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Arabesu's Eyes of the Lich Queen - RG
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<blockquote data-quote="renau1g" data-source="post: 4048682" data-attributes="member: 54810"><p>Fenwick Cobbwinkle - Gnome Sorceror 5</p><p></p><p>[sblock][code][B]Name:[/B] Fenwick Cobbwinkle</p><p>invisiblecastle.com/stats/view/15951/ </p><p>[B]Class:[/B] Sorceror 5 [b]Starting Level[/b]: 5</p><p>[B]Race:[/B] Gnome</p><p>[B]Region of Origin:[/b] Zilargo - Zalanberg</p><p>[B]Size:[/B] Small</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] CG</p><p>[B]Action Points:[/B] 7</p><p>[B]Deity:[/B] None</p><p></p><p>[B]Str:[/B] 10 +0 (XXp.) [B]Level:[/B] 5 [B]XP[/B]: </p><p>[B]Dex:[/B] 16 +3 (XXp.) [B]BAB:[/B] +2 [B]HP:[/B] 26/26 (5d4+10+3)</p><p>[B]Con:[/B] 15 +2 (XXp.) [B]Grapple:[/B] -6 [B]Craft Points:[/B] </p><p>[B]Int:[/B] 12 +1 (XXp.) [B]Speed:[/B] 20' [B]Stat Increases:[/b]1</p><p>[B]Wis:[/B] 13 +1 (XXp.) [B]Init:[/B] +7 [B]Spell Save:[/B]</p><p>[B]Cha:[/B] 21 +5 (18+1+2) [B]ACP:[/B] [B]Spell Fail:[/B] 0%</p><p></p><p>[B] Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +X +3 +X +X +1 +X XX</p><p>[B]Touch:[/B] 14 [B]Flatfooted:[/B] 11</p><p></p><p>[B]Spell Res:[/B] None</p><p>[B]Dmg Red:[/B] None</p><p></p><p>[B] Total Base Mod Misc[/B]</p><p>[B]Fort:[/B]+3 +1 +2 </p><p>[B]Ref:[/B]+4 +1 +3 </p><p>[B]Will:[/B]+5 +4 +1 </p><p>[B]Notes:[/B]</p><p></p><p>[B]Weapon Attack Damage Critical Range[/B]</p><p>Quarterstaff -1 1d6 20 </p><p>[B]Notes:[/B]</p><p></p><p>[B]Languages:[/B] Common, Gnome, Elven</p><p></p><p>[B]Abilities:[/B] </p><p>+2 constitution / -2 strength (already included)</p><p>Small (combat bonuses, +4 to hide already included)</p><p>Low-light vision</p><p>+2 racial bonus on saves vs. illusions</p><p>+1 on DC of opponent's save vs. gnomish illusions</p><p>+1 racial bonus to hit kobolds and goblinoids</p><p>+4 dodge bonus on AC against giants</p><p>+2 bonus on listen checks (already included)</p><p>Speak with burrowing animals once per day</p><p>1/day dancing lights, ghost sound, prestidigitation</p><p></p><p>[B]Feats: [/B] </p><p>1st - Spellcasting Prodigy [charisma] For bonus spells add +2 to Cha</p><p>3rd - Improved Initiative </p><p></p><p></p><p></p><p></p><p>[B]Spells/Day[/B] (Save DC 15 + spell level)</p><p>0 - 6; 1st - 7; 2nd - 5</p><p></p><p>[B]Spellbook/Spells Known:[/B]</p><p> 0 - 6: Detect Magic, Mending, Read Magic, Open/Close, Acid Splash, Disrupt Undead</p><p> 1st - 4: Magic missile, Grease, Mage Armour, Ray Enfeeblement</p><p> 2nd - 2: Scorching Ray, Invisibility</p><p></p><p></p><p></p><p>[B]Skill Points:[/B] 24 [B]Max Ranks:[/B] 8/4</p><p>[B]Skills Total Ranks Mod Misc[/B]</p><p>Bluff 8 3 5 --</p><p>Concentration 7 5 2 --</p><p>Hide 7 0 3 4</p><p>Knowledge(arcana) 3 1 2</p><p>Spellcraft 7 6 1 </p><p>Tumble 4 1 3</p><p>UMD 8 3 5</p><p></p><p>[B]Notes:[/B]</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>Infinite Scrollcase 2800gp 3lb</p><p>Healing Belt 750gp 1lb</p><p>Scroll of Glitterdust 150gp 0lb</p><p>Scroll of Hold Portal 25gp 0lb</p><p>Scroll of Identify 125gp 0lb</p><p>Scroll of Web 150gp 0lb</p><p>Potion of CLW (2) 100gp 1lb</p><p>Quarterstaff 0gp 4lb</p><p></p><p>[B]Total Weight:[/B]10lb [B]Money:[/B] 30gp 0sp 0cp</p><p></p><p>[B] Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 25 50 75 150 375</p><p></p><p>[B]Age:[/B] 31</p><p>[B]Height:[/B] 3' 6" </p><p>[B]Weight:[/B] 44lbs</p><p>[B]Eyes:[/B] Grey</p><p>[B]Hair:[/B] Spiky, Brown</p><p>[B]Skin:[/B] Tan</p><p></p><p>Fenwick is very jumpy, much like a rabbit, which is why he purchased the dimensional stride boots. He has a rule about combat, the further you are from the action the better. He carries his quarterstaff more for show than anything. Fenwick favours dark/natural colours, which he always layers, not matter the temperature. He doesn't believe in using manufactured weapons, instead relying on magic to be his only tool. Fenwick's good at talking his way out of trouble, but isn't comfortable in the spotlight. His best friend is his frog, Hoppy, whom he talks to regularly when trouble isn't about. </p><p></p><p>Hoppy (Toad familiar): Str 1 Dex 12 Con 11 Int 8 Wis 14 Chr 4; Hit points: 13; Initiative +1 (dex); Speed 5 ft.; AC: 18 (+4 size, +1 dex, +3 level); Fort +2, </p><p>Ref +3, Will +6, Hide +21, Listen +5, Spot +5 Alertness feat when in arm's reach; improved evasion; share spells; empathic link; deliver touch spells;</p><p>speak with master; </p><p>[/CODE][/sblock]</p><p></p><p>[sblock][Code] [b] War Wizard's Cloak [/b]</p><p>MIC 147 - 16,000gp</p><p>Constantly protects as endure elements, activates featherfall if you fall more than 5 ft., both are continuous effects, no activation.</p><p>Also, 1/day: Dimension Door, Mage Armour, Protection from Arrows, Sending</p><p>Added a +2 Charisma bonus (MIC 234) - 4,000gp</p><p></p><p>Having a father as a successful adventuring wizard was not always easy on Fenwick. He was constantly out delving into dungeons or slaying mighty dragons, but as</p><p>his age started to catch up to him he started staying arounf the home more. When Fenwick first showed signs of the gift his father was elated and decided he</p><p>would train Fenwick, which proved less than successful. Fenwick never had the patience to pore over dusty old tomes and somehow his arcane power came naturally</p><p>to him, which further frustrated his father, who'd had to study for years to develop even a simple cantrip. A rift developed between them and Fenwick struck out on his own.</p><p>After travelling for a few years with a moderately successful group Fenwick decided to return home to try and patch things up. Once he arrived his father was</p><p>initially cold, but after hearing about how fast Fenwick had developed his father seemed to open up more. After a few months at home Fenwick decided to strike</p><p>out again, but this time in much better spirits. Before he left his father stopped him and said that he wanted Fenwick to have his most prized possession. Beaming as he handed</p><p>over a long black cloak with a high collar and seemed to exude power. "With this cloak you'll be protected on the battlefield and also you'll find people drawn to</p><p>you as you wear it" his father said, beaming as Fenwick tried it on. "It's tied to our family, only one of our blood can activate it, we've passed it down the line </p><p>from when your grandfather created it while leading a contingent of mages in the Last War. You wear it well." And with those words Fenwick departed from home and </p><p>continued on with his grand adventures more confident in his ability to return safely.</p><p>[/CODE][/sblock]</p></blockquote><p></p>
[QUOTE="renau1g, post: 4048682, member: 54810"] Fenwick Cobbwinkle - Gnome Sorceror 5 [sblock][code][B]Name:[/B] Fenwick Cobbwinkle invisiblecastle.com/stats/view/15951/ [B]Class:[/B] Sorceror 5 [b]Starting Level[/b]: 5 [B]Race:[/B] Gnome [B]Region of Origin:[/b] Zilargo - Zalanberg [B]Size:[/B] Small [B]Gender:[/B] Male [B]Alignment:[/B] CG [B]Action Points:[/B] 7 [B]Deity:[/B] None [B]Str:[/B] 10 +0 (XXp.) [B]Level:[/B] 5 [B]XP[/B]: [B]Dex:[/B] 16 +3 (XXp.) [B]BAB:[/B] +2 [B]HP:[/B] 26/26 (5d4+10+3) [B]Con:[/B] 15 +2 (XXp.) [B]Grapple:[/B] -6 [B]Craft Points:[/B] [B]Int:[/B] 12 +1 (XXp.) [B]Speed:[/B] 20' [B]Stat Increases:[/b]1 [B]Wis:[/B] 13 +1 (XXp.) [B]Init:[/B] +7 [B]Spell Save:[/B] [B]Cha:[/B] 21 +5 (18+1+2) [B]ACP:[/B] [B]Spell Fail:[/B] 0% [B] Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +X +3 +X +X +1 +X XX [B]Touch:[/B] 14 [B]Flatfooted:[/B] 11 [B]Spell Res:[/B] None [B]Dmg Red:[/B] None [B] Total Base Mod Misc[/B] [B]Fort:[/B]+3 +1 +2 [B]Ref:[/B]+4 +1 +3 [B]Will:[/B]+5 +4 +1 [B]Notes:[/B] [B]Weapon Attack Damage Critical Range[/B] Quarterstaff -1 1d6 20 [B]Notes:[/B] [B]Languages:[/B] Common, Gnome, Elven [B]Abilities:[/B] +2 constitution / -2 strength (already included) Small (combat bonuses, +4 to hide already included) Low-light vision +2 racial bonus on saves vs. illusions +1 on DC of opponent's save vs. gnomish illusions +1 racial bonus to hit kobolds and goblinoids +4 dodge bonus on AC against giants +2 bonus on listen checks (already included) Speak with burrowing animals once per day 1/day dancing lights, ghost sound, prestidigitation [B]Feats: [/B] 1st - Spellcasting Prodigy [charisma] For bonus spells add +2 to Cha 3rd - Improved Initiative [B]Spells/Day[/B] (Save DC 15 + spell level) 0 - 6; 1st - 7; 2nd - 5 [B]Spellbook/Spells Known:[/B] 0 - 6: Detect Magic, Mending, Read Magic, Open/Close, Acid Splash, Disrupt Undead 1st - 4: Magic missile, Grease, Mage Armour, Ray Enfeeblement 2nd - 2: Scorching Ray, Invisibility [B]Skill Points:[/B] 24 [B]Max Ranks:[/B] 8/4 [B]Skills Total Ranks Mod Misc[/B] Bluff 8 3 5 -- Concentration 7 5 2 -- Hide 7 0 3 4 Knowledge(arcana) 3 1 2 Spellcraft 7 6 1 Tumble 4 1 3 UMD 8 3 5 [B]Notes:[/B] [B]Equipment: Cost Weight[/B] Infinite Scrollcase 2800gp 3lb Healing Belt 750gp 1lb Scroll of Glitterdust 150gp 0lb Scroll of Hold Portal 25gp 0lb Scroll of Identify 125gp 0lb Scroll of Web 150gp 0lb Potion of CLW (2) 100gp 1lb Quarterstaff 0gp 4lb [B]Total Weight:[/B]10lb [B]Money:[/B] 30gp 0sp 0cp [B] Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 25 50 75 150 375 [B]Age:[/B] 31 [B]Height:[/B] 3' 6" [B]Weight:[/B] 44lbs [B]Eyes:[/B] Grey [B]Hair:[/B] Spiky, Brown [B]Skin:[/B] Tan Fenwick is very jumpy, much like a rabbit, which is why he purchased the dimensional stride boots. He has a rule about combat, the further you are from the action the better. He carries his quarterstaff more for show than anything. Fenwick favours dark/natural colours, which he always layers, not matter the temperature. He doesn't believe in using manufactured weapons, instead relying on magic to be his only tool. Fenwick's good at talking his way out of trouble, but isn't comfortable in the spotlight. His best friend is his frog, Hoppy, whom he talks to regularly when trouble isn't about. Hoppy (Toad familiar): Str 1 Dex 12 Con 11 Int 8 Wis 14 Chr 4; Hit points: 13; Initiative +1 (dex); Speed 5 ft.; AC: 18 (+4 size, +1 dex, +3 level); Fort +2, Ref +3, Will +6, Hide +21, Listen +5, Spot +5 Alertness feat when in arm's reach; improved evasion; share spells; empathic link; deliver touch spells; speak with master; [/CODE][/sblock] [sblock][Code] [b] War Wizard's Cloak [/b] MIC 147 - 16,000gp Constantly protects as endure elements, activates featherfall if you fall more than 5 ft., both are continuous effects, no activation. Also, 1/day: Dimension Door, Mage Armour, Protection from Arrows, Sending Added a +2 Charisma bonus (MIC 234) - 4,000gp Having a father as a successful adventuring wizard was not always easy on Fenwick. He was constantly out delving into dungeons or slaying mighty dragons, but as his age started to catch up to him he started staying arounf the home more. When Fenwick first showed signs of the gift his father was elated and decided he would train Fenwick, which proved less than successful. Fenwick never had the patience to pore over dusty old tomes and somehow his arcane power came naturally to him, which further frustrated his father, who'd had to study for years to develop even a simple cantrip. A rift developed between them and Fenwick struck out on his own. After travelling for a few years with a moderately successful group Fenwick decided to return home to try and patch things up. Once he arrived his father was initially cold, but after hearing about how fast Fenwick had developed his father seemed to open up more. After a few months at home Fenwick decided to strike out again, but this time in much better spirits. Before he left his father stopped him and said that he wanted Fenwick to have his most prized possession. Beaming as he handed over a long black cloak with a high collar and seemed to exude power. "With this cloak you'll be protected on the battlefield and also you'll find people drawn to you as you wear it" his father said, beaming as Fenwick tried it on. "It's tied to our family, only one of our blood can activate it, we've passed it down the line from when your grandfather created it while leading a contingent of mages in the Last War. You wear it well." And with those words Fenwick departed from home and continued on with his grand adventures more confident in his ability to return safely. [/CODE][/sblock] [/QUOTE]
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