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<blockquote data-quote="Blue" data-source="post: 7557741" data-attributes="member: 20564"><p>I couldn't disagree more. It's a sign of a good system that it can realize mechanically a concept a player has.</p><p></p><p>5e is decent at this. Heck, this particular concept could be done with straight rogue, with background and a different class, with multiclassing, etc. The concept of "Lawful good dwarf locksmith who loves traps" is not a deep concept, we can realize it several ways. Especially since unlike earlier editions you don't need to keep pumping skill ranks into it so it's something we can set up early and then take levels of other classes to realize further aspects of the character.</p><p></p><p>Heck, take Rogue 2 / Fighter X, with the Guild Artisan background to make the character as a legitimate locksmith and part of the guild. That gets someone with expertise in the appropriate skills / tools, avoid the "thief" subclass, and then end up more traditionally dwarf-like. Or really any other class.</p></blockquote><p></p>
[QUOTE="Blue, post: 7557741, member: 20564"] I couldn't disagree more. It's a sign of a good system that it can realize mechanically a concept a player has. 5e is decent at this. Heck, this particular concept could be done with straight rogue, with background and a different class, with multiclassing, etc. The concept of "Lawful good dwarf locksmith who loves traps" is not a deep concept, we can realize it several ways. Especially since unlike earlier editions you don't need to keep pumping skill ranks into it so it's something we can set up early and then take levels of other classes to realize further aspects of the character. Heck, take Rogue 2 / Fighter X, with the Guild Artisan background to make the character as a legitimate locksmith and part of the guild. That gets someone with expertise in the appropriate skills / tools, avoid the "thief" subclass, and then end up more traditionally dwarf-like. Or really any other class. [/QUOTE]
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