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<blockquote data-quote="Ziggy" data-source="post: 438547" data-attributes="member: 148"><p>Hmm, didn't really notice it before, might be interesting. Got a feeling it'll be a little too much of a smackdown for my tastes, but still...</p><p></p><p></p><p></p><p>I used DC19 for the egg (10+8 (size fine) +0 (Moving =Dex10) +1 (because you have to destroy it)). But it was the spot check that made the big difference, the fighter had no chance against the rangers when Spot DC was 15. </p><p></p><p>I also used another rule that worked pretty well, modeling "nerves". I made everybody roll a will save before the semi-final and the final, with DC 10 and DC 15. Failure meant a -2 modifier because of the stress of the final. I also made them roll whenever they missed two shots in a row if they made the first roll. The poor NPC that hit the judge had failed horribly on the will save, sp it fit perfectly into the story <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>A Boy scout hitting the bull's eye 70% of the time at 30 yards is okay, probably a bit generous, but not very far from reality. Hitting it 10% of the time at 210 yards is *not*okay, most people would have a very hard time hitting the taget at all, never mind the bull's eye. But that is a problem of D&D, and not something that any contest rules can do much about. </p><p></p><p>In my world an Olympic archer would be appr. level 8-10, but YMMV. And certainly a Deepwood Sniper would would win it all, the main problem with him is that he'll automatically hit any stationary object within the range of the bow (barring a 1), and I think that is a little bit too heroic even for D&D. Note that he'll have something like -100 at spot checks at that range making it hard to see things <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>.Ziggy</p></blockquote><p></p>
[QUOTE="Ziggy, post: 438547, member: 148"] Hmm, didn't really notice it before, might be interesting. Got a feeling it'll be a little too much of a smackdown for my tastes, but still... I used DC19 for the egg (10+8 (size fine) +0 (Moving =Dex10) +1 (because you have to destroy it)). But it was the spot check that made the big difference, the fighter had no chance against the rangers when Spot DC was 15. I also used another rule that worked pretty well, modeling "nerves". I made everybody roll a will save before the semi-final and the final, with DC 10 and DC 15. Failure meant a -2 modifier because of the stress of the final. I also made them roll whenever they missed two shots in a row if they made the first roll. The poor NPC that hit the judge had failed horribly on the will save, sp it fit perfectly into the story :) A Boy scout hitting the bull's eye 70% of the time at 30 yards is okay, probably a bit generous, but not very far from reality. Hitting it 10% of the time at 210 yards is *not*okay, most people would have a very hard time hitting the taget at all, never mind the bull's eye. But that is a problem of D&D, and not something that any contest rules can do much about. In my world an Olympic archer would be appr. level 8-10, but YMMV. And certainly a Deepwood Sniper would would win it all, the main problem with him is that he'll automatically hit any stationary object within the range of the bow (barring a 1), and I think that is a little bit too heroic even for D&D. Note that he'll have something like -100 at spot checks at that range making it hard to see things :) .Ziggy [/QUOTE]
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