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Story Hour
Arcanis: Gonnes, Sons, and Treasure Runs (COMPLETED)
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<blockquote data-quote="talien" data-source="post: 3916330" data-attributes="member: 3285"><p><strong>Chapter 21: Terror in Freeport - Introduction</strong></p><p></p><p>This is the second in the Freeport series of modules, "Terror in Freeport," written by Chris Pramas and (loosely) set in the Arcanis setting. You can read more about Arcanis at <a href="http://www.onaraonline.org" target="_blank">http://www.onaraonline.org</a>. Please note: This adventure contains spoilers!</p><p></p><p>Our cast of characters includes:</p><p></p><p>· Dungeon Master: Michael Tresca (<a href="http://michael.tresca.net" target="_blank">http://michael.tresca.net</a>)</p><p>· Beldin Soulforge (dwarf fighter) played by Joe Lalumia</p><p>· Bijoux (fihali druid) played by Melissa Tresca</p><p>· Calactyte (ss’ressen barbarian) played by Joe Tresca (<a href="http://www.creepyportfolio.com" target="_blank">http://www.creepyportfolio.com</a>) </p><p>· Kham Val’Abebi(val rogue/psychic warrior) played by Jeremy Ortiz (<a href="http://www.ninjarobotstudios.com" target="_blank">http://www.ninjarobotstudios.com</a>)</p><p>· Ilmarė Galen (elf bard/fighter) played by Amber Tresca </p><p>· Sebastian Arnyal (dark-kin sorcerer) played by George Webster</p><p>· Vlad Martell (human fighter) played by Matt Hammer</p><p></p><p>Ah, Freeport. Freeport’s an adventurer city, ill defined (except that, ya know, it has pirates and cultists) but accepting of everyone, including Calactyte the big ss’ressen lizard and Bijoux the weird flying cat girl. So it’s only natural that those two should make it their home.</p><p></p><p>More importantly, it’s Kham’s home turf. That can be a good or bad thing, depending on the circumstances. </p><p></p><p>The highlight of this adventure was the death trap. I put the pressure on by using an hourglass, pounding music, and screaming, “NEW ROUND! WHAT DO YOU DO?” Fortunately…well, you’ll see for yourself.</p><p></p><p>I like this adventure less than the first in the Freeport trilogy, mostly because it has a bit more railroading and gullibility on the part of the PCs. There’s nothing quite like having a plot device lead to a certain death trap, and somewhere in between you track an impostor through a sewer to a temple that just happens to be under the main bad guy’s house. Okay, sure, whatever.</p><p></p><p>Mostly, this adventure is just a set up for the third adventure in the series. Given how it ends, you really can’t just have the PCs leave town without questioning their sanity. Not that any of them are necessarily sane…</p></blockquote><p></p>
[QUOTE="talien, post: 3916330, member: 3285"] [b]Chapter 21: Terror in Freeport - Introduction[/b] This is the second in the Freeport series of modules, "Terror in Freeport," written by Chris Pramas and (loosely) set in the Arcanis setting. You can read more about Arcanis at [url]http://www.onaraonline.org[/url]. Please note: This adventure contains spoilers! Our cast of characters includes: · Dungeon Master: Michael Tresca ([url]http://michael.tresca.net[/url]) · Beldin Soulforge (dwarf fighter) played by Joe Lalumia · Bijoux (fihali druid) played by Melissa Tresca · Calactyte (ss’ressen barbarian) played by Joe Tresca ([url]http://www.creepyportfolio.com[/url]) · Kham Val’Abebi(val rogue/psychic warrior) played by Jeremy Ortiz ([url]http://www.ninjarobotstudios.com[/url]) · Ilmarė Galen (elf bard/fighter) played by Amber Tresca · Sebastian Arnyal (dark-kin sorcerer) played by George Webster · Vlad Martell (human fighter) played by Matt Hammer Ah, Freeport. Freeport’s an adventurer city, ill defined (except that, ya know, it has pirates and cultists) but accepting of everyone, including Calactyte the big ss’ressen lizard and Bijoux the weird flying cat girl. So it’s only natural that those two should make it their home. More importantly, it’s Kham’s home turf. That can be a good or bad thing, depending on the circumstances. The highlight of this adventure was the death trap. I put the pressure on by using an hourglass, pounding music, and screaming, “NEW ROUND! WHAT DO YOU DO?” Fortunately…well, you’ll see for yourself. I like this adventure less than the first in the Freeport trilogy, mostly because it has a bit more railroading and gullibility on the part of the PCs. There’s nothing quite like having a plot device lead to a certain death trap, and somewhere in between you track an impostor through a sewer to a temple that just happens to be under the main bad guy’s house. Okay, sure, whatever. Mostly, this adventure is just a set up for the third adventure in the series. Given how it ends, you really can’t just have the PCs leave town without questioning their sanity. Not that any of them are necessarily sane… [/QUOTE]
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