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Arabesu's Eyes of the Lich Queen - RG
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<blockquote data-quote="Vertexx69" data-source="post: 4041301" data-attributes="member: 48854"><p><span style="color: Sienna"><strong>Hightower Razorshard Barbarian 2 Fighter 2</strong></span> </p><p>[sblock=Stat Block]<strong>Hightower Razorshard</strong></p><p>Level 2 Barbarian (racial sub lvl 1), 2 Fighter</p><p>Goliath</p><p>Humanoid</p><p></p><p>Action Points: 7</p><p></p><p><span style="color: Red">When Raging</span></p><p>Hit Dice: 12+1d12+2d10 +8 (37/<span style="color: Red">45</span>)</p><p></p><p>Speed: 20 ft.</p><p></p><p>Armor Class: 24 or 21/<span style="color: Red">18</span> (+9 full plate +1, +1 dex, tower shield +4, Natural +1)</p><p></p><p>Base Attack & Grapple: +4&+12/<span style="color: Red">+15</span></p><p></p><p>Space/Reach: 5ft/15ft or <span style="color: Red">10/20ft</span></p><p></p><p>Attack: Spiked Chain +9 or <span style="color: Red">+11</span> (+2 undead, +2 caster) (2d6+7 or <span style="color: Red">3d6+12</span>) </p><p>plus (2d6+2 vs undead, 2d6+2 vs casters)</p><p></p><p>Special Qualities: </p><p>Powerful Build: can wield weapon 1 size larger, count as 1 size larger for str based checks; trip grapple etc.</p><p>Mountain Rage: +6 str +4 con +2 will –2 AC, Grow to large size –1 AC &hit +5ft reach </p><p>3 Attacks of Opportunity/round</p><p>enemy casters I threaten (15-20ft) cannot cast defensively (though they don’t know that)</p><p></p><p>Saves: Fort +6/<span style="color: Red">+8</span> Ref +2 Will +1/<span style="color: Red">+3</span></p><p></p><p>Abilities: (base, + racial, + lvl)</p><p>Str 19 +4 (15+4) <span style="color: Red">25 +7</span></p><p>Dex 14 +2 (15-2+1)</p><p>Con 15 +2 (13+2) <span style="color: Red">19 +4</span></p><p>Int 13 +1 (13)</p><p>Wis 11 +0 (11)</p><p>Cha 11 +0 (11)</p><p></p><p>Skills: (31 pts)</p><p>Listen 5</p><p>Spot 5</p><p>Knowledge Nature 4+1</p><p>Knowledge Dungeoneering 1 +1</p><p>Knowledge Architechture 1+1</p><p>Knowledge Planes 1+1</p><p>Knowledge Arcana 1+1</p><p>Spellcraft 2+1</p><p>Survival 3+1</p><p>Search 1+1</p><p>Languages: common, terran, draconic</p><p></p><p>Flaws:</p><p>Shaky –2 to ranged combat</p><p></p><p>Feats:</p><p>EWP Chain</p><p>Combat reflexes</p><p>Combat expertise</p><p>Improved trip: Str Check +12/<span style="color: Red">+15</span> (+2 undead, +2 caster)</p><p>Mageslayer: +1 will save and enemy casters I threaten cannot cast defensively</p><p></p><p>Alignment: Chaotic Neutral</p><p></p><p>Stuff: (4k) +20k boon</p><p>Large +1 Mageslaying Spiked Chain of Undead Bane 18,450</p><p>- Lesser Augmenting Crystal of Return 1000 (draw as free/summon from <30ft as move)</p><p>+1 Spiked Full Plate 2,700</p><p>Armor crystal of refresh 500 (lets me sleep in armor without becoming fatigued)</p><p>Adv. kit (potion belt, backpack, bedroll, oilX10, torchesX10, rationsX20, waterskin, silk rope X100ft, daggerX5) 100</p><p>Tower shield 30</p><p>Potions: CLW X2, Shield X4, Prot Evil X4, Acid X5</p><p></p><p>20gp[/sblock]</p><p></p><p>[sblock=Physical Description]This 7ft tall obsidian monolith is quite a site to behold. Blazing yellow-orange eyes that glow with the fire of his raging heart, bely the cunning that lies beneath the surface. When the mountainous rage takes hold of Hightower, his smoldering golden blood can be seen coarsing just beneath his rocky hide, like rivers of white hot magma, even as he grows to over 10ft.</p><p></p><p> His Battered full plate has been blackened by the years of war that followed his long subterranean enslavement. With it's deep crimson crystal set securely in its center like the wakeful eye of a hungry dragon, and occasional glint of glowing blood peeking through the joints. The armor almost looks as if it has grown out of the monstrous fighter instead of being strapped to the outside.</p><p></p><p> Slung purposefully over his massive shoulder is coiled the unearthly spiked length of "Arcanis Truedeath" that seems to quiver with the anticipation of the many battles to come, even when the goliath that wields it is at rest or still as carved basalt. The links of chain don't seem to scrape loose the sooted black resin that keeps it silent no matter if it is sliding over the ridged plates of steal or sinking satisfyingly into undead flesh. The shadowy orange amber crystal set mid-length will flash momentarily as the weapon vanishes from its perch only to materialize in its owners hands a moment later.[/sblock]</p></blockquote><p></p>
[QUOTE="Vertexx69, post: 4041301, member: 48854"] [COLOR=Sienna][B]Hightower Razorshard Barbarian 2 Fighter 2[/B][/COLOR] [sblock=Stat Block][B]Hightower Razorshard[/B] Level 2 Barbarian (racial sub lvl 1), 2 Fighter Goliath Humanoid Action Points: 7 [COLOR=Red]When Raging[/COLOR] Hit Dice: 12+1d12+2d10 +8 (37/[COLOR=Red]45[/COLOR]) Speed: 20 ft. Armor Class: 24 or 21/[COLOR=Red]18[/COLOR] (+9 full plate +1, +1 dex, tower shield +4, Natural +1) Base Attack & Grapple: +4&+12/[COLOR=Red]+15[/COLOR] Space/Reach: 5ft/15ft or [COLOR=Red]10/20ft[/COLOR] Attack: Spiked Chain +9 or [COLOR=Red]+11[/COLOR] (+2 undead, +2 caster) (2d6+7 or [COLOR=Red]3d6+12[/COLOR]) plus (2d6+2 vs undead, 2d6+2 vs casters) Special Qualities: Powerful Build: can wield weapon 1 size larger, count as 1 size larger for str based checks; trip grapple etc. Mountain Rage: +6 str +4 con +2 will –2 AC, Grow to large size –1 AC &hit +5ft reach 3 Attacks of Opportunity/round enemy casters I threaten (15-20ft) cannot cast defensively (though they don’t know that) Saves: Fort +6/[COLOR=Red]+8[/COLOR] Ref +2 Will +1/[COLOR=Red]+3[/COLOR] Abilities: (base, + racial, + lvl) Str 19 +4 (15+4) [COLOR=Red]25 +7[/COLOR] Dex 14 +2 (15-2+1) Con 15 +2 (13+2) [COLOR=Red]19 +4[/COLOR] Int 13 +1 (13) Wis 11 +0 (11) Cha 11 +0 (11) Skills: (31 pts) Listen 5 Spot 5 Knowledge Nature 4+1 Knowledge Dungeoneering 1 +1 Knowledge Architechture 1+1 Knowledge Planes 1+1 Knowledge Arcana 1+1 Spellcraft 2+1 Survival 3+1 Search 1+1 Languages: common, terran, draconic Flaws: Shaky –2 to ranged combat Feats: EWP Chain Combat reflexes Combat expertise Improved trip: Str Check +12/[COLOR=Red]+15[/COLOR] (+2 undead, +2 caster) Mageslayer: +1 will save and enemy casters I threaten cannot cast defensively Alignment: Chaotic Neutral Stuff: (4k) +20k boon Large +1 Mageslaying Spiked Chain of Undead Bane 18,450 - Lesser Augmenting Crystal of Return 1000 (draw as free/summon from <30ft as move) +1 Spiked Full Plate 2,700 Armor crystal of refresh 500 (lets me sleep in armor without becoming fatigued) Adv. kit (potion belt, backpack, bedroll, oilX10, torchesX10, rationsX20, waterskin, silk rope X100ft, daggerX5) 100 Tower shield 30 Potions: CLW X2, Shield X4, Prot Evil X4, Acid X5 20gp[/sblock] [sblock=Physical Description]This 7ft tall obsidian monolith is quite a site to behold. Blazing yellow-orange eyes that glow with the fire of his raging heart, bely the cunning that lies beneath the surface. When the mountainous rage takes hold of Hightower, his smoldering golden blood can be seen coarsing just beneath his rocky hide, like rivers of white hot magma, even as he grows to over 10ft. His Battered full plate has been blackened by the years of war that followed his long subterranean enslavement. With it's deep crimson crystal set securely in its center like the wakeful eye of a hungry dragon, and occasional glint of glowing blood peeking through the joints. The armor almost looks as if it has grown out of the monstrous fighter instead of being strapped to the outside. Slung purposefully over his massive shoulder is coiled the unearthly spiked length of "Arcanis Truedeath" that seems to quiver with the anticipation of the many battles to come, even when the goliath that wields it is at rest or still as carved basalt. The links of chain don't seem to scrape loose the sooted black resin that keeps it silent no matter if it is sliding over the ridged plates of steal or sinking satisfyingly into undead flesh. The shadowy orange amber crystal set mid-length will flash momentarily as the weapon vanishes from its perch only to materialize in its owners hands a moment later.[/sblock] [/QUOTE]
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