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Archetypal Nations for a Modern Fantasy Traditional D&D like Setting
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<blockquote data-quote="Ruin Explorer" data-source="post: 8912389" data-attributes="member: 18"><p>I both like what you're doing in terms of identifying tropes and don't see it as actually useful the sense of want to positively engage with it by using archetypical nations intentionally.</p><p></p><p>But I do think if you identify all the tropes, identify all the cliches, identify what's archetypical, then it's much easier to design something that plays with those in an interesting way, and doesn't just replicate them.</p><p></p><p>In terms of what's missing:</p><p></p><p>1) Misunderstood tribal-but-not-barbaric orcs</p><p></p><p>2) Steppe Barbarians (you've sort of covered them but I feel like they're a classic to themselves)</p><p></p><p>3) Weirdo Human Survivalists In An Extreme Environment (who will undoubtedly be Honorable and Religious) - like the Fremen in Dune or the Glasswalkers in Taladas.</p><p></p><p>4) Tinker Gnomes who live in a mechanical fortress situation</p><p></p><p>5) Human Nation who mess with the Undead a ton (often but not always evil)</p><p></p><p>6) Hobgoblin Roman Empire</p><p></p><p>I can probably add more later.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8912389, member: 18"] I both like what you're doing in terms of identifying tropes and don't see it as actually useful the sense of want to positively engage with it by using archetypical nations intentionally. But I do think if you identify all the tropes, identify all the cliches, identify what's archetypical, then it's much easier to design something that plays with those in an interesting way, and doesn't just replicate them. In terms of what's missing: 1) Misunderstood tribal-but-not-barbaric orcs 2) Steppe Barbarians (you've sort of covered them but I feel like they're a classic to themselves) 3) Weirdo Human Survivalists In An Extreme Environment (who will undoubtedly be Honorable and Religious) - like the Fremen in Dune or the Glasswalkers in Taladas. 4) Tinker Gnomes who live in a mechanical fortress situation 5) Human Nation who mess with the Undead a ton (often but not always evil) 6) Hobgoblin Roman Empire I can probably add more later. [/QUOTE]
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