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April's D&D Feedback Survey Results
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<blockquote data-quote="I'm A Banana" data-source="post: 7671762" data-attributes="member: 2067"><p>Less to talk about this time around. Real Life kills games on the regular, but the folks (or at least the folks engaged enough to respond to these surveys) keep trying to get into new ones, which leads to groups that want 20 levels but only see 10-12. </p><p></p><p>FWIW, in 5e, I see myself going higher than I have in most e's, getting a bigger chunk of that pie. My longest-running party, in the Dragonlance game, is level 7, and the DM does pretty solid accounting of XP by the book. I could see it petering out about level 10, but I could also see it going strong for longer than that. </p><p></p><p>That small races are weak is a little surprising to me - gnomes and halflings have probably one of the strongest racial abilities in the game! - but I think they have a sense that this might be more psychology than actuality in how they contextualize their potential response. Small races in 5e are perhaps the *least penalized Small characters ever* (no Strength penalty, no weapon sizing, you just can't reliably use heavy gear), so that's a little eyebrow-raising for me. </p><p></p><p>Glad those who make heavy use of AL are happy with it!</p><p></p><p>And onto the next survey: problem spells (I mostly just listed spells that I found to be weak in practice, like Blade Ward and Friends and Crown of Madness), nautical UA stuff (overall, quite good, with the minotaur's "always armed" and the swashbuckler's panache as being a little more problematic), and the Dragon+ app (I can only choose three things that I disliked?! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />)</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 7671762, member: 2067"] Less to talk about this time around. Real Life kills games on the regular, but the folks (or at least the folks engaged enough to respond to these surveys) keep trying to get into new ones, which leads to groups that want 20 levels but only see 10-12. FWIW, in 5e, I see myself going higher than I have in most e's, getting a bigger chunk of that pie. My longest-running party, in the Dragonlance game, is level 7, and the DM does pretty solid accounting of XP by the book. I could see it petering out about level 10, but I could also see it going strong for longer than that. That small races are weak is a little surprising to me - gnomes and halflings have probably one of the strongest racial abilities in the game! - but I think they have a sense that this might be more psychology than actuality in how they contextualize their potential response. Small races in 5e are perhaps the *least penalized Small characters ever* (no Strength penalty, no weapon sizing, you just can't reliably use heavy gear), so that's a little eyebrow-raising for me. Glad those who make heavy use of AL are happy with it! And onto the next survey: problem spells (I mostly just listed spells that I found to be weak in practice, like Blade Ward and Friends and Crown of Madness), nautical UA stuff (overall, quite good, with the minotaur's "always armed" and the swashbuckler's panache as being a little more problematic), and the Dragon+ app (I can only choose three things that I disliked?! :p) [/QUOTE]
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