his mace swings managed to land on Barin. He had already taken a bunch of damage and was bloodied.</p><p></p><p>Pope Ganja moved to help Brother Eli with some heals, and he brought his mace to bear against the skeletons, turning one to powder. The group really enjoyed the skeletons' vulnerability to bludgeoning damage. Nancy fired off a magic missile, hitting the wight and taking down a pair of skeletons. And then from the top, Reginald and Barin went to work, but they didn't manage to hit the wight. Eli took down another two skeletons, leaving only the zombies. Then Ultus shot one of the zombies, but it made it's CON save and stayed standing.</p><p></p><p>The zombies went to work, but neither could hit Pope Ganja or Brother Eli. The skeletons were dead, so it fell to the wight to deal some damage. And deal it he did! He landed a blow with the mace for 11 damage, though Barin was raging, so it dropped to 5. Then he reached for him with a gnarled claw and touched the barbarian, draining his energy for 8 damage (which bypassed the rage DR). Worse yet, the touch of the wight lowered his max HP by 5 as well, until a remove curse spell could restore him!</p><p></p><p>Pope Ganja acted next, and he held aloft his holy symbol and turned undead. The zombies were all wounded by this point; they all crumbled to ash before the cleric's radiant might. And the wight was below 10 hit points, so he was frightened and would spend the next while fleeing. The flight was cut short, however, when Reginald's turn came up and he cut down the foul creature.</p><p></p><p>With the Crown of Blingdenstone recovered, and the battle won, the party bandaged up and worried about Barin Stiffhammer's condition. Many jokes were made about future issues with hammer stiffness as a result of the wight's affliction. In the end, though, they would have to seek out some way to reverse the effect.</p><p></p><p>The party looted the royal apartments, then left the House Center with the crown, looking for Kargien. The orcs beat them to it, however, with an ambush attempt outside! Five of them with longbows at a hundred feet proved to be quite a fight; most of the party had to run up for a few rounds, while Ultus exchanged shots with the orcs. The savage archers nearly took down Brother Eli, to the point where he had to drink a potion while running up. During the approach, Barin Stiffhammer attempted another javelin throw with very poor results. But the orcs were eventually put down, mostly thanks to Ultus and Nancy's long-range work.</p><p></p><p>Following their victory, the party returned to the barricaded sections of Blingdenstone.</p><p></p><p>That's it for part one, I hope to type up part two a bit later.</p></blockquote><p></p>
[QUOTE="MortalPlague, post: 6118794, member: 62721"] I'm glad you guys enjoyed the read. We had another session today, and it was a doozy. The PCs were all level 2, and the new PCs started there too. [B]New Players! [/B] Our group grew to six people, so we had a few new PCs rolled up. Pope Ganja - Human Cleric of the Lifebringer [I]Winning the 'least-immersive name award', the Pope quickly became the group's healer. He was definitely geared up for it, though it turned out that lance of faith did less damage than his mace. Since he wore chainmail and carried a shield, he wound up being fairly hard to hit. I'm not sure which feat he picked, since another player was helping him build the character. He was a minstrel, however, which was great fun, since the player is a gifted guitarist. [/I]Nancy Langstrom - Human Illusionist Wizard [I]The player had great fun describing his character as a short, rotund blonde woman who illusions simply couldn't fix. She picked up the mage armor and minor illusion cantrips (not sure what the third one was), and chose magic missile, gust of wind, and cause fear. [/I][B]Adventure! [/B]The party had just cleared out some skeletons from the House Center of Blingdenstone. Brother Eli, realizing that he no longer needed his quarterstaff, snapped it over his knee and vowed to always use his fists from now on. The two new arrivals conveniently happened by, the party met up, and decided what to do. They figured they would tackle the barracks first (on the lower level), since they didn't want to leave any foes behind them. They discovered that there was a mass of skeletons lying inside, many of them broken and shattered. The characters noticed that ten of them were complete skeletons, however, so they fully expected ten to rise up and attack. Sure enough, they did. The group backed away to hold them at the door; Reginald Sharp (the paladin) would stand in the door with Barin Stiffhammer (the barbarian) right beside him, while the others used ranged attacks to take care of things. This plan worked right up until the first skeleton acted and tried to push Reginald out of the way. One opposed strength check later, the skeleton shoved Reg back, took an opportunity attack from Barin, and died. But the damage was done; the two skeletons right behind stepped up and started attacking. One struck Reg for 4 points of damage, while the other flailed ineffectually at Barin. The battle was a controlled one; even with the doorway unblocked, only two or three skeletons could fit outside at any given time. So the PCs whittled them down while the ones dealing bludgeoning cleaned up on their turns. It didn't take long, and there was no real danger. Smart tactics won the day for the PCs. The characters picked through the bones, found some loot, then headed upstairs. They quickly checked some doors, slipped through an ante chamber, and found it empty aside from two skeletons (who did not get up) and a metal chest. Pope Ganja found a scrap of paper on one of the skeletons; one of the notes from Everall's Journal! Barin investigated the metal chest only to find that it contained nothing. He didn't realize there was a secret compartment at the bottom, but instead chose to smash the chest in frustration. With his maul. He rolled a 20 on the dice, and after adding skill die and strength bonus, he came up with 26. He not only shattered the chest, but broke the ornate decorative silver swords wrapped in velvet in the chest's now not-so-secret compartment. Still, they would fetch a good price (100 gp each, even in their broken state), so they took them along. The only door deeper into the place was a metal one, which gave the party pause. Ultus took a moment to listen at the door, and he aced it. He heard a faint continuous whispering from the far side, but he couldn't make out the words. Stealthily, the party slipped the door open and saw a large-ish room. There was a sense of foreboding and great evil here; shadows clung to the corners, and the torch's light did not penetrate as deeply as it ought to. There were six skeletons lying propped against the wall, halfway down the chamber, so far unmoving. There was a door at the far end, also metal. And along the right wall, two alcoves were recessed, and the light barely made a difference to their gloom. Ultus poked inside the chamber and his keen elven eyes pierced the dark of the nearer alcove, revealing a long-dead drow sitting on a stone throne, his ashen skin drawn taut over decrepit bones. Eyes had rotted, replaced with tiny pinpricks of red light. A fine suit of drow chain armor adorned the figure, and his gnarled claw-like fist clasped the pommel of a very fine mace. The skeleton of a svirfneblin king lay at his feet, and the Crown of Blingdenstone rested on the drow-wight's brow. The drow was whispering continuously about his ownership of the city and the allegiance of all living things. Rightly spooked, Ultus returned. The wight was not responding to their presence, so the group decided to enter the chamber. They realized the skeletons were a likely threat, so Nancy Langstrom (the wizard) stepped up and began the fight with a gust of wind! 2d10 bludgeoning damage [I]ought[/I] to have dealt some serious damage to a bludgeoning vulnerable creature, but the damage roll was 4. Half of them saved, half didn't, but all were still alive. Initiative was rolled as the wight rose silent and grim from his throne, his mace clutched in that gnarled fist. Many of the PCs wound up on top. Brother Eli, armed now with fists, took on the skeletons, and dropped two of them soundly. Reginald and Barin moved to face the wight, while Ultus stayed back but fired an arrow. The wight's minions struck first; a group of four svirfneblin zombies lurched from the other alcove at the wight's command (the remains of the previous retrieval team). The only target nearby was Brother Eli, and they all attacked, but only one managed to hit him. Then the skeletons went, and all four attacked Brother Eli, but only one managed to hit him. Things could've been a lot worse; the monk was left with a handful of hit points. It was the wight's turn, but neither of his mace swings managed to land on Barin. He had already taken a bunch of damage and was bloodied. Pope Ganja moved to help Brother Eli with some heals, and he brought his mace to bear against the skeletons, turning one to powder. The group really enjoyed the skeletons' vulnerability to bludgeoning damage. Nancy fired off a magic missile, hitting the wight and taking down a pair of skeletons. And then from the top, Reginald and Barin went to work, but they didn't manage to hit the wight. Eli took down another two skeletons, leaving only the zombies. Then Ultus shot one of the zombies, but it made it's CON save and stayed standing. The zombies went to work, but neither could hit Pope Ganja or Brother Eli. The skeletons were dead, so it fell to the wight to deal some damage. And deal it he did! He landed a blow with the mace for 11 damage, though Barin was raging, so it dropped to 5. Then he reached for him with a gnarled claw and touched the barbarian, draining his energy for 8 damage (which bypassed the rage DR). Worse yet, the touch of the wight lowered his max HP by 5 as well, until a remove curse spell could restore him! Pope Ganja acted next, and he held aloft his holy symbol and turned undead. The zombies were all wounded by this point; they all crumbled to ash before the cleric's radiant might. And the wight was below 10 hit points, so he was frightened and would spend the next while fleeing. The flight was cut short, however, when Reginald's turn came up and he cut down the foul creature. With the Crown of Blingdenstone recovered, and the battle won, the party bandaged up and worried about Barin Stiffhammer's condition. Many jokes were made about future issues with hammer stiffness as a result of the wight's affliction. In the end, though, they would have to seek out some way to reverse the effect. The party looted the royal apartments, then left the House Center with the crown, looking for Kargien. The orcs beat them to it, however, with an ambush attempt outside! Five of them with longbows at a hundred feet proved to be quite a fight; most of the party had to run up for a few rounds, while Ultus exchanged shots with the orcs. The savage archers nearly took down Brother Eli, to the point where he had to drink a potion while running up. During the approach, Barin Stiffhammer attempted another javelin throw with very poor results. But the orcs were eventually put down, mostly thanks to Ultus and Nancy's long-range work. Following their victory, the party returned to the barricaded sections of Blingdenstone. That's it for part one, I hope to type up part two a bit later. [/QUOTE]
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