Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Story Hour
Arcanis: Gonnes, Sons, and Treasure Runs (COMPLETED)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="talien" data-source="post: 4967587" data-attributes="member: 3285"><p><strong>Red Skies: Part 3 – Antechamber</strong></p><p></p><p>Sebastian found a wheel that opened a secret door in the bottom of the tower. It led to a shaft, with a ladder that ended in darkness. Kham went first.</p><p></p><p>As he was climbing down, there was a strange creaking sound and the ladder suddenly snapped into the wall. Kham let go and slid to the bottom. </p><p></p><p>He kicked out both of his feet just as he neared the bottom, catching himself in a corner of the tight shaft. He skidded to a halt. Looming below him were several sharp spikes. </p><p></p><p>Kham let out a long, shuddering breath. “Whew.”</p><p></p><p>A second later several hundred pounds of armored dwarf landed on top of him. They rolled and fell. Kham grunted as one of the spikes scraped the breastplate he wore beneath his overcoat. For once, he was glad he had it on.</p><p></p><p>Sebastian landed with a flap of his wings. “You really need to work on your trap detecting skills,” said the dark-kin.</p><p></p><p>“I’m not really the trap-finding type,” said Kham. </p><p></p><p>Beldin was battered and bruised. “We noticed.”</p><p></p><p>They walked forward through a wider corridor. Kham was further ahead, Beldin in the center, and Sebastian behind. </p><p></p><p>One of the stones beneath Kham’s foot gave slightly. He heard a small click.</p><p></p><p>“Guys—“ warned Kham. But it was too late. </p><p></p><p>An iron portcullis crashed to the ground behind Kham and in front of Sebastian, trapping Beldin and separating them. </p><p></p><p>Cultists stepped out of rotating walls in the rooms beyond and behind the dual portcullises, pistols at the ready.</p><p></p><p>Kham shook his head. “You Freeporters really don’t deserve Althares’ gifts.” He drew his own pistols in a flash, fired, and holstered them again. </p><p></p><p>Two of the four cultists facing him looked in shock at their bloodied hands. </p><p></p><p>There was an explosion behind them. Sebastian was dealing with the cultists he encountered in his usual way. </p><p></p><p>“And for my next trick, here’s the gift of the dwarves.” There was a soft whirring sound as Kham and Beldin switched places, trapping Kham in the portcullis and leaving Beldin free. </p><p></p><p>The cultists took a horrified step back as the dwarf advanced on them.</p></blockquote><p></p>
[QUOTE="talien, post: 4967587, member: 3285"] [b]Red Skies: Part 3 – Antechamber[/b] Sebastian found a wheel that opened a secret door in the bottom of the tower. It led to a shaft, with a ladder that ended in darkness. Kham went first. As he was climbing down, there was a strange creaking sound and the ladder suddenly snapped into the wall. Kham let go and slid to the bottom. He kicked out both of his feet just as he neared the bottom, catching himself in a corner of the tight shaft. He skidded to a halt. Looming below him were several sharp spikes. Kham let out a long, shuddering breath. “Whew.” A second later several hundred pounds of armored dwarf landed on top of him. They rolled and fell. Kham grunted as one of the spikes scraped the breastplate he wore beneath his overcoat. For once, he was glad he had it on. Sebastian landed with a flap of his wings. “You really need to work on your trap detecting skills,” said the dark-kin. “I’m not really the trap-finding type,” said Kham. Beldin was battered and bruised. “We noticed.” They walked forward through a wider corridor. Kham was further ahead, Beldin in the center, and Sebastian behind. One of the stones beneath Kham’s foot gave slightly. He heard a small click. “Guys—“ warned Kham. But it was too late. An iron portcullis crashed to the ground behind Kham and in front of Sebastian, trapping Beldin and separating them. Cultists stepped out of rotating walls in the rooms beyond and behind the dual portcullises, pistols at the ready. Kham shook his head. “You Freeporters really don’t deserve Althares’ gifts.” He drew his own pistols in a flash, fired, and holstered them again. Two of the four cultists facing him looked in shock at their bloodied hands. There was an explosion behind them. Sebastian was dealing with the cultists he encountered in his usual way. “And for my next trick, here’s the gift of the dwarves.” There was a soft whirring sound as Kham and Beldin switched places, trapping Kham in the portcullis and leaving Beldin free. The cultists took a horrified step back as the dwarf advanced on them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Arcanis: Gonnes, Sons, and Treasure Runs (COMPLETED)
Top