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Arabesu's Eyes of the Lich Queen - IC
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<blockquote data-quote="Fangor the Fierce" data-source="post: 4332496" data-attributes="member: 17100"><p>Seeing that he would soon be another meal if he did not somehow get out of this mess, Trent bellows forth his acidic breath, straight into the monster's face. As the acid breath takes effect, Trent uses the time to move back a little ways, onto the branch, and then jumps down from the 30 foot perch. As the ground comes up at him quickly, it was better than all of those attacks that would have come his way had he decided to stay up there. The ground is not as soft as he had hoped, as the sound of a bone twisting is heard by all those nearby. The wind knocked out, Trent can barely see straight, before he stares up into the treeline, wondering what is going to happen next...</p><p></p><p>[sblock=Jump Down]<a href="http://invisiblecastle.com/roller/view/1640043/" target="_blank">DC15 Jump Check (1d20-1=3)</a> Fail horribly, drop to ground prone.<a href="http://invisiblecastle.com/roller/view/1640044/" target="_blank">30 Foot Falling dmg (3d6=8)</a>[/sblock]</p><p></p><p>AC18</p><p>4/42hp</p><p></p><p>[sblock=OOC]Not sure, but here's my actions: 5 Foot Step East (Free), Breath Weapon (Standard), Jump down 30 Feet (Move) I think the jump is counted as part of a move action, so I think I am screwed. I wasn't sure if dropping prone would allow me to simply 'fall off' of the tree, which is my hope. That AoO is the killer, as if I incur one, then it's gonna be harder for me to stay alive in this campaign, lol. Oh well, either way, he's got Diehard, so hopefully that AoO doesn't do more than 14dmg. If it's 13, then it's -9hp, and I can switch my aura to Vigor to stay alive.[/sblock]</p></blockquote><p></p>
[QUOTE="Fangor the Fierce, post: 4332496, member: 17100"] Seeing that he would soon be another meal if he did not somehow get out of this mess, Trent bellows forth his acidic breath, straight into the monster's face. As the acid breath takes effect, Trent uses the time to move back a little ways, onto the branch, and then jumps down from the 30 foot perch. As the ground comes up at him quickly, it was better than all of those attacks that would have come his way had he decided to stay up there. The ground is not as soft as he had hoped, as the sound of a bone twisting is heard by all those nearby. The wind knocked out, Trent can barely see straight, before he stares up into the treeline, wondering what is going to happen next... [sblock=Jump Down][url=http://invisiblecastle.com/roller/view/1640043/]DC15 Jump Check (1d20-1=3)[/url] Fail horribly, drop to ground prone.[url=http://invisiblecastle.com/roller/view/1640044/]30 Foot Falling dmg (3d6=8)[/url][/sblock] AC18 4/42hp [sblock=OOC]Not sure, but here's my actions: 5 Foot Step East (Free), Breath Weapon (Standard), Jump down 30 Feet (Move) I think the jump is counted as part of a move action, so I think I am screwed. I wasn't sure if dropping prone would allow me to simply 'fall off' of the tree, which is my hope. That AoO is the killer, as if I incur one, then it's gonna be harder for me to stay alive in this campaign, lol. Oh well, either way, he's got Diehard, so hopefully that AoO doesn't do more than 14dmg. If it's 13, then it's -9hp, and I can switch my aura to Vigor to stay alive.[/sblock] [/QUOTE]
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