Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Arcane Shot (XGE)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charlaquin" data-source="post: 7285439" data-attributes="member: 6779196"><p>With the expected 6-8 encounters and 2-3 short rests per adventuring day, features like this that you can use twice and recover on a short rest are intended to be usable about once per encounter. This is further emphasized in the case of Arcane Shot by the fact that rather than getting more uses between short rests, they get a feature that allows them to recover one use of it per encounter if they run out.</p><p></p><p>For groups that don’t take a lot of short rests, it would be in the spirit of the rule to allow features like this and the warlock’s spell slots to be used once per encounter instead of twice and recovering both uses on a short rest. In fact, it’s probable that the reason they don’t just work this way by default is that encounter powers were one of those unpopular “game-y” features of 4e, so instead of giving them to us straight, they gave us short rest recovery powers, and since 5 minutes short rests were also deemed “unrealistic”, they had to give us two uses between a smaller number of longer short rests per day, to preserve the functionality of encounter powers while disguising their design.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7285439, member: 6779196"] With the expected 6-8 encounters and 2-3 short rests per adventuring day, features like this that you can use twice and recover on a short rest are intended to be usable about once per encounter. This is further emphasized in the case of Arcane Shot by the fact that rather than getting more uses between short rests, they get a feature that allows them to recover one use of it per encounter if they run out. For groups that don’t take a lot of short rests, it would be in the spirit of the rule to allow features like this and the warlock’s spell slots to be used once per encounter instead of twice and recovering both uses on a short rest. In fact, it’s probable that the reason they don’t just work this way by default is that encounter powers were one of those unpopular “game-y” features of 4e, so instead of giving them to us straight, they gave us short rest recovery powers, and since 5 minutes short rests were also deemed “unrealistic”, they had to give us two uses between a smaller number of longer short rests per day, to preserve the functionality of encounter powers while disguising their design. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Arcane Shot (XGE)
Top