Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Arcanist
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DanMcS" data-source="post: 1242336" data-attributes="member: 6530"><p>Having two arcane caster classes strikes me as bad design- they're two subclasses of an implied concept. This is my try at that parent concept.</p><p></p><p><strong>Arcanist</strong></p><p>BAB +1/2</p><p>Good save: Will</p><p></p><p>Class Skills: Bluff (Cha), Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), and Spellcraft (Int).</p><p></p><p>Skill Points at 1st Level: (2 + Int modifier) x4.</p><p>Skill Points at Each Additional Level: 2 + Int modifier.</p><p></p><p><strong>Spells/Day</strong></p><p>(Level) 0/1/2/3/4/5/6/7/8/9</p><p>(1) 3/1</p><p>(2) 4/2</p><p>(3) 4/2/1</p><p>(4) 4/3/2</p><p>(5) 4/3/2/1</p><p>(6) 4/3/3/2</p><p>(7) 4/4/3/2/1</p><p>(8) 4/4/3/3/2</p><p>(9) 4/4/4/3/2/1</p><p>(10) 4/4/4/3/3/2</p><p>(11) 4/4/4/4/3/2/1</p><p>(12) 4/4/4/4/3/3/2</p><p>(13) 4/4/4/4/4/3/2/1</p><p>(14) 4/4/4/4/4/3/3/2</p><p>(15) 4/4/4/4/4/4/3/2/1</p><p>(16) 4/4/4/4/4/4/3/3/2</p><p>(17) 4/4/4/4/4/4/4/3/2/1</p><p>(18) 4/4/4/4/4/4/4/3/3/2</p><p>(19) 4/4/4/4/4/4/4/4/3/3</p><p>(20) 4/4/4/4/4/4/4/4/4/4</p><p></p><p>[The wizard spells/day chart.]</p><p></p><p><strong>Spells Known</strong></p><p>(Level) 0/1/2/3/4/5/6/7/8/9</p><p>(1) 4/2</p><p>(2) 5/2</p><p>(3) 5/3/0</p><p>(4) 6/3/1</p><p>(5) 6/4/2/0</p><p>(6) 7/4/2/1</p><p>(7) 7/5/3/2/0</p><p>(8) 8/5/4/2/1</p><p>(9) 8/5/4/3/2/0</p><p>(10) 9/5/4/3/2/1</p><p>(11) 9/5/5/4/3/2/0</p><p>(12) 9/5/5/4/3/2/1</p><p>(13) 9/5/5/4/4/3/2/0</p><p>(14) 9/5/5/4/4/3/2/1</p><p>(15) 9/5/5/4/4/4/3/2/0</p><p>(16) 9/5/5/4/4/4/3/2/1</p><p>(17) 9/5/5/4/4/4/3/3/2/0</p><p>(18) 9/5/5/4/4/4/3/3/2/1</p><p>(19) 9/5/5/4/4/4/3/3/3/2</p><p>(20) 9/5/5/4/4/4/3/3/3/3</p><p></p><p>[The sorceror spells-known chart, with a 0 tacked on to indicate no spells known of that level at appropriate levels. A 5th level arcanist can cast 3rd level spells, but doesn't know any yet.]</p><p></p><p>Spells: An arcanist casts spells from the sorceror/wizard list. An arcanist can either prepare her spells ahead of time, or cast them spontaneously.</p><p></p><p>Prepared spells are governed by Int, and have their DCs set by it. An arcanist can prepare bonus spells based on Int as well. She can prepare spells she knows, or from a spellbook.</p><p></p><p>Arcanists can spontaneously cast from the list of spells she knows. These spells are governed by Cha, and have their DCs set by it, and get bonus spells/day from it. Prepared spells reduce the number of spontaneous spells an arcanist can cast.</p><p></p><p>Example: A 1st level arcanist with an 16 int and 16 cha. Bonus spells/day for each are 1 1st-level spell. She can cast (ignoring bonus spells) 3 0th-level and 1 1st-level spell/day. She knows 4 0th- and 2 first-level spells.</p><p></p><p>She can cast spontaneously up to 4 1st level spells, which must be from the two she knows. She can prepare up to 4 1st level spells, from those she knows, or from a spellbook. Each prepared spell reduces the number of spontaneous spells castable per day. Prepare 2, and she can only cast 2 spontaneously.</p><p></p><p>So obviously, if you have a much higher Int, it's more optimal to just prepare all your spells; the known spells do ensure that if you lose access to a spellbook, you aren't completely hosed. If you have a much higher Charisma, you can prepare as many spells as you'd like, particularly ones you don't know but expect to use that day, and can still have a couple spontaneous slots with which to cast your known spells. Preparing spells is also useful for the higher-Cha caster who wants to use a metamagic feat and avoid the casting time extension for spontaneous metamagicked spells.</p><p></p><p>This class pretty much does away with the need for the Spell Mastery feat for wizards, and the Prepare Spell feat for sorcerors, those abilities are built-in.</p><p></p><p>What would be an appropriate bonus feat progression for this class? Obviously, they can get a familiar at 1st level. 1 every 5 like the wizard? Also, I don't think they should be able to convert prepared spells into a known spell spontaneously (like clerics), but that might be a new implementation for the Spell Mastery feat.</p><p></p><p>Spell Mastery:</p><p>Select a number of spells equal to your charisma bonus (int?) from the spells you know. They must be at least one level lower than the highest spell level you can cast. You can convert prepared spells of an equal or higher level into one of the spells you have mastered spontaneously, like a cleric casting cure spells.</p><p></p><p>Spellbooks: Act like a wizard in regards to this, I guess.</p><p></p><p>I am aware that this class is similar in concept to a class from AU, but that one has you prepare a number of spells every day, and then spontaneously cast those, right? This goes at it a slightly different way.</p></blockquote><p></p>
[QUOTE="DanMcS, post: 1242336, member: 6530"] Having two arcane caster classes strikes me as bad design- they're two subclasses of an implied concept. This is my try at that parent concept. [b]Arcanist[/b] BAB +1/2 Good save: Will Class Skills: Bluff (Cha), Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), and Spellcraft (Int). Skill Points at 1st Level: (2 + Int modifier) x4. Skill Points at Each Additional Level: 2 + Int modifier. [b]Spells/Day[/b] (Level) 0/1/2/3/4/5/6/7/8/9 (1) 3/1 (2) 4/2 (3) 4/2/1 (4) 4/3/2 (5) 4/3/2/1 (6) 4/3/3/2 (7) 4/4/3/2/1 (8) 4/4/3/3/2 (9) 4/4/4/3/2/1 (10) 4/4/4/3/3/2 (11) 4/4/4/4/3/2/1 (12) 4/4/4/4/3/3/2 (13) 4/4/4/4/4/3/2/1 (14) 4/4/4/4/4/3/3/2 (15) 4/4/4/4/4/4/3/2/1 (16) 4/4/4/4/4/4/3/3/2 (17) 4/4/4/4/4/4/4/3/2/1 (18) 4/4/4/4/4/4/4/3/3/2 (19) 4/4/4/4/4/4/4/4/3/3 (20) 4/4/4/4/4/4/4/4/4/4 [The wizard spells/day chart.] [b]Spells Known[/b] (Level) 0/1/2/3/4/5/6/7/8/9 (1) 4/2 (2) 5/2 (3) 5/3/0 (4) 6/3/1 (5) 6/4/2/0 (6) 7/4/2/1 (7) 7/5/3/2/0 (8) 8/5/4/2/1 (9) 8/5/4/3/2/0 (10) 9/5/4/3/2/1 (11) 9/5/5/4/3/2/0 (12) 9/5/5/4/3/2/1 (13) 9/5/5/4/4/3/2/0 (14) 9/5/5/4/4/3/2/1 (15) 9/5/5/4/4/4/3/2/0 (16) 9/5/5/4/4/4/3/2/1 (17) 9/5/5/4/4/4/3/3/2/0 (18) 9/5/5/4/4/4/3/3/2/1 (19) 9/5/5/4/4/4/3/3/3/2 (20) 9/5/5/4/4/4/3/3/3/3 [The sorceror spells-known chart, with a 0 tacked on to indicate no spells known of that level at appropriate levels. A 5th level arcanist can cast 3rd level spells, but doesn't know any yet.] Spells: An arcanist casts spells from the sorceror/wizard list. An arcanist can either prepare her spells ahead of time, or cast them spontaneously. Prepared spells are governed by Int, and have their DCs set by it. An arcanist can prepare bonus spells based on Int as well. She can prepare spells she knows, or from a spellbook. Arcanists can spontaneously cast from the list of spells she knows. These spells are governed by Cha, and have their DCs set by it, and get bonus spells/day from it. Prepared spells reduce the number of spontaneous spells an arcanist can cast. Example: A 1st level arcanist with an 16 int and 16 cha. Bonus spells/day for each are 1 1st-level spell. She can cast (ignoring bonus spells) 3 0th-level and 1 1st-level spell/day. She knows 4 0th- and 2 first-level spells. She can cast spontaneously up to 4 1st level spells, which must be from the two she knows. She can prepare up to 4 1st level spells, from those she knows, or from a spellbook. Each prepared spell reduces the number of spontaneous spells castable per day. Prepare 2, and she can only cast 2 spontaneously. So obviously, if you have a much higher Int, it's more optimal to just prepare all your spells; the known spells do ensure that if you lose access to a spellbook, you aren't completely hosed. If you have a much higher Charisma, you can prepare as many spells as you'd like, particularly ones you don't know but expect to use that day, and can still have a couple spontaneous slots with which to cast your known spells. Preparing spells is also useful for the higher-Cha caster who wants to use a metamagic feat and avoid the casting time extension for spontaneous metamagicked spells. This class pretty much does away with the need for the Spell Mastery feat for wizards, and the Prepare Spell feat for sorcerors, those abilities are built-in. What would be an appropriate bonus feat progression for this class? Obviously, they can get a familiar at 1st level. 1 every 5 like the wizard? Also, I don't think they should be able to convert prepared spells into a known spell spontaneously (like clerics), but that might be a new implementation for the Spell Mastery feat. Spell Mastery: Select a number of spells equal to your charisma bonus (int?) from the spells you know. They must be at least one level lower than the highest spell level you can cast. You can convert prepared spells of an equal or higher level into one of the spells you have mastered spontaneously, like a cleric casting cure spells. Spellbooks: Act like a wizard in regards to this, I guess. I am aware that this class is similar in concept to a class from AU, but that one has you prepare a number of spells every day, and then spontaneously cast those, right? This goes at it a slightly different way. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Arcanist
Top