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General Tabletop Discussion
Character Builds & Optimization
Archer UA Miscellaneous Multiclass
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<blockquote data-quote="Blue" data-source="post: 7027015" data-attributes="member: 20564"><p>There are lots of good ways to build an archer. I think you may be trying to touch all of them and spreading yourself too thin.</p><p></p><p>First, some common pitfalls about multiclassing: your "level 5" bonus (for you Extra attack) and ASIs. With what you are discussing you will be well behind everyone else in your party in both when you get a second attack, and how many ASIs you have. ASIs also provide feats such as Sharpshooter or Crossbow Expert which are big bonuses to archer builds. Unless your DM is allowing you to start at high level and bypass this, it seems you will be significantly weaker than a single classed character until you reach mid levels.</p><p></p><p>Warlock's Moon Bow - the real advantage this brings is to be able to spend spell levels on a hit for guaranteed damage. Warlock 3 will give two 2nd level slots per short rest, and all the rest have to come from sorcerer. If you are planning on using more then a few sorcerer spells (say only a twinned buff for yourself and someone else each combat) you're short of slot to make the 3 level dip worthwhile.</p><p></p><p>Shadow sorcerer gives the darkness power at 1st ... but you don't have sorcery points to power it until 2nd level sorcerer, so plan accordingly.</p><p></p><p>Rogue Assassinate has a lot of overlap with the revised ranger, you already have the advantage on attack rolls against those who haven't gone yet. Arguably it's still worth it for the surprise critical hit if you can add in the moon bow bonus damage, but only if you plan on (a) sneaking ahead of the rest of the party regularly to get surprise (which has nothing to do with initiative) and (b) having enough high level slots to do that in lots of combats. Advantage of first round attacks plus a guaranteed extra attack from Deep Stalker do make that still worth it if you plan on leaving the party behind to be stealthy and surprise people, because it's deadly. But if you don't plan on sneaking ahead a lot, then it's 3 levels that could be giving you more for your core proficiency.</p><p></p><p>UA Ranger 6 doubles the favored enemy bonus to damage, adds another very wide category, and gives you advantage on saves against that second category. A nice boost for just 1 more level.</p></blockquote><p></p>
[QUOTE="Blue, post: 7027015, member: 20564"] There are lots of good ways to build an archer. I think you may be trying to touch all of them and spreading yourself too thin. First, some common pitfalls about multiclassing: your "level 5" bonus (for you Extra attack) and ASIs. With what you are discussing you will be well behind everyone else in your party in both when you get a second attack, and how many ASIs you have. ASIs also provide feats such as Sharpshooter or Crossbow Expert which are big bonuses to archer builds. Unless your DM is allowing you to start at high level and bypass this, it seems you will be significantly weaker than a single classed character until you reach mid levels. Warlock's Moon Bow - the real advantage this brings is to be able to spend spell levels on a hit for guaranteed damage. Warlock 3 will give two 2nd level slots per short rest, and all the rest have to come from sorcerer. If you are planning on using more then a few sorcerer spells (say only a twinned buff for yourself and someone else each combat) you're short of slot to make the 3 level dip worthwhile. Shadow sorcerer gives the darkness power at 1st ... but you don't have sorcery points to power it until 2nd level sorcerer, so plan accordingly. Rogue Assassinate has a lot of overlap with the revised ranger, you already have the advantage on attack rolls against those who haven't gone yet. Arguably it's still worth it for the surprise critical hit if you can add in the moon bow bonus damage, but only if you plan on (a) sneaking ahead of the rest of the party regularly to get surprise (which has nothing to do with initiative) and (b) having enough high level slots to do that in lots of combats. Advantage of first round attacks plus a guaranteed extra attack from Deep Stalker do make that still worth it if you plan on leaving the party behind to be stealthy and surprise people, because it's deadly. But if you don't plan on sneaking ahead a lot, then it's 3 levels that could be giving you more for your core proficiency. UA Ranger 6 doubles the favored enemy bonus to damage, adds another very wide category, and gives you advantage on saves against that second category. A nice boost for just 1 more level. [/QUOTE]
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