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Arcane Trickster/Bladesinger - When to dip?
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<blockquote data-quote="Irregular_Gnoll" data-source="post: 7589990" data-attributes="member: 6992717"><p><strong>EDIT: As others have pointed out, I misunderstood the spell level progression of multiclass spellcasters. I don't want to delete this post as it may serve to clear up other's confusion as well. Basically when you level up in a multiclass spellcasting class, you cannot learn a spell outside your individual class' spell progression. Despite the extra spell slots and the wording of some of the classes, you cant skip ahead with multiclass spell slots, which was my misunderstanding.</strong></p><p><strong></strong></p><p>I'm currently playing this build and want to weigh in on my level progression. The progression takes into consideration the multiclass spell-level progression table (AT counts as 1/3 caster, while BS is full caster). I am trying to maximize the free spells, or swapped spell, you get at each level. Reducing the need to scrounge for spell scrolls later and picking up crucial spells ASAP.</p><p></p><p>1-5</p><p>R1, W1, R2, R3, W2</p><p></p><p>This is basically the same progression as RogueJP and Esker mentioned above. When you hit Wizard 2, you want to be able to pick up 2nd level spells. Getting up to R3 for Arcane Trickster is required before you hit W2. During this time, the build plays as party scout, utility, and ranged attacker. You CAN melee, but there's little upside over ranged.</p><p></p><p>6-10</p><p>R4, W3, W4, R5, W5</p><p></p><p>You can either pick up Shadowblade at 6 and keep it as one of your AT spell slots from here on out, or you can snag it at level 5 as W2. Since we get a buff to cantrips at level 5, I postponed Shadowblade to level 6 so I could use it as an AT spell slot. Not a huge deal, but technically AT's still have to use material components and cannot benefit from the Wizard's spell focus. Consider what material component you will have to be using. R4 is ASI #1 pumping Dex. W4 is ASI #2 picking up War Caster for advantage on concentration checks. Swap these two around if you are in a smaller group or are finding yourself failing a lot of concentration checks. You want to pick up Blink ASAP, as Mirror Image and Blink are the two best lower level non-concentration defensive spells available to you. Pick up counterspell, dispel magic, see invisibility, and hypnotic pattern during these levels.</p><p></p><p>11-15</p><p>W6, R6, R7, R8, R9</p><p></p><p>Basically just bee-lining for Magical Ambush, getting it at level 15. It's okay, if you wanted to be some super wizard, you would have gone full caster, instead of this gishy thing. AT/BS excels at disrupting opponents, not necessarily disabling (although still possible, just costly). Save your spell slots for the defensive spells like Mirror Image, Blink, Counterspell, Dispel Magic, See Invisibility, Shield, Absorb Elements (reconsider due to Uncanny dodge and/or Evasion - maybe it's better to save the spell slot). Picking up a few AT spells in this bracket, I like Dimension Door (AT8 any school), Charm Monster, and Geas. These are spells worth keeping for the rest of your career. The 1 ASI in this bracket can be used to pickup Resilient (WIS) to help us keep control of our agency when we need it most.</p><p></p><p>16-20</p><p>W7, W8,W9, W10, R10</p><p></p><p>Grabbing some nice spells such as Steel Wind Strike, Teleportation Circle, Wall of Force, Globe of Invulnerability, Disintegrate, Mass Suggestion, True Seeing, Plane Shift, Symbol, and Project Image. Notice I didn't put many damage spells in there. That's because we aren't very good as an offensive caster. We excel at disrupting and disabling. With Magical Ambush now, we can drop Hypnotic Pattern or Slow from stealth, or polymorph their shaman, or charming their monsters. The last 2 ASIs in this bracket both go towards boosting Dex or Int. If you happen to have a DM who will allow you to roll for your stats, this build could benefit from an 18 DEX and 16 INT out the gate.</p></blockquote><p></p>
[QUOTE="Irregular_Gnoll, post: 7589990, member: 6992717"] [B]EDIT: As others have pointed out, I misunderstood the spell level progression of multiclass spellcasters. I don't want to delete this post as it may serve to clear up other's confusion as well. Basically when you level up in a multiclass spellcasting class, you cannot learn a spell outside your individual class' spell progression. Despite the extra spell slots and the wording of some of the classes, you cant skip ahead with multiclass spell slots, which was my misunderstanding. [/B] I'm currently playing this build and want to weigh in on my level progression. The progression takes into consideration the multiclass spell-level progression table (AT counts as 1/3 caster, while BS is full caster). I am trying to maximize the free spells, or swapped spell, you get at each level. Reducing the need to scrounge for spell scrolls later and picking up crucial spells ASAP. 1-5 R1, W1, R2, R3, W2 This is basically the same progression as RogueJP and Esker mentioned above. When you hit Wizard 2, you want to be able to pick up 2nd level spells. Getting up to R3 for Arcane Trickster is required before you hit W2. During this time, the build plays as party scout, utility, and ranged attacker. You CAN melee, but there's little upside over ranged. 6-10 R4, W3, W4, R5, W5 You can either pick up Shadowblade at 6 and keep it as one of your AT spell slots from here on out, or you can snag it at level 5 as W2. Since we get a buff to cantrips at level 5, I postponed Shadowblade to level 6 so I could use it as an AT spell slot. Not a huge deal, but technically AT's still have to use material components and cannot benefit from the Wizard's spell focus. Consider what material component you will have to be using. R4 is ASI #1 pumping Dex. W4 is ASI #2 picking up War Caster for advantage on concentration checks. Swap these two around if you are in a smaller group or are finding yourself failing a lot of concentration checks. You want to pick up Blink ASAP, as Mirror Image and Blink are the two best lower level non-concentration defensive spells available to you. Pick up counterspell, dispel magic, see invisibility, and hypnotic pattern during these levels. 11-15 W6, R6, R7, R8, R9 Basically just bee-lining for Magical Ambush, getting it at level 15. It's okay, if you wanted to be some super wizard, you would have gone full caster, instead of this gishy thing. AT/BS excels at disrupting opponents, not necessarily disabling (although still possible, just costly). Save your spell slots for the defensive spells like Mirror Image, Blink, Counterspell, Dispel Magic, See Invisibility, Shield, Absorb Elements (reconsider due to Uncanny dodge and/or Evasion - maybe it's better to save the spell slot). Picking up a few AT spells in this bracket, I like Dimension Door (AT8 any school), Charm Monster, and Geas. These are spells worth keeping for the rest of your career. The 1 ASI in this bracket can be used to pickup Resilient (WIS) to help us keep control of our agency when we need it most. 16-20 W7, W8,W9, W10, R10 Grabbing some nice spells such as Steel Wind Strike, Teleportation Circle, Wall of Force, Globe of Invulnerability, Disintegrate, Mass Suggestion, True Seeing, Plane Shift, Symbol, and Project Image. Notice I didn't put many damage spells in there. That's because we aren't very good as an offensive caster. We excel at disrupting and disabling. With Magical Ambush now, we can drop Hypnotic Pattern or Slow from stealth, or polymorph their shaman, or charming their monsters. The last 2 ASIs in this bracket both go towards boosting Dex or Int. If you happen to have a DM who will allow you to roll for your stats, this build could benefit from an 18 DEX and 16 INT out the gate. [/QUOTE]
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