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<blockquote data-quote="Flame_Excess" data-source="post: 2705600" data-attributes="member: 27079"><p>For instance, at first level, you can indeed shift someone to another plane equal to your wisdom modifier of rounds.</p><p></p><p>I strongly think that this is not broken. </p><p>If you do so, it will only give you time to escape or to set yourself and your party ready since the target comes back exactly where it was and unharmed.</p><p></p><p>Of course, you can do that up to possible 4 times (18 wisdom), 4 times.</p><p>However, remember that this is all you have to defend yourself and to deal damage.</p><p></p><p>If you are unlucky and you have a score of 15 (+2), then, your power's effect will last two rounds and you can use it up to twice.</p><p></p><p>I'm pretty sure you won't be quick enough to cast the shift versus a strong creature, anyway. And although the reflex DC is high, it's not good enough for most of creatures of CR 15. (Under that CR, you usually have enough time or hit points to escape) </p><p></p><p>However, if you still think this is too strong, what similar power would you suggest ?</p><p></p><p>Thanks for your interest! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Flame_Excess, post: 2705600, member: 27079"] For instance, at first level, you can indeed shift someone to another plane equal to your wisdom modifier of rounds. I strongly think that this is not broken. If you do so, it will only give you time to escape or to set yourself and your party ready since the target comes back exactly where it was and unharmed. Of course, you can do that up to possible 4 times (18 wisdom), 4 times. However, remember that this is all you have to defend yourself and to deal damage. If you are unlucky and you have a score of 15 (+2), then, your power's effect will last two rounds and you can use it up to twice. I'm pretty sure you won't be quick enough to cast the shift versus a strong creature, anyway. And although the reflex DC is high, it's not good enough for most of creatures of CR 15. (Under that CR, you usually have enough time or hit points to escape) However, if you still think this is too strong, what similar power would you suggest ? Thanks for your interest! :) [/QUOTE]
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