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Arabesu's Eyes of the Lich Queen - RG
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<blockquote data-quote="moritheil" data-source="post: 4046567" data-attributes="member: 30610"><p>[sblock]</p><p>CHARACTER NAME : Rosapila</p><p>RACE (ECL) : Whisper Gnome (+0)</p><p>CLASS (LEVEL) : Beguiler 5</p><p>... NET LEVEL : 5</p><p>ALIGNMENT : N</p><p>SIZE : Small</p><p>SPEED : 40 ft. (30' whisper gnome, 10' dark)</p><p>TYPE : Humanoid (Gnome)</p><p></p><p>Rosapila is a dark-haired gnome who wears a dusty rose cloak over dark red or black garments. She favors innovative solutions to problems, and prefers to leave violence to professionals.</p><p></p><p>Rosa, as she is known, is a Zil Gnome. Her brother was an artificer of no small renown. Long ago he disappeared, but in keeping with the customs of Zilargo, nobody said anything about it. Being bright enough to know how things work in Zilargo, Rosa kept quiet, but resolved that one day she would know why. Searching his workshop, she found one of his last projects - a strange black collar seemingly made from the stuff of shadow. Since then she has secretly trained to manipulate the powers of shadow and darkness. To this day, she wears the collar as a reminder.</p><p></p><p>EXPERIENCE : ?,000</p><p>CASH : 214 gp</p><p></p><p>ABILITY SCORES: 28 Point Buy: 0+2+6+16+4+0</p><p>Str 6 (-2) (8/base -2/rac)</p><p>Dex 12 (+1) (10/base 2/rac) </p><p>Con 16 (+3) (14/base 2/rac)</p><p>Int 19 (+4) (18/base 1/bon)</p><p>Wis 8 (-1) (8/base)</p><p>Cha 10 (+0) (12/base -2/rac)</p><p></p><p>SAVES</p><p>FORT +5 (2/beg 3/con)</p><p>REF +4 (2/beg 2/dex)</p><p>WILL +4 (5/beg -1/wis)</p><p></p><p>Note: resist cold 10.</p><p></p><p>HIT POINTS : 5d6 + 15 = 30</p><p>ARMOR CLASS</p><p>Standard : 17 (10/base 2/dex 4/armor 1/size)</p><p>Touch : 13 (10/base 2/dex 1/size)</p><p>Flat-Foot : 15 (10/base 4/armor 1/size)</p><p></p><p>*+4 AC vs. giants.</p><p></p><p>INITIATIVE : +1 (1/dex)</p><p>BASE ATTACK : +2</p><p>RANGED : +5 (1/dex 1/enh 1/size)</p><p>MELEE : +2 (-2/str 1/enh 1/size)</p><p></p><p>WEAPONS</p><p>See equipment.</p><p></p><p>LANGUAGES</p><p>Common, Gnome, Draconic, Elven, Giant, Orc.</p><p></p><p>RACIAL TRAITS</p><p> * +2 Dexterity, +2 Constitution, -2 Strength, -2 Charisma.</p><p> * Small: As a Small creature, a gnome gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character.</p><p> * Whisper Gnome base land speed is 30 feet, despite their size.</p><p> * Low-Light Vision: A gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.</p><p> * Darkvision 60'.</p><p> * Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons.</p><p> * +1 racial bonus on attack rolls against kobolds and goblinoids.</p><p> * +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.</p><p> * +2 racial bonus on Listen and Spot checks.</p><p> * +4 racial bonuses on Hide and Move Silently checks.</p><p> * Automatic Languages: Common and Gnome. Bonus Languages: Draconic, Dwarven, Elven, Giant, Goblin, and Orc. In addition, a gnome can speak with a burrowing mammal (a badger, fox, rabbit, or the like, see below). This ability is innate to gnomes. See the speak with animals spell description.</p><p> * Spell-Like Abilities: 1/day—silence (centered on the whisper gnome's body). A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day—ghost sound, mage hand, message. Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level.</p><p> * Favored Class: Rogue.</p><p>CLASS FEATURES</p><p>Beguiler - Ignore Light ASF, Trapfinding, +1 DC vs. dex denied, feint in combat</p><p></p><p></p><p>FEATS</p><p>Cha 1 . Shadow Weave Magic (+1 DC, +1 vs. SR for Illu, Enc, Nec. -1 CL for evok/trans unless [dark]. Barred [light].)</p><p>Cha 3 . Darkstalker (creatures with other senses - scent, tremorsense, blindsight, etc. - need Spot/Listen checks (whichever is higher) to notice you.)</p><p>Beg 5 . Silent Spell</p><p>Cha 6 . </p><p>Cha 9 . </p><p>Cha12 . </p><p>Cha15 .</p><p>Cha18 .</p><p>---------------[ Epic Threshold! ]---------------</p><p>Cha21 .</p><p>Cha24 .</p><p></p><p>SKILLS 10*8 = 80</p><p>Bluff +5 (5 ranks 0 cha)</p><p>Concentration +8 (5 ranks 3 con)</p><p>Diplomacy +6 (4 ranks 0 cha 2 bluff)</p><p>Disable Device +14 (8 ranks 4 int 2 circ)</p><p>Disguise +2 (0 ranks 0 cha 2 bluff)</p><p>Hide +18 (1 ranks 1 dex 4 gnome 4 size 8 dark)</p><p>Intimidate +6 (4 ranks 0 cha 2 bluff)</p><p>Know (Arcana) +9 (5 ranks 4 int)</p><p>Know (Local) +5 (1 ranks 4 int)</p><p>Listen +9 (8 ranks -1 wis 2 gnome)</p><p>Move Silently +15 (4 ranks 1 dex 4 gnome 6 dark)</p><p>Search +11 (7 ranks 4 int)</p><p>Sense Motive +3 (4 ranks -1 wis)</p><p>Sleight of Hand +12 (8 ranks 2 dex 2 bluff)</p><p>Spellcraft +11 (5 ranks 4 int 2 ka)</p><p>Spot +9 (8 ranks -1 wis 2 gnome)</p><p>Tumble +2 (1 ranks 1 dex)</p><p>Use Rope +1 (0 ranks 1 dex)</p><p>Use Magic Device +0 (0 ranks 0 cha)</p><p></p><p>Tricks: 2 pts</p><p>Conceal Spellcasting (Sleight of hand disguises spellcasting; no AOOs etc.)</p><p></p><p></p><p>EQUIPMENT 23,983 gp</p><p>Adventurer's Outfit</p><p>Mithral Chain Shirt [1100 gp; AC4 6maxdex 0 ACP 10% ASF]</p><p>Collar of Umbral Metamorphosis [22,000 gp: HiPS, +8 hide, +6 move silently, +10 ft move speed, cold resistance 10, superior low-light, darkvision 60'.]</p><p>2x Dagger [4 gp; 1d4 18-20x2, one carried hidden]</p><p>Incense of Consecration [300 gp; 6 hrs]</p><p>MW Light Crossbow [335 gp; 1d6 19-20x2, 120']</p><p>Bolts, Cold Iron (10) [2 gp]</p><p>Bolts, Regular (30) [3 gp]</p><p>Potion of Lesser Vigor [50 gp; fast healing 1 for 11 rnds]</p><p>Masterwork Thieves' Tools [100 gp; +2 disable device/open lock]</p><p>Acid vial [10 gp]</p><p>Climber's Kit [80 gp]</p><p></p><p>STUFF (subtotal 19 gp, incl above)</p><p></p><p>Backpack [2 gp]</p><p>Grappling Hook [1 gp]</p><p>Rope [2 gp; 100']</p><p>Caltrops x2 [2 gp]</p><p>Oil x10 [1 gp]</p><p>Shovel [2 gp]</p><p>Waterskin [1 gp]</p><p>Symbol [1 gp]</p><p>Tindertwig [1 gp]</p><p>Rations x10 days [5 gp]</p><p></p><p>Bedroll [1 sp]</p><p>Parchment x2 [4 sp]</p><p>Chalk x5 [5 cp]</p><p>Whetstone [2 cp]</p><p>Flask of water [3 cp]</p><p></p><p></p><p>Beguiler Spells: 6 6 4</p><p>Advanced learning 1: Dead End</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="moritheil, post: 4046567, member: 30610"] [sblock] CHARACTER NAME : Rosapila RACE (ECL) : Whisper Gnome (+0) CLASS (LEVEL) : Beguiler 5 ... NET LEVEL : 5 ALIGNMENT : N SIZE : Small SPEED : 40 ft. (30' whisper gnome, 10' dark) TYPE : Humanoid (Gnome) Rosapila is a dark-haired gnome who wears a dusty rose cloak over dark red or black garments. She favors innovative solutions to problems, and prefers to leave violence to professionals. Rosa, as she is known, is a Zil Gnome. Her brother was an artificer of no small renown. Long ago he disappeared, but in keeping with the customs of Zilargo, nobody said anything about it. Being bright enough to know how things work in Zilargo, Rosa kept quiet, but resolved that one day she would know why. Searching his workshop, she found one of his last projects - a strange black collar seemingly made from the stuff of shadow. Since then she has secretly trained to manipulate the powers of shadow and darkness. To this day, she wears the collar as a reminder. EXPERIENCE : ?,000 CASH : 214 gp ABILITY SCORES: 28 Point Buy: 0+2+6+16+4+0 Str 6 (-2) (8/base -2/rac) Dex 12 (+1) (10/base 2/rac) Con 16 (+3) (14/base 2/rac) Int 19 (+4) (18/base 1/bon) Wis 8 (-1) (8/base) Cha 10 (+0) (12/base -2/rac) SAVES FORT +5 (2/beg 3/con) REF +4 (2/beg 2/dex) WILL +4 (5/beg -1/wis) Note: resist cold 10. HIT POINTS : 5d6 + 15 = 30 ARMOR CLASS Standard : 17 (10/base 2/dex 4/armor 1/size) Touch : 13 (10/base 2/dex 1/size) Flat-Foot : 15 (10/base 4/armor 1/size) *+4 AC vs. giants. INITIATIVE : +1 (1/dex) BASE ATTACK : +2 RANGED : +5 (1/dex 1/enh 1/size) MELEE : +2 (-2/str 1/enh 1/size) WEAPONS See equipment. LANGUAGES Common, Gnome, Draconic, Elven, Giant, Orc. RACIAL TRAITS * +2 Dexterity, +2 Constitution, -2 Strength, -2 Charisma. * Small: As a Small creature, a gnome gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character. * Whisper Gnome base land speed is 30 feet, despite their size. * Low-Light Vision: A gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions. * Darkvision 60'. * Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons. * +1 racial bonus on attack rolls against kobolds and goblinoids. * +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too. * +2 racial bonus on Listen and Spot checks. * +4 racial bonuses on Hide and Move Silently checks. * Automatic Languages: Common and Gnome. Bonus Languages: Draconic, Dwarven, Elven, Giant, Goblin, and Orc. In addition, a gnome can speak with a burrowing mammal (a badger, fox, rabbit, or the like, see below). This ability is innate to gnomes. See the speak with animals spell description. * Spell-Like Abilities: 1/day—silence (centered on the whisper gnome's body). A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day—ghost sound, mage hand, message. Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level. * Favored Class: Rogue. CLASS FEATURES Beguiler - Ignore Light ASF, Trapfinding, +1 DC vs. dex denied, feint in combat FEATS Cha 1 . Shadow Weave Magic (+1 DC, +1 vs. SR for Illu, Enc, Nec. -1 CL for evok/trans unless [dark]. Barred [light].) Cha 3 . Darkstalker (creatures with other senses - scent, tremorsense, blindsight, etc. - need Spot/Listen checks (whichever is higher) to notice you.) Beg 5 . Silent Spell Cha 6 . Cha 9 . Cha12 . Cha15 . Cha18 . ---------------[ Epic Threshold! ]--------------- Cha21 . Cha24 . SKILLS 10*8 = 80 Bluff +5 (5 ranks 0 cha) Concentration +8 (5 ranks 3 con) Diplomacy +6 (4 ranks 0 cha 2 bluff) Disable Device +14 (8 ranks 4 int 2 circ) Disguise +2 (0 ranks 0 cha 2 bluff) Hide +18 (1 ranks 1 dex 4 gnome 4 size 8 dark) Intimidate +6 (4 ranks 0 cha 2 bluff) Know (Arcana) +9 (5 ranks 4 int) Know (Local) +5 (1 ranks 4 int) Listen +9 (8 ranks -1 wis 2 gnome) Move Silently +15 (4 ranks 1 dex 4 gnome 6 dark) Search +11 (7 ranks 4 int) Sense Motive +3 (4 ranks -1 wis) Sleight of Hand +12 (8 ranks 2 dex 2 bluff) Spellcraft +11 (5 ranks 4 int 2 ka) Spot +9 (8 ranks -1 wis 2 gnome) Tumble +2 (1 ranks 1 dex) Use Rope +1 (0 ranks 1 dex) Use Magic Device +0 (0 ranks 0 cha) Tricks: 2 pts Conceal Spellcasting (Sleight of hand disguises spellcasting; no AOOs etc.) EQUIPMENT 23,983 gp Adventurer's Outfit Mithral Chain Shirt [1100 gp; AC4 6maxdex 0 ACP 10% ASF] Collar of Umbral Metamorphosis [22,000 gp: HiPS, +8 hide, +6 move silently, +10 ft move speed, cold resistance 10, superior low-light, darkvision 60'.] 2x Dagger [4 gp; 1d4 18-20x2, one carried hidden] Incense of Consecration [300 gp; 6 hrs] MW Light Crossbow [335 gp; 1d6 19-20x2, 120'] Bolts, Cold Iron (10) [2 gp] Bolts, Regular (30) [3 gp] Potion of Lesser Vigor [50 gp; fast healing 1 for 11 rnds] Masterwork Thieves' Tools [100 gp; +2 disable device/open lock] Acid vial [10 gp] Climber's Kit [80 gp] STUFF (subtotal 19 gp, incl above) Backpack [2 gp] Grappling Hook [1 gp] Rope [2 gp; 100'] Caltrops x2 [2 gp] Oil x10 [1 gp] Shovel [2 gp] Waterskin [1 gp] Symbol [1 gp] Tindertwig [1 gp] Rations x10 days [5 gp] Bedroll [1 sp] Parchment x2 [4 sp] Chalk x5 [5 cp] Whetstone [2 cp] Flask of water [3 cp] Beguiler Spells: 6 6 4 Advanced learning 1: Dead End [/sblock] [/QUOTE]
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