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General Tabletop Discussion
Character Builds & Optimization
Arcane Trickster/Bladesinger - When to dip?
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<blockquote data-quote="RogueJK" data-source="post: 7541312" data-attributes="member: 170"><p>Thanks for the comments. </p><p></p><p>Like you said, ASIs aren't as crucial to this character, since I rolled well on stats. So I think I can afford to delay the first one by a few levels.</p><p></p><p>Regarding TWF and Extra Attack, I'm taking Find Familiar with an Owl familiar, whose Help action will grant me Advantage in a lot of situations. So that will help ensure my lone BB attack hits, without eating up my bonus action like TWF would. And leaving my bonus action free will allow me to consistently Disengage, to help force the extra BB damage from enemy movement and help ensure my survivability in melee combat.</p><p></p><p>Elven Accuracy is nice, but it loses a bit of its luster since I don't have an odd DEX or INT score to round out. I'm most likely going to go straight +2s to DEX and INT with my ASIs, to get both up to 20 ASAP. (I had originally planned on going High Elf or DMG Variant Eladrin for 19 DEX and 16 INT, and taking Elven Accuracy with my first ASI since it'd make more sense in that case, but the party needs a Face and the Half-Elf's extra +2 CHA and skill proficiencies pushed me over the edge. Basically trading a bit of extra combat efficiency for extra social utility and a more well-rounded team.)</p><p></p><p>I think I've settled on starting Rogue2/Wiz1, since Cunning Action comes at Rogue2, and Disengage will be one of my go-to combat tricks, especially with the added movement from Bladesong. My next level will then be Rogue2/Wiz2 for Bladesong.</p><p></p><p>I believe I'm going to aim for Rogue4/Wiz5 by level 9, which has 2d6 Sneak Attack, two ASIs, and 3rd level spells, and then straight Rogue from there for the remainder of the campaign. The question is which route to take getting there, with Rogue2/Wiz5 first for 2nd/3rd level spells earlier on, or Rogue4/Wiz2 first for extra Sneak Attack and more lower-level spells early on. Basically for levels 4 to 9, do I want to be a Bladesinger with a bit more thievery, or an Arcane Trickster with a bit more magic?</p><p></p><p>(If I head towards Wiz5 first, at least Shadow Blade will help offset the lost Sneak Attack dice during those levels.)</p><p></p><p>I'd like a mix of battlefield control spells, out of combat utility spells, and self-preservation spells. Between the two classes, the spells I'm shooting for include:</p><p>0: Booming Blade, Minor Illusion, Prestidigitation, Mage Hand, Message, Toll the Dead, Mending</p><p>1: Find Familiar, Detect Magic, Absorb Elements, Feather Fall, Shield, Fog Cloud, Grease, Silent Image, Tasha'a Hideous Laughter, Comprehend Languages, Alarm</p><p>2: Shadow Blade, Mirror Image, Misty Step, Invisibility, Web, Suggestion</p><p>3: Fly, Blink, Leomund's Tiny Hut</p><p></p><p>I've got Concentration covered with some battlefield control spells like Fog Cloud and Web, as well as Shadow Blade and Fly.</p></blockquote><p></p>
[QUOTE="RogueJK, post: 7541312, member: 170"] Thanks for the comments. Like you said, ASIs aren't as crucial to this character, since I rolled well on stats. So I think I can afford to delay the first one by a few levels. Regarding TWF and Extra Attack, I'm taking Find Familiar with an Owl familiar, whose Help action will grant me Advantage in a lot of situations. So that will help ensure my lone BB attack hits, without eating up my bonus action like TWF would. And leaving my bonus action free will allow me to consistently Disengage, to help force the extra BB damage from enemy movement and help ensure my survivability in melee combat. Elven Accuracy is nice, but it loses a bit of its luster since I don't have an odd DEX or INT score to round out. I'm most likely going to go straight +2s to DEX and INT with my ASIs, to get both up to 20 ASAP. (I had originally planned on going High Elf or DMG Variant Eladrin for 19 DEX and 16 INT, and taking Elven Accuracy with my first ASI since it'd make more sense in that case, but the party needs a Face and the Half-Elf's extra +2 CHA and skill proficiencies pushed me over the edge. Basically trading a bit of extra combat efficiency for extra social utility and a more well-rounded team.) I think I've settled on starting Rogue2/Wiz1, since Cunning Action comes at Rogue2, and Disengage will be one of my go-to combat tricks, especially with the added movement from Bladesong. My next level will then be Rogue2/Wiz2 for Bladesong. I believe I'm going to aim for Rogue4/Wiz5 by level 9, which has 2d6 Sneak Attack, two ASIs, and 3rd level spells, and then straight Rogue from there for the remainder of the campaign. The question is which route to take getting there, with Rogue2/Wiz5 first for 2nd/3rd level spells earlier on, or Rogue4/Wiz2 first for extra Sneak Attack and more lower-level spells early on. Basically for levels 4 to 9, do I want to be a Bladesinger with a bit more thievery, or an Arcane Trickster with a bit more magic? (If I head towards Wiz5 first, at least Shadow Blade will help offset the lost Sneak Attack dice during those levels.) I'd like a mix of battlefield control spells, out of combat utility spells, and self-preservation spells. Between the two classes, the spells I'm shooting for include: 0: Booming Blade, Minor Illusion, Prestidigitation, Mage Hand, Message, Toll the Dead, Mending 1: Find Familiar, Detect Magic, Absorb Elements, Feather Fall, Shield, Fog Cloud, Grease, Silent Image, Tasha'a Hideous Laughter, Comprehend Languages, Alarm 2: Shadow Blade, Mirror Image, Misty Step, Invisibility, Web, Suggestion 3: Fly, Blink, Leomund's Tiny Hut I've got Concentration covered with some battlefield control spells like Fog Cloud and Web, as well as Shadow Blade and Fly. [/QUOTE]
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