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Arcanis: Gonnes, Sons, and Treasure Runs (COMPLETED)
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<blockquote data-quote="talien" data-source="post: 3208996" data-attributes="member: 3285"><p><strong>Chapter 16: Deus Ex Machina - Introduction</strong></p><p></p><p>This adventure, "Deus Ex Machina," is a free download from Green Ronin’s Focus on Freeport page, written by Jeff Quick and set in the Freeport setting. You can download it at: <a href="http://www.greenronin.com/freeportfocus.shtml" target="_blank">http://www.greenronin.com/freeportfocus.shtml</a>. You can read more about Arcanis at <a href="http://www.onaraonline.org" target="_blank">http://www.onaraonline.org</a>. Please note: This adventure contains spoilers!</p><p></p><p>Our cast of characters includes:</p><p></p><p>· Beldin Soulforge (dwarf fighter) played by Joe Lalumia</p><p>· Calactyte (ss’ressen barbarian) played by Joe Tresca: <a href="http://www.creepyportfolio.com" target="_blank">http://www.creepyportfolio.com</a> </p><p>· Ilmarė Galen (elf bard/fighter) played by Amber Tresca </p><p></p><p>Michael Tresca (that’s me) was Dungeon Master for this session: <a href="http://michael.tresca.net" target="_blank">http://michael.tresca.net</a> </p><p></p><p>This adventure is a lot of fun, but it had several challenges for me as a DM. For one, the original plot is all over the place. I won’t go into the details, but it involves a humorous plan by a trickster deity and his minions. This is all fine and good, but the adventure hook wasn’t strong enough to make anyone want to get involved, so I changed it dramatically.</p><p></p><p>I changed all the clerics of the trickster god became cultists of the Unspeakable One. This doesn’t change a whole lot other than to make them bad guys who are out to steal something for a cause, as opposed to kleptomaniacs who think it’s funny. </p><p></p><p>For another, I changed the final construct at the end to something tied to the Unspeakable One. In this case, the adventure involves a short story by John Tynes set in Carcossa, titled “Ambrose.” Check it out at: <a href="http://members.fortunecity.com/johnsilence/ambrose.htm" target="_blank">http://members.fortunecity.com/johnsilence/ambrose.htm</a>. Unfortunately, we didn’t have the time to have the players read the short story. I summarized, but that didn’t really make the connections stand out in the players’ minds, so I really had to make it obvious by the end of the adventure (or face TPK due to my poor explanation).</p><p></p><p>Finally, the protagonists in this adventure originally had taken over a temple dedicated to the God of Retribution. In the Arcanis setting, I changed this to Illiir. Two clerics go in to the temple to take care of business, and one of them should sound familiar. This will explain where that PC was for the past three adventures.</p><p></p><p>This is also the first time I’ve moved an adventure out of order for purposes of the story. Technically, we played this the weekend after we played “As Cold and Gray as Stone.” Since “Deus Ex Machina” doesn’t change the campaign drastically except to explain a character’s disappearance, it fits in nicely. </p><p></p><p>P.S. The Killing Joke is one of my favorite comics.</p></blockquote><p></p>
[QUOTE="talien, post: 3208996, member: 3285"] [b]Chapter 16: Deus Ex Machina - Introduction[/b] This adventure, "Deus Ex Machina," is a free download from Green Ronin’s Focus on Freeport page, written by Jeff Quick and set in the Freeport setting. You can download it at: [url]http://www.greenronin.com/freeportfocus.shtml[/url]. You can read more about Arcanis at [url]http://www.onaraonline.org[/url]. Please note: This adventure contains spoilers! Our cast of characters includes: · Beldin Soulforge (dwarf fighter) played by Joe Lalumia · Calactyte (ss’ressen barbarian) played by Joe Tresca: [url]http://www.creepyportfolio.com[/url] · Ilmarė Galen (elf bard/fighter) played by Amber Tresca Michael Tresca (that’s me) was Dungeon Master for this session: [url]http://michael.tresca.net[/url] This adventure is a lot of fun, but it had several challenges for me as a DM. For one, the original plot is all over the place. I won’t go into the details, but it involves a humorous plan by a trickster deity and his minions. This is all fine and good, but the adventure hook wasn’t strong enough to make anyone want to get involved, so I changed it dramatically. I changed all the clerics of the trickster god became cultists of the Unspeakable One. This doesn’t change a whole lot other than to make them bad guys who are out to steal something for a cause, as opposed to kleptomaniacs who think it’s funny. For another, I changed the final construct at the end to something tied to the Unspeakable One. In this case, the adventure involves a short story by John Tynes set in Carcossa, titled “Ambrose.” Check it out at: [url]http://members.fortunecity.com/johnsilence/ambrose.htm[/url]. Unfortunately, we didn’t have the time to have the players read the short story. I summarized, but that didn’t really make the connections stand out in the players’ minds, so I really had to make it obvious by the end of the adventure (or face TPK due to my poor explanation). Finally, the protagonists in this adventure originally had taken over a temple dedicated to the God of Retribution. In the Arcanis setting, I changed this to Illiir. Two clerics go in to the temple to take care of business, and one of them should sound familiar. This will explain where that PC was for the past three adventures. This is also the first time I’ve moved an adventure out of order for purposes of the story. Technically, we played this the weekend after we played “As Cold and Gray as Stone.” Since “Deus Ex Machina” doesn’t change the campaign drastically except to explain a character’s disappearance, it fits in nicely. P.S. The Killing Joke is one of my favorite comics. [/QUOTE]
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