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ArcanaHeart
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<blockquote data-quote="The Crimson Binome" data-source="post: 7150055" data-attributes="member: 6775031"><p><strong>3 out of 5 rating for ArcanaHeart</strong></p><p></p><p>On the one hand, this isn't really a site for reviewing video games, and the OP is amazingly brief with the description. On the other hand, I can't actually disagree with any of what's stated. New players will definitely want to start with Heart, since she's basically a shoto-clone.</p><p></p><p>I'm only giving it three stars, because of the wasted potential. This is one of those combo-heavy fighting games with an absurdly high skill cap that big-name professional gamers <em>could have</em> gone wild with, if that market hadn't been over-saturated since the days of Marvel Vs Capcom 2. If they'd aimed at a more casual audience, this could have found a wider niche.</p><p></p><p>I'm especially annoyed because the core <em>concept</em> is awesome. The idea that your basic fighting moves (strikes, combos, throws, etc) could be an independent variable from your special moves (mostly projectiles) provides unmatched opportunity for customization and replayability! It's a pity that the overwhelming complexity is such a gate to enjoyment.</p><p></p><p>Back on topic for the boards, though, I also think it would make for a pretty neat RPG concept. Instead of having the fighter and the wizard as two unique characters, where the fighter can only fight and the wizard can do everything else, I would want to see a game where everyone is a fighting wizard with their own fighting style and their own handful of spells that nobody else can use. If <em>this</em> game isn't going to take advantage of its amazing premise, then <em>some other</em> game definitely should!</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7150055, member: 6775031"] [b]3 out of 5 rating for ArcanaHeart[/b] On the one hand, this isn't really a site for reviewing video games, and the OP is amazingly brief with the description. On the other hand, I can't actually disagree with any of what's stated. New players will definitely want to start with Heart, since she's basically a shoto-clone. I'm only giving it three stars, because of the wasted potential. This is one of those combo-heavy fighting games with an absurdly high skill cap that big-name professional gamers [I]could have[/I] gone wild with, if that market hadn't been over-saturated since the days of Marvel Vs Capcom 2. If they'd aimed at a more casual audience, this could have found a wider niche. I'm especially annoyed because the core [I]concept[/I] is awesome. The idea that your basic fighting moves (strikes, combos, throws, etc) could be an independent variable from your special moves (mostly projectiles) provides unmatched opportunity for customization and replayability! It's a pity that the overwhelming complexity is such a gate to enjoyment. Back on topic for the boards, though, I also think it would make for a pretty neat RPG concept. Instead of having the fighter and the wizard as two unique characters, where the fighter can only fight and the wizard can do everything else, I would want to see a game where everyone is a fighting wizard with their own fighting style and their own handful of spells that nobody else can use. If [I]this[/I] game isn't going to take advantage of its amazing premise, then [I]some other[/I] game definitely should! [/QUOTE]
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