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Archetypal Nations for a Modern Fantasy Traditional D&D like Setting
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<blockquote data-quote="jgsugden" data-source="post: 8914862" data-attributes="member: 2629"><p>When world building there are two approaches:</p><p></p><p>1.) Build it all in advance so that you can reveal it to players, and </p><p>2.) Build it on the fly so that you can have the room to add anything that you desire as you go.</p><p></p><p>I think the ideal is to have a combination of both. Build as ideas strike you and plug it into play, but don't feel a need to have everthing in from the start. I have a campaign world that has existed for 40 years. It has grown to be more and more complete over time - but there are huge areas of it that are still unexplored by PCs (which makes sense given thatthe surface worls is 12 times the size of Earth). This gives me the freedom to use places I have already built out and add onto them, or to have blank canvases to write upon. </p><p></p><p>To that end, I'd just have the main adventuring area and a few nearby ready to go. You can have rough descriptions of more distant ones, but I would not feel a need to have even those.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8914862, member: 2629"] When world building there are two approaches: 1.) Build it all in advance so that you can reveal it to players, and 2.) Build it on the fly so that you can have the room to add anything that you desire as you go. I think the ideal is to have a combination of both. Build as ideas strike you and plug it into play, but don't feel a need to have everthing in from the start. I have a campaign world that has existed for 40 years. It has grown to be more and more complete over time - but there are huge areas of it that are still unexplored by PCs (which makes sense given thatthe surface worls is 12 times the size of Earth). This gives me the freedom to use places I have already built out and add onto them, or to have blank canvases to write upon. To that end, I'd just have the main adventuring area and a few nearby ready to go. You can have rough descriptions of more distant ones, but I would not feel a need to have even those. [/QUOTE]
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