Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
Arcanis: Gonnes, Sons, and Treasure Runs (COMPLETED)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="talien" data-source="post: 2574372" data-attributes="member: 3285"><p><strong>Cast Upon Tides of Weal and Woe - Part 9a: A Vengeful Storm</strong></p><p></p><p>Vlad and Ulthard Rolter, the val’Ossan guard sergeant, sat hunched in sight of a large warehouse. </p><p></p><p>They could hear the incessant noise of The Broken Mug tavern a scant 100 yards from their vantage point. It sounded like another customer had offended the owner and partaken of her particular brand of watery justice. Except for the ongoing war between rats and cats, their section of The Docks was quiet. A cold mist had rolled in off the harbor along with the familiar reek of fish and salt water. </p><p></p><p>“This is it,” said Ulthard. Seven val’Ossan guards armed with halberds crouched behind them. “Our intelligence indicates that they’re keeping them here.”</p><p></p><p>The warehouse was a large building standing alone on the border between The Docks and Scurvytown. The windows on the southern wall glowed with the barest hint of light. A lone sentry was perched on a stool next to a small door in front of the warehouse, a crossbow cradled in his arms.</p><p></p><p>“Okay, so here’s the plan,” said Vlad. He looked around. “Wait. Where’s Kham?”</p><p></p><p>A figure in an overcoat darted from crate to crate, zigzagging its way in the mist and darkness towards the sentry. The guard straightened up and lifted his crossbow, peering into the darkness.</p><p></p><p>“He’s been spotted,” said Ilmarė. </p><p></p><p>“He’ll give us away!” said Vlad.</p><p></p><p>“Not if I can help it,” said Ilmarė. She pointed at the guard and whispered, “Îdh.”</p><p></p><p>The guard collapsed into unconsciousness. </p><p></p><p>Vlad pointed at Ulthard. “Grab that guard and tie him up,” he whispered.</p><p></p><p>Kham padded past the snoring guard and pulled a dagger from the many pockets in his coat. He tapped it on the ground once and a small rod extended from its base. It contained a series of lock picks. Kham extended two of them and inserted the hilt of the dagger into the door’s lock. He twisted the hilt once, twice and was rewarded with a click.</p><p></p><p>“Just like the old days,” said Kham with a grin. The dagger disappeared into the folds of his coat as he slowly creaked the door open. The he disappeared inside.</p><p></p><p>“He’s going to get us all killed,” said Ilmarė.</p><p></p><p>Something small and black crawled out of the folds of Sebastian’s cloak. A bat flittered off towards the warehouse and through one of the 20-foot high windows.</p><p></p><p>“What was that?” asked Bijoux.</p><p></p><p>“My familiar, Dracuul,” said Sebastian matter-of-factly.</p><p></p><p>A few seconds later the bat returned. Dracuul landed on Sebastian’s shoulder.</p><p></p><p>Bijoux leaned forward as Dracuul squeaked at her. “He says there are several people and boxes in there.”</p><p></p><p>“You got all that from a few squeaks?” asked Ilmarė.</p><p></p><p>“I would ask him more,” said Bijoux. Her voice lowered to a whisper. “But he’s not very smart.”</p><p></p><p>Dracuul disappeared again into the folds of Sebastian’s cloak. “I say we set the warehouse on fire,” he said. “Then they can come to us. Going through the front door is suicide.”</p><p></p><p>“Set it on fire with what?” asked Vlad.</p><p></p><p>“The men can get you torches, and maybe some oil. But we don’t have much,” said Ulthard.</p><p></p><p>“You can’t set the walls on fire,” said Beldin. “They’re made of mortared stone and brick.”</p><p></p><p>“The roof will burn,” said Bijoux. “I’ll go.”</p><p></p><p>Everyone looked to Vlad. </p><p></p><p>“Let’s do it,” he said.</p></blockquote><p></p>
[QUOTE="talien, post: 2574372, member: 3285"] [b]Cast Upon Tides of Weal and Woe - Part 9a: A Vengeful Storm[/b] Vlad and Ulthard Rolter, the val’Ossan guard sergeant, sat hunched in sight of a large warehouse. They could hear the incessant noise of The Broken Mug tavern a scant 100 yards from their vantage point. It sounded like another customer had offended the owner and partaken of her particular brand of watery justice. Except for the ongoing war between rats and cats, their section of The Docks was quiet. A cold mist had rolled in off the harbor along with the familiar reek of fish and salt water. “This is it,” said Ulthard. Seven val’Ossan guards armed with halberds crouched behind them. “Our intelligence indicates that they’re keeping them here.” The warehouse was a large building standing alone on the border between The Docks and Scurvytown. The windows on the southern wall glowed with the barest hint of light. A lone sentry was perched on a stool next to a small door in front of the warehouse, a crossbow cradled in his arms. “Okay, so here’s the plan,” said Vlad. He looked around. “Wait. Where’s Kham?” A figure in an overcoat darted from crate to crate, zigzagging its way in the mist and darkness towards the sentry. The guard straightened up and lifted his crossbow, peering into the darkness. “He’s been spotted,” said Ilmarė. “He’ll give us away!” said Vlad. “Not if I can help it,” said Ilmarė. She pointed at the guard and whispered, “Îdh.” The guard collapsed into unconsciousness. Vlad pointed at Ulthard. “Grab that guard and tie him up,” he whispered. Kham padded past the snoring guard and pulled a dagger from the many pockets in his coat. He tapped it on the ground once and a small rod extended from its base. It contained a series of lock picks. Kham extended two of them and inserted the hilt of the dagger into the door’s lock. He twisted the hilt once, twice and was rewarded with a click. “Just like the old days,” said Kham with a grin. The dagger disappeared into the folds of his coat as he slowly creaked the door open. The he disappeared inside. “He’s going to get us all killed,” said Ilmarė. Something small and black crawled out of the folds of Sebastian’s cloak. A bat flittered off towards the warehouse and through one of the 20-foot high windows. “What was that?” asked Bijoux. “My familiar, Dracuul,” said Sebastian matter-of-factly. A few seconds later the bat returned. Dracuul landed on Sebastian’s shoulder. Bijoux leaned forward as Dracuul squeaked at her. “He says there are several people and boxes in there.” “You got all that from a few squeaks?” asked Ilmarė. “I would ask him more,” said Bijoux. Her voice lowered to a whisper. “But he’s not very smart.” Dracuul disappeared again into the folds of Sebastian’s cloak. “I say we set the warehouse on fire,” he said. “Then they can come to us. Going through the front door is suicide.” “Set it on fire with what?” asked Vlad. “The men can get you torches, and maybe some oil. But we don’t have much,” said Ulthard. “You can’t set the walls on fire,” said Beldin. “They’re made of mortared stone and brick.” “The roof will burn,” said Bijoux. “I’ll go.” Everyone looked to Vlad. “Let’s do it,” he said. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Arcanis: Gonnes, Sons, and Treasure Runs (COMPLETED)
Top