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Archer UA Miscellaneous Multiclass
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<blockquote data-quote="Blue" data-source="post: 7027858" data-attributes="member: 20564"><p>Why is the darkness so important at low levels? A sorc 2 has 2 sorcery points. If you disolve your three 1st level spells that's 5, still not quite enough to cover an average day (6-8 encounters, DMG pg 84).</p><p></p><p>But more importantly, why do you care if you miss? Much like a rogue that only has to hit once per turn to deliver most of their damage via sneak attack, you only need to hit once or twice per combat. If using point-buy, a vHuman Sorc 2/Warlock 3 has at best a +3 for Dex and/or Chr. Once you've used your slots, a hit does d8+3 with a bow, or two bolts of d10 (d10+3 with the EB evocation if you want to invest). </p><p></p><p>On the other hand, while it doesn't give you CON saves, Warlock 5 gives you 6d8 per slot instead of 4d8. It could also get you pact of the blade for two attacks (which is as likely as 1 attack with advantage to have at least one attack land, and also has the possibilities of both), would have an ASI for a further +1 hit/damage, and could even have Improved Pact Weapon to make it magic for another +1/+1.</p><p></p><p>(And the extra attack invocation can be swapped out by taking another level of warlock if you get extra attack through ranger.)</p><p></p><p>In the push to incorporate ALL THE GOOD IDEAS into the build, you might end up further behind than if you develop one, then add in another. Give yourself a solid foundation.</p></blockquote><p></p>
[QUOTE="Blue, post: 7027858, member: 20564"] Why is the darkness so important at low levels? A sorc 2 has 2 sorcery points. If you disolve your three 1st level spells that's 5, still not quite enough to cover an average day (6-8 encounters, DMG pg 84). But more importantly, why do you care if you miss? Much like a rogue that only has to hit once per turn to deliver most of their damage via sneak attack, you only need to hit once or twice per combat. If using point-buy, a vHuman Sorc 2/Warlock 3 has at best a +3 for Dex and/or Chr. Once you've used your slots, a hit does d8+3 with a bow, or two bolts of d10 (d10+3 with the EB evocation if you want to invest). On the other hand, while it doesn't give you CON saves, Warlock 5 gives you 6d8 per slot instead of 4d8. It could also get you pact of the blade for two attacks (which is as likely as 1 attack with advantage to have at least one attack land, and also has the possibilities of both), would have an ASI for a further +1 hit/damage, and could even have Improved Pact Weapon to make it magic for another +1/+1. (And the extra attack invocation can be swapped out by taking another level of warlock if you get extra attack through ranger.) In the push to incorporate ALL THE GOOD IDEAS into the build, you might end up further behind than if you develop one, then add in another. Give yourself a solid foundation. [/QUOTE]
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