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Arabesu's Eyes of the Lich Queen - IC
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<blockquote data-quote="Arabesu" data-source="post: 4051355" data-attributes="member: 534"><p>Rosapila is stalking along the edge of the clearing, looking inward at the gigantic footprints of the creatures that have beaten down this path. She is musing that the manner in which these footprints end in a clearing suggests that this clearing and path are the terminus of a regular patrol area. She has just enough time to raise her hand to signal the halt, when a rattlesnake, bigger than she is, lunges out into the path. She is just a bit quicker than it is, thanks to being just inside of Trent's Draconic aura. Rustling noises from 5 to 10 paces off the path in various directions around the clearing are heard by everyone except Fenwick who is distracted by the very loud clanking of Hightower's armor and tower shield. This rustling suggests that other entities are near although they don't SEEM to have taken any direct action. Yet.</p><p></p><p>Your group is fairly spread out; I hadn't planned on mapping since this one should go quickly: Rosapila 20 ahead of Trent & Faris who are 20 ahead of Hightower and Fenwick.</p><p></p><p>Surprise Round:</p><p></p><p>The others init 15 (they apparently are taking actions out of sight, so Rosa is up...)</p><p>Rosapila init 11</p><p>Rattlesnake (adjacent to her, and aggressively threatening her, no longer hidden) init 10</p><p></p><p>Regular Round:</p><p></p><p>Faris init 19</p><p>Hightower init 16 </p><p>The others (still out of sight until they go...) init 15</p><p>Trent init 14</p><p>Rosapila init 11</p><p>Fenwick init 11</p><p>Rattlesnake init 10</p><p></p><p>At the end of your turns, roll new spots.... <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p></blockquote><p></p>
[QUOTE="Arabesu, post: 4051355, member: 534"] Rosapila is stalking along the edge of the clearing, looking inward at the gigantic footprints of the creatures that have beaten down this path. She is musing that the manner in which these footprints end in a clearing suggests that this clearing and path are the terminus of a regular patrol area. She has just enough time to raise her hand to signal the halt, when a rattlesnake, bigger than she is, lunges out into the path. She is just a bit quicker than it is, thanks to being just inside of Trent's Draconic aura. Rustling noises from 5 to 10 paces off the path in various directions around the clearing are heard by everyone except Fenwick who is distracted by the very loud clanking of Hightower's armor and tower shield. This rustling suggests that other entities are near although they don't SEEM to have taken any direct action. Yet. Your group is fairly spread out; I hadn't planned on mapping since this one should go quickly: Rosapila 20 ahead of Trent & Faris who are 20 ahead of Hightower and Fenwick. Surprise Round: The others init 15 (they apparently are taking actions out of sight, so Rosa is up...) Rosapila init 11 Rattlesnake (adjacent to her, and aggressively threatening her, no longer hidden) init 10 Regular Round: Faris init 19 Hightower init 16 The others (still out of sight until they go...) init 15 Trent init 14 Rosapila init 11 Fenwick init 11 Rattlesnake init 10 At the end of your turns, roll new spots.... :] [/QUOTE]
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