Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Arcana Cleric: Arcane Mastery (17th level) picks
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FormerlyHemlock" data-source="post: 6828630" data-attributes="member: 6787650"><p>[Sorry, I meant to post this in the Optimization forum. Mods, could you please move it? Thanks. -Max]</p><p></p><p>I loaned away my copy of SCAG this week, but my memory tells me that Arcana Clerics at 17th level get to pick one spell off the wizard list for each of 6th, 7th, 8th, and 9th level spells. What picks would make it worth it to go Arcana cleric?</p><p></p><p>My initial thoughts:</p><p></p><p>9th: either Wish or True Polymorph, depending on whether you'd rather have an army or spell versatility. Wish is less mandatory for a cleric than a sorcerer or bard, because clerics already get to prepare different spells every day, so I'm kind of leaning towards True Polymorph. True Polymorph gets you an army either by creating creatures and finding ways to bring them to your side (Persuasion/bribes/Geas/etc.), or by just straight-up Polymorphing into a Shadow Dragon and murdering a great whacking lot of peasants who then turn into Shadows under your permanent control. (BBEG-only stuff there, not for heroes.) However, Wish does free up your 6th/7th/8th level picks.</p><p></p><p>6th: Magic Jar so you can take possession of a werebear or weretiger for immunity to normal weapons and more HP. If you took Wish already then this doesn't matter, maybe take Globe of Invulnerability instead.</p><p></p><p>7th: Simulacrum probably. If you took Wish already then this doesn't matter, maybe take Reverse Gravity or Teleport instead.</p><p></p><p>8th: Not sure. Maybe Clone or Demiplane? If you took Wish already then this doesn't matter, can take Maze instead.</p><p></p><p>As you can see, my bias is towards proactive problem-solving in a Combat As War style, not reactive countermeasures. My preferred approach to a problem is to sit safely at home while my simulacrum ( in a werebear's body) leads an assault on the enemy fortress, under cover of darkness and with a battalion of peasant Shadows and several Planar Bound Invisible Stalkers and Earth Elementals for taking out enemy champions. I'll watch the whole thing by Scrying on my simulacrum.</p><p></p><p>Admittedly this does raise the question of "Why be a Arcana cleric at all instead of just a wizard?" I don't have an answer for that, am currently just exploring the idea of Arcana clerics.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6828630, member: 6787650"] [Sorry, I meant to post this in the Optimization forum. Mods, could you please move it? Thanks. -Max] I loaned away my copy of SCAG this week, but my memory tells me that Arcana Clerics at 17th level get to pick one spell off the wizard list for each of 6th, 7th, 8th, and 9th level spells. What picks would make it worth it to go Arcana cleric? My initial thoughts: 9th: either Wish or True Polymorph, depending on whether you'd rather have an army or spell versatility. Wish is less mandatory for a cleric than a sorcerer or bard, because clerics already get to prepare different spells every day, so I'm kind of leaning towards True Polymorph. True Polymorph gets you an army either by creating creatures and finding ways to bring them to your side (Persuasion/bribes/Geas/etc.), or by just straight-up Polymorphing into a Shadow Dragon and murdering a great whacking lot of peasants who then turn into Shadows under your permanent control. (BBEG-only stuff there, not for heroes.) However, Wish does free up your 6th/7th/8th level picks. 6th: Magic Jar so you can take possession of a werebear or weretiger for immunity to normal weapons and more HP. If you took Wish already then this doesn't matter, maybe take Globe of Invulnerability instead. 7th: Simulacrum probably. If you took Wish already then this doesn't matter, maybe take Reverse Gravity or Teleport instead. 8th: Not sure. Maybe Clone or Demiplane? If you took Wish already then this doesn't matter, can take Maze instead. As you can see, my bias is towards proactive problem-solving in a Combat As War style, not reactive countermeasures. My preferred approach to a problem is to sit safely at home while my simulacrum ( in a werebear's body) leads an assault on the enemy fortress, under cover of darkness and with a battalion of peasant Shadows and several Planar Bound Invisible Stalkers and Earth Elementals for taking out enemy champions. I'll watch the whole thing by Scrying on my simulacrum. Admittedly this does raise the question of "Why be a Arcana cleric at all instead of just a wizard?" I don't have an answer for that, am currently just exploring the idea of Arcana clerics. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Arcana Cleric: Arcane Mastery (17th level) picks
Top