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Arabesu's Eyes of the Lich Queen, w/ Boons! - OOC
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<blockquote data-quote="Vertexx69" data-source="post: 4043963" data-attributes="member: 48854"><p>The effect would have to increase the size of my gear 1 size as well, otherwise I would tear out of my armor and gear whenever I raged, like a lycanthrope (doesn't make a whole lot of sense).</p><p>So I would become large sized with large sized gear. And still have the powerful build feature, since the chain was already large size it goes up to huge. Since it doesn't specifically say your gear doesn't grow with you, like in the lycanthrope description (PHB p.176), it can be deduced that it does.</p><p></p><p>If none of that sways you to the common sense way of looking at the rules, then I suppose I can drop 1 of his pluses from the weapon to make it "Sizing" and just control it myself.</p><p></p><p>As far as the size bonuses to trip and grapple etc., those also come with penalties to hide and increased armor check penalties for being a size bigger. The 2 extra strength (normal rage is +4) is really only +1 damage because I get a -1 to hit for going up to large size.</p><p></p><p>Not trying to whine about it, but just trying to illustrate how everything is balanced. </p><p></p><p>They weren't thorough when they wrote the book, any gaps in verbage should revert back to the core rules IMHO. </p><p></p><p>For example how only the 2 weapon fighting feat (p.h.b.)mentions anything about critters with more than 2 arms. All subsequent book feats, that apply to two weapon fighting styles, don't say anything about them. But a bit of logic, and the game rolls on. If they had to write every rule out every time, the books would be twice as thick and expensive.</p><p></p><p>And my character doesn't qualify for the "Large and in Charge" feat as hightower isn't large sized (except when raging for a whole 7 rounds a day <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> ) I think it's knockdown+improved trip your thinking of. (deal 10+ dmg you get to make a free trip attempt, if they trip follow up with another attack) - that was fun in 3.0 <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Vertexx69, post: 4043963, member: 48854"] The effect would have to increase the size of my gear 1 size as well, otherwise I would tear out of my armor and gear whenever I raged, like a lycanthrope (doesn't make a whole lot of sense). So I would become large sized with large sized gear. And still have the powerful build feature, since the chain was already large size it goes up to huge. Since it doesn't specifically say your gear doesn't grow with you, like in the lycanthrope description (PHB p.176), it can be deduced that it does. If none of that sways you to the common sense way of looking at the rules, then I suppose I can drop 1 of his pluses from the weapon to make it "Sizing" and just control it myself. As far as the size bonuses to trip and grapple etc., those also come with penalties to hide and increased armor check penalties for being a size bigger. The 2 extra strength (normal rage is +4) is really only +1 damage because I get a -1 to hit for going up to large size. Not trying to whine about it, but just trying to illustrate how everything is balanced. They weren't thorough when they wrote the book, any gaps in verbage should revert back to the core rules IMHO. For example how only the 2 weapon fighting feat (p.h.b.)mentions anything about critters with more than 2 arms. All subsequent book feats, that apply to two weapon fighting styles, don't say anything about them. But a bit of logic, and the game rolls on. If they had to write every rule out every time, the books would be twice as thick and expensive. And my character doesn't qualify for the "Large and in Charge" feat as hightower isn't large sized (except when raging for a whole 7 rounds a day :p ) I think it's knockdown+improved trip your thinking of. (deal 10+ dmg you get to make a free trip attempt, if they trip follow up with another attack) - that was fun in 3.0 :cool: [/QUOTE]
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