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Arabesu's Eyes of the Lich Queen - RG
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<blockquote data-quote="Douane" data-source="post: 4051953" data-attributes="member: 157"><p><strong>Saris, Scout 4/Ranger 1</strong></p><p></p><p>[sblock= Saris stats]</p><p>Saris</p><p>male Human Ranger 1 / Scout 4</p><p>Chaotic Good</p><p> </p><p>HP: 35 (8 Base +22 [4 levels Ranger/Scout] +5 Con)</p><p>AC: 18 (10 Base +4 Dex +4 Armor) 21 w/skirmish</p><p>Flat Footed: 18 (4 Armor + 4 Dex [Uncanny Dodge])</p><p>Touch: 14 (4 Dex)</p><p>BAB: +4</p><p> </p><p>STR: 14 (+2)</p><p>DEX: 18 (+4) [+1 4th level]</p><p>CON: 13 (+1)</p><p>INT: 12 (+1)</p><p>WIS: 15 (+2)</p><p>CHA: 9 (-1) [-2 Flaw]</p><p> </p><p>Fortitude: +5 (3 base, +1 CON, +1 Battle Fortitude) +6 [vs spells and spell-like abilities]</p><p>Reflex: +10 (6 base, +4 DEX) +11 [vs spells and spell-like abilities]</p><p>Will: +3 (1 base, +2 WIS) +3 [vs spells and spell-like abilities]</p><p> </p><p>Attacks:</p><p>Weapon, Attack, Damage, Crit, Range</p><p></p><p>("Bow" - Comp. Longbow made from a dead Dryad's dead tree)</p><p>+1 Comp. Longbow (+2) Seeking</p><p>Comp. Longbow +9 to hit, 1d8+3 (slashing/piercing) +1d6 (acid), 20 x3, 110' ranged,</p><p>Comp. Longbow PB +10 to hit, 1d8+4 (slashing/piercing) +1d6 (acid), 20 x3, 30' max,</p><p>Comp. Longbow Skirmish (10 ft.) +10 to hit, 1d8+4 (slashing/piercing) +2d6 (Precision slashing/piercing) +1d6 (acid), 20 x3, 30' max,</p><p>Comp. Longbow Skirmish (20 ft.) +10 to hit, 1d8+4 (slashing/piercing) +4d6 (Precision slashing/piercing) +1d6 (acid), 20 x3, 30' max,</p><p>Comp. Longbow Rapid Shot +7/+7 to hit, 1d8+3 (slashing/piercing) +1d6 (acid) / 1d8+3 (slashing/piercing) +1d6 (acid), 20 x3, 110' ranged,</p><p>Comp. Longbow Rapid Shot PB +8/+8 to hit, 1d8+4 (slashing/piercing) +1d6 (acid) / 1d8+4 (slashing/piercing) +1d6 (acid), 20 x3, 30' max,</p><p></p><p>Longsword +6 to hit, 1d8+2 (slashing), 19-20 x2</p><p>Shortsword +6 to hit, 1d6+2 (piercing), 19-20 x2</p><p>MW Quarterstaff +7 to hit, 1d6+3 (bludgeoning), 20 x3</p><p></p><p>Initiative: +5 (+4 Dex +1 Battle Fortitude)</p><p> </p><p>Feats:</p><p>Nymph's Kiss</p><p>Point-Blank Shot</p><p>Rapid Shot</p><p>Swift Hunter (Flaw)</p><p>Improved Skirmish (Scout 4th)</p><p>Track (Ranger 1st)</p><p></p><p>Flaw:</p><p>Pathetic Charisma (-2)</p><p></p><p>Abilities: </p><p>Wild Empathy +2</p><p>Favored Enemy ... +4</p><p>Favored Enemy ... +2</p><p>Trapfinding</p><p>Fast Movement +10 feet</p><p>Uncanny Dodge</p><p>Battle Fortitude +1</p><p>Trackless Step</p><p>Skirmish (+2d6/+1 AC)</p><p> </p><p>Skills: (44+33+9)</p><p>Balance +11 (5 ranks + 4 Dex +2 Synergy)</p><p>Climb +3 (1 rank + 2 Str)</p><p>Diplomacy +2 (0 ranks -1 Cha +2 Feat +1 circumstance)</p><p>Handle Animal +6 (5 ranks -1 Cha +2 feat)</p><p>Heal +5 (1 rank +2 Wis +2 circumstance)</p><p>Hide +12 (8 ranks +4 Dex) +14 [in forest terrain]</p><p>Jump +9 (5 ranks +2 Str + 2 Synergy)</p><p>Knowledge (Geography) +6 (5 ranks +1 Int)</p><p>Knowledge (Nature) +9 (6 ranks +1 Int +2 Synergy)</p><p>Listen +10 (8 ranks +2 Wis)</p><p>Move Silently +14 (8 ranks +4 Dex +2 circumstance)</p><p>Search +6 (5 ranks +1 Int)</p><p>Speak Languages 1</p><p>Spot +10 (8 ranks +2 Wis)</p><p>Survival +10 (8 ranks +2 Wis) +12 [above ground in natural environments] +12 [to avoid hazards or getting lost] +12 [to find or follow tracks] +14 [to find or follow tracks above ground in natural environments] +14 [to avoid hazards or getting lost above ground in natural environments] </p><p>Tumble +14 (8 ranks +4 Dex +2 Synergy)</p><p></p><p>Skill Tricks:</p><p>Nimble Charge - run or charge across a difficult surface without needing to make a Balance check.</p><p>Up the Hill - move up a steep slope or stairs at your normal speed instead of at half speed.</p><p> </p><p>Languages:</p><p>Common</p><p>Sylvan</p><p>Elven</p><p> </p><p>Personal: </p><p>Livewood Composite Longbow (+2) +1, Seeking, Elvencraft, MW/MW Quarterstaff, Crystal of Acid Assault, Foefinding, Intelligent (CG; Int 10 Wis 12 Cha 12; faerie fire 3/day; Ego 5), Continuous "Arrowmind" CL1, Unguent of Timelessness 21150 3lb</p><p>40 arrows Serpentstongue + Quiver 6lb</p><p>Mithral Chainshirt, muffled 10lb</p><p>Forestwarden Shroud + Earthsilk Jerkey, camouflaged (forest) 4lb</p><p>Longsword 4lb</p><p>Shortsword 2lb</p><p>Vestment of Many Styles, Glamerweave </p><p></p><p>Pouch:</p><p>Sashling 1lb</p><p>Flint and Steel </p><p>Small Steel Mirror 0.5lb</p><p>Whetstone 1lb</p><p>Traveling Papers </p><p></p><p>Backpack Contents:</p><p>Backpack 2lb </p><p>Honeyleather Tarpaulin 1lb</p><p>Medium Honeyleather Tent 5lb</p><p>Explorer's Outfit 8lb</p><p>Healer's Kit 1lb</p><p>Potion: Shield of Faith +2 (2)</p><p></p><p>Treasure:</p><p>95 GP 7 SP 8 CP</p><p></p><p>Current Carrying Load - 48.5 lbs</p><p>Weapons - 15 lbs</p><p>Armor/Protection - 14 lbs</p><p>Pack - 19.5 lbs</p><p> </p><p>Light 58 or less</p><p>Medium 59-116 lbs</p><p>Heavy 117-175 lbs[/sblock]</p><p></p><p>[sblock= Saris background]</p><p>Background:</p><p>Saris was born as the fourth child and second son to farmer couple living on the outskirts of Niern in the Eldeen Reaches. Despite the insistence of the old midwife who delivered him that he carried "the mark" (something she was never willing to explain further), he grew up rather normal, never displaying any oddities except his inclination to go wandering in the forests, sometimes for days. But since his parents knew he'd be safe due to the influence of the nearby Greenheart, they never bothered to try dissuading him from it. In fact, they figured it to be something of a blessing as they had already come to realize that, despite mastering the necessary skills easily, he did not have the temperament to become a farmer - a good thing in their eyes as his older brother would one day inherit the land and becoming a Warden of the Wood was nothing but an honorable choice. Unfortunately, Saris had different ideas. The "tame" Greenheart never held much interest to him and he barely spent any time there, favoring instead to explore deeper and deeper into the forest. There Saris met his fate when he encountered what he (mis-)took for a druid living in quiet solitude. The Dryad Nelindeira did not correct him at first as she had taken a liking to the young and feared her true nature would repel him. But nothing could be hidden forever and when the truth came out Saris - much to her surprise - simply laughed and said that he always had his suspicions. Over the years the introduced him to the true nature of the Twilight Demesne and showed him the delights of the Fey Court and Thelanis. (And all this while his family still believed him to train in Greenheart.) Their happiness was not destined to last forever and on the return from one of his frequent exploration trips Saris found that the unthinkable had happened - Nelindeira had been slain and her tree cut down. Though he initially believed her to have become the victim of one of the aberrations of The Towering Wood a thorough examination revealed that her death had been the work of humanoids as she had been struck down by forged weapons and her tree was felled by an axe. In his mad grief he did something inconceivable - he carved a piece of Nelindeira's tree to serve as his instrument of revenge. Armed with his new weapon Saris vowed to track down those responsible and to destroy them, no matter how far or long this would take him.</p><p></p><p>Personality:</p><p>Always considered to be somewhat shy, Saris has become even more withdrawn after Nelindeira's death. In fact, something about him tends to strikes many as "strange" and "different" these days, perhaps justifying the old woman's warning of "the mark" he was supposed to bear. In the pursuit of his hunt he usually keeps to the wilds where he feels most at home. Though he has been forced to enter civilization a number of times, the experience has left him cold - after the majestic Fey Court human cities are are just pale shadows.</p><p></p><p>Description:</p><p>6'4'' 220 lbs.; green eyes and brown hair, woven into shifter-style braids; tall, muscular and even good-looking to a certain degree, it's something about his whole being - rather than a disagreeable character - that tends to put people off; Nominal age: 32 Physcial age: 21.[/sblock]</p></blockquote><p></p>
[QUOTE="Douane, post: 4051953, member: 157"] [b]Saris, Scout 4/Ranger 1[/b] [sblock= Saris stats] Saris male Human Ranger 1 / Scout 4 Chaotic Good HP: 35 (8 Base +22 [4 levels Ranger/Scout] +5 Con) AC: 18 (10 Base +4 Dex +4 Armor) 21 w/skirmish Flat Footed: 18 (4 Armor + 4 Dex [Uncanny Dodge]) Touch: 14 (4 Dex) BAB: +4 STR: 14 (+2) DEX: 18 (+4) [+1 4th level] CON: 13 (+1) INT: 12 (+1) WIS: 15 (+2) CHA: 9 (-1) [-2 Flaw] Fortitude: +5 (3 base, +1 CON, +1 Battle Fortitude) +6 [vs spells and spell-like abilities] Reflex: +10 (6 base, +4 DEX) +11 [vs spells and spell-like abilities] Will: +3 (1 base, +2 WIS) +3 [vs spells and spell-like abilities] Attacks: Weapon, Attack, Damage, Crit, Range ("Bow" - Comp. Longbow made from a dead Dryad's dead tree) +1 Comp. Longbow (+2) Seeking Comp. Longbow +9 to hit, 1d8+3 (slashing/piercing) +1d6 (acid), 20 x3, 110' ranged, Comp. Longbow PB +10 to hit, 1d8+4 (slashing/piercing) +1d6 (acid), 20 x3, 30' max, Comp. Longbow Skirmish (10 ft.) +10 to hit, 1d8+4 (slashing/piercing) +2d6 (Precision slashing/piercing) +1d6 (acid), 20 x3, 30' max, Comp. Longbow Skirmish (20 ft.) +10 to hit, 1d8+4 (slashing/piercing) +4d6 (Precision slashing/piercing) +1d6 (acid), 20 x3, 30' max, Comp. Longbow Rapid Shot +7/+7 to hit, 1d8+3 (slashing/piercing) +1d6 (acid) / 1d8+3 (slashing/piercing) +1d6 (acid), 20 x3, 110' ranged, Comp. Longbow Rapid Shot PB +8/+8 to hit, 1d8+4 (slashing/piercing) +1d6 (acid) / 1d8+4 (slashing/piercing) +1d6 (acid), 20 x3, 30' max, Longsword +6 to hit, 1d8+2 (slashing), 19-20 x2 Shortsword +6 to hit, 1d6+2 (piercing), 19-20 x2 MW Quarterstaff +7 to hit, 1d6+3 (bludgeoning), 20 x3 Initiative: +5 (+4 Dex +1 Battle Fortitude) Feats: Nymph's Kiss Point-Blank Shot Rapid Shot Swift Hunter (Flaw) Improved Skirmish (Scout 4th) Track (Ranger 1st) Flaw: Pathetic Charisma (-2) Abilities: Wild Empathy +2 Favored Enemy ... +4 Favored Enemy ... +2 Trapfinding Fast Movement +10 feet Uncanny Dodge Battle Fortitude +1 Trackless Step Skirmish (+2d6/+1 AC) Skills: (44+33+9) Balance +11 (5 ranks + 4 Dex +2 Synergy) Climb +3 (1 rank + 2 Str) Diplomacy +2 (0 ranks -1 Cha +2 Feat +1 circumstance) Handle Animal +6 (5 ranks -1 Cha +2 feat) Heal +5 (1 rank +2 Wis +2 circumstance) Hide +12 (8 ranks +4 Dex) +14 [in forest terrain] Jump +9 (5 ranks +2 Str + 2 Synergy) Knowledge (Geography) +6 (5 ranks +1 Int) Knowledge (Nature) +9 (6 ranks +1 Int +2 Synergy) Listen +10 (8 ranks +2 Wis) Move Silently +14 (8 ranks +4 Dex +2 circumstance) Search +6 (5 ranks +1 Int) Speak Languages 1 Spot +10 (8 ranks +2 Wis) Survival +10 (8 ranks +2 Wis) +12 [above ground in natural environments] +12 [to avoid hazards or getting lost] +12 [to find or follow tracks] +14 [to find or follow tracks above ground in natural environments] +14 [to avoid hazards or getting lost above ground in natural environments] Tumble +14 (8 ranks +4 Dex +2 Synergy) Skill Tricks: Nimble Charge - run or charge across a difficult surface without needing to make a Balance check. Up the Hill - move up a steep slope or stairs at your normal speed instead of at half speed. Languages: Common Sylvan Elven Personal: Livewood Composite Longbow (+2) +1, Seeking, Elvencraft, MW/MW Quarterstaff, Crystal of Acid Assault, Foefinding, Intelligent (CG; Int 10 Wis 12 Cha 12; faerie fire 3/day; Ego 5), Continuous "Arrowmind" CL1, Unguent of Timelessness 21150 3lb 40 arrows Serpentstongue + Quiver 6lb Mithral Chainshirt, muffled 10lb Forestwarden Shroud + Earthsilk Jerkey, camouflaged (forest) 4lb Longsword 4lb Shortsword 2lb Vestment of Many Styles, Glamerweave Pouch: Sashling 1lb Flint and Steel Small Steel Mirror 0.5lb Whetstone 1lb Traveling Papers Backpack Contents: Backpack 2lb Honeyleather Tarpaulin 1lb Medium Honeyleather Tent 5lb Explorer's Outfit 8lb Healer's Kit 1lb Potion: Shield of Faith +2 (2) Treasure: 95 GP 7 SP 8 CP Current Carrying Load - 48.5 lbs Weapons - 15 lbs Armor/Protection - 14 lbs Pack - 19.5 lbs Light 58 or less Medium 59-116 lbs Heavy 117-175 lbs[/sblock] [sblock= Saris background] Background: Saris was born as the fourth child and second son to farmer couple living on the outskirts of Niern in the Eldeen Reaches. Despite the insistence of the old midwife who delivered him that he carried "the mark" (something she was never willing to explain further), he grew up rather normal, never displaying any oddities except his inclination to go wandering in the forests, sometimes for days. But since his parents knew he'd be safe due to the influence of the nearby Greenheart, they never bothered to try dissuading him from it. In fact, they figured it to be something of a blessing as they had already come to realize that, despite mastering the necessary skills easily, he did not have the temperament to become a farmer - a good thing in their eyes as his older brother would one day inherit the land and becoming a Warden of the Wood was nothing but an honorable choice. Unfortunately, Saris had different ideas. The "tame" Greenheart never held much interest to him and he barely spent any time there, favoring instead to explore deeper and deeper into the forest. There Saris met his fate when he encountered what he (mis-)took for a druid living in quiet solitude. The Dryad Nelindeira did not correct him at first as she had taken a liking to the young and feared her true nature would repel him. But nothing could be hidden forever and when the truth came out Saris - much to her surprise - simply laughed and said that he always had his suspicions. Over the years the introduced him to the true nature of the Twilight Demesne and showed him the delights of the Fey Court and Thelanis. (And all this while his family still believed him to train in Greenheart.) Their happiness was not destined to last forever and on the return from one of his frequent exploration trips Saris found that the unthinkable had happened - Nelindeira had been slain and her tree cut down. Though he initially believed her to have become the victim of one of the aberrations of The Towering Wood a thorough examination revealed that her death had been the work of humanoids as she had been struck down by forged weapons and her tree was felled by an axe. In his mad grief he did something inconceivable - he carved a piece of Nelindeira's tree to serve as his instrument of revenge. Armed with his new weapon Saris vowed to track down those responsible and to destroy them, no matter how far or long this would take him. Personality: Always considered to be somewhat shy, Saris has become even more withdrawn after Nelindeira's death. In fact, something about him tends to strikes many as "strange" and "different" these days, perhaps justifying the old woman's warning of "the mark" he was supposed to bear. In the pursuit of his hunt he usually keeps to the wilds where he feels most at home. Though he has been forced to enter civilization a number of times, the experience has left him cold - after the majestic Fey Court human cities are are just pale shadows. Description: 6'4'' 220 lbs.; green eyes and brown hair, woven into shifter-style braids; tall, muscular and even good-looking to a certain degree, it's something about his whole being - rather than a disagreeable character - that tends to put people off; Nominal age: 32 Physcial age: 21.[/sblock] [/QUOTE]
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