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Story Hour
Arcanis: Gonnes, Sons, and Treasure Runs (COMPLETED)
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<blockquote data-quote="talien" data-source="post: 1861745" data-attributes="member: 3285"><p><strong>Temptations of the Flesh - Introduction</strong></p><p></p><p>This next story hour is a home game from the two-part tournament module, "Temptations of the Flesh," written by Henry Lopez and set in the Arcanis setting (thanks Henry!). You can read more about Arcanis at <a href="http://www.onaraonline.org" target="_blank">http://www.onaraonline.org</a>. Our cast of characters includes:</p><p></p><p>· Quintus Aurelius Ignatius (human Clr2), played by Mike Tresca (that's me): <a href="http://michael.tresca.net" target="_blank">http://michael.tresca.net</a> </p><p>· Kham Val'Abebi (val Rog2), played by Jeremy Ortiz: <a href="http://www.dreamsculptor.com/index1.html" target="_blank">http://www.dreamsculptor.com/index1.html</a> </p><p>· Ilmare Galen (elf Brd2), played by Amber Tresca (my wife)</p><p>· Sebastian Arnyal (dark-kin Sor1), played by George Webster.</p><p>· Beldin (dwarf Ftr1), played by Joe Lalumia.</p><p></p><p>Our DM is Robert Taylor, a gaming legend in his own time: <a href="http://www.storyboardz.net" target="_blank">http://www.storyboardz.net</a>. </p><p></p><p>At second level, there was a real concern that we were all a lot more powerful than we should be. We learned from the use of blackpowder as an explosive in the last game that burning oil is a really cool thing. Unfortunately, my old school Second Edition roots did not recognize that alchemist's fire is the better choice. The use of burning oil nevertheless helped us in a pinch.</p><p></p><p>The new characters integrate smoothly, although we unfortunately did not have Vlad in this adventure—his disappearance is explained below. Beldin and Sebastian made suitable substitutes, but the adventure was still very tough. Oddly enough, it wasn't as deadly as the previous adventure. </p><p></p><p>In fact, the person who gets really screwed is Kham. He gets petrified, cursed, and almost eaten by a monster. We had to use every trick in the book to save him and ourselves. </p><p></p><p>If we learned anything in this adventure, it's that our characters suck at dungeon crawls. They're not too good at political maneuvering either (Quintus tends to be something of a loud-mouthed jerk, but he's learning). We're really at our best in street brawls.</p></blockquote><p></p>
[QUOTE="talien, post: 1861745, member: 3285"] [b]Temptations of the Flesh - Introduction[/b] This next story hour is a home game from the two-part tournament module, "Temptations of the Flesh," written by Henry Lopez and set in the Arcanis setting (thanks Henry!). You can read more about Arcanis at [url]http://www.onaraonline.org[/url]. Our cast of characters includes: · Quintus Aurelius Ignatius (human Clr2), played by Mike Tresca (that's me): [url]http://michael.tresca.net[/url] · Kham Val'Abebi (val Rog2), played by Jeremy Ortiz: [url]http://www.dreamsculptor.com/index1.html[/url] · Ilmare Galen (elf Brd2), played by Amber Tresca (my wife) · Sebastian Arnyal (dark-kin Sor1), played by George Webster. · Beldin (dwarf Ftr1), played by Joe Lalumia. Our DM is Robert Taylor, a gaming legend in his own time: [url]http://www.storyboardz.net[/url]. At second level, there was a real concern that we were all a lot more powerful than we should be. We learned from the use of blackpowder as an explosive in the last game that burning oil is a really cool thing. Unfortunately, my old school Second Edition roots did not recognize that alchemist's fire is the better choice. The use of burning oil nevertheless helped us in a pinch. The new characters integrate smoothly, although we unfortunately did not have Vlad in this adventure—his disappearance is explained below. Beldin and Sebastian made suitable substitutes, but the adventure was still very tough. Oddly enough, it wasn't as deadly as the previous adventure. In fact, the person who gets really screwed is Kham. He gets petrified, cursed, and almost eaten by a monster. We had to use every trick in the book to save him and ourselves. If we learned anything in this adventure, it's that our characters suck at dungeon crawls. They're not too good at political maneuvering either (Quintus tends to be something of a loud-mouthed jerk, but he's learning). We're really at our best in street brawls. [/QUOTE]
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Arcanis: Gonnes, Sons, and Treasure Runs (COMPLETED)
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