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<blockquote data-quote="Li Shenron" data-source="post: 1243080" data-attributes="member: 1465"><p>What do you think of simplifying the thing like this:</p><p></p><ul> <li data-xf-list-type="ul">Spells per day as Wizard (including extra slots)</li> <li data-xf-list-type="ul">Spells known as Wizard</li> <li data-xf-list-type="ul">Use the spells known table from the Sorcerer for how many spells (amongst the known ones) can be cast spontaneously</li> <li data-xf-list-type="ul">Cannot convert prepared spells into spontaneously cast, but only cast spontaneously from "empty" slots</li> <li data-xf-list-type="ul">Spells prepared use Int for DC</li> <li data-xf-list-type="ul">Spells cast spontaneously use Cha for DC, and if metamagicked they require longer casting time (as Sorcerer)</li> </ul><p></p><p>It's almost the same as yours, except known spells. A Wizard always learns more spells than Sorcerer, so you'll know many spells but only some of them you would be able to cast spontaneously.</p><p></p><p>For example at 1st level you'll know all cantrips and 3+Int 1st-level spells, among which you can cast spontaneously 4 cantrips and 2 1st-level spells.</p><p></p><p>The class is strong but not overpowered because you can't convert prepared spells: you have to choose how many to prepare and how many slots to leave empty. If you leave all your slots empty because you have Cha higher than Int, you will basically work just as a Sorcerer (because that's how many spells you can cast this way) but with less spells/day, but you could Scribe the ones you can't cast spontaneously; if you instead prepare all, you'd be just as a normal Wizard in every respect. The strenght lies in the tactical advantage of being able to mix both ways of casting. I think you may consider to give bonus feats but it's not necessarily needed, since it's definitely better than Wizard.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1243080, member: 1465"] What do you think of simplifying the thing like this: [list] [*]Spells per day as Wizard (including extra slots) [*]Spells known as Wizard [*]Use the spells known table from the Sorcerer for how many spells (amongst the known ones) can be cast spontaneously [*]Cannot convert prepared spells into spontaneously cast, but only cast spontaneously from "empty" slots [*]Spells prepared use Int for DC [*]Spells cast spontaneously use Cha for DC, and if metamagicked they require longer casting time (as Sorcerer) [/list] It's almost the same as yours, except known spells. A Wizard always learns more spells than Sorcerer, so you'll know many spells but only some of them you would be able to cast spontaneously. For example at 1st level you'll know all cantrips and 3+Int 1st-level spells, among which you can cast spontaneously 4 cantrips and 2 1st-level spells. The class is strong but not overpowered because you can't convert prepared spells: you have to choose how many to prepare and how many slots to leave empty. If you leave all your slots empty because you have Cha higher than Int, you will basically work just as a Sorcerer (because that's how many spells you can cast this way) but with less spells/day, but you could Scribe the ones you can't cast spontaneously; if you instead prepare all, you'd be just as a normal Wizard in every respect. The strenght lies in the tactical advantage of being able to mix both ways of casting. I think you may consider to give bonus feats but it's not necessarily needed, since it's definitely better than Wizard. [/QUOTE]
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