Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Archetypes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ClaytonCross" data-source="post: 7557935" data-attributes="member: 6880599"><p>I would not say more but I would say they can be <strong>just as important</strong> or not important at all. My Warlock scout would not have Stealth or proficiency with thieves' tools with out a background. I had the options of Criminal, Urban Bounty Hunter, or Urchin to be functional act as a scout. Just like for your character thieves' tools are generally the "lock smith tools" where tinker's tools are us commonly the "gadget building tools" so as a Dwarf the <strong>background House Agent (Kundarak, dwarf house) with thieves tools and tinker’s tools</strong> proficiencies seems like a great fit however you could get by with anything that has thieves tools. All the ones I listed above but also Clan Crafter, Folk Hero, Guild Artisan / Guild Merchant, Uthgardt Tribe Member, House Agent (Medani, half-elven house) or House Agent (Tharashk, human and half-orc house). <strong>But you can always make your own background PHB p126 "Customizing a Background"</strong> select a back ground feature then "choose any two skills, and choose a total of two tool proficiencies or languages from the sample backgrounds." Then the equipment/gold form a background. So instead of Guild Artisan you could have "Lock and Trap Master" as a background then select proficiencies in investigation, perceptions, thieves tools, and tinkers tools. <strong>Custom Background is at the top on D&D Beyond if your using that</strong>.</p><p></p><p><strong>I would also say races provide a lot of backstory options now</strong>. There are a lot more sub-race diversity than in previous editions now that they added the house races with Wayfinder's Guide to Eberron. That said, Human Variant's feat selection allows for the most variety which is why its the number one race pick. I used it to give my Warlock scout proficiency in perception (variant provides one skill) then prodigy survival + Expertise in perception, with warlock investigation and the previously mentioned stealth and thieves tools from urchin background I mentioned earlier, I had all the bases covered for a scout in a typically non-scout class. It just so happens <strong>Mark of warding dwarf race has House Kundarak (a dwarf house)</strong> with smith tools proficiency + "<strong>Master of Locks</strong>" ability which by chance makes a perfect fit for your stated goals. If you wanted to make a human lock smith, the human variant option would allow for skilled or prodigy feats to help you with that as well. </p><p></p><p>… Unfortunately, Some concepts are harder than others. Sure you could make an elf locksmith using a custom back ground but if you wanted a "fleeing apprentice" who was not trained enough to continue as wizard hiding for survival so playing as a rogue on the lamb as the class for example, the only race that really supports that would be human variant with magic initiate or ritual caster(wizard) feats.<strong> I wish they would make a variant option for all the races that allowed for a feat selection</strong>. </p><p></p><p>Example:<strong> Dwarf +1 con, 60ft Darkvision, Dwarven Resilience aka Poison resistance, Common and Dwarvish, Stonecunning and subclass features they could select a one feat of their choice. You can also claim a another dwarf subrace for story reasons.</strong> This still might make it better than human variant because darkvision and poision resistance are things it can't achieve and your getting at the cost of one +1 to a stat and on skill proficiency, but only getting +1 to con (which is universally useful) means if your point buy you don't get two 16 stats at level 1 making it less versatile for players who HAVE to have that 16 combat stat, so I suspect we would see both. Of course you have to reduce the +2 con to +1 because they could take a feat that adds +1 constitution and start with a 18 con on point buy which does seem a bit broken. At any rate this is just and example.</p><p></p><p>For comparison:</p><p>Human variant is +1 to two stats of your choice, one skill proficiency of your choice, and one feat of your choice.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7557935, member: 6880599"] I would not say more but I would say they can be [B]just as important[/B] or not important at all. My Warlock scout would not have Stealth or proficiency with thieves' tools with out a background. I had the options of Criminal, Urban Bounty Hunter, or Urchin to be functional act as a scout. Just like for your character thieves' tools are generally the "lock smith tools" where tinker's tools are us commonly the "gadget building tools" so as a Dwarf the [B]background House Agent (Kundarak, dwarf house) with thieves tools and tinker’s tools[/B] proficiencies seems like a great fit however you could get by with anything that has thieves tools. All the ones I listed above but also Clan Crafter, Folk Hero, Guild Artisan / Guild Merchant, Uthgardt Tribe Member, House Agent (Medani, half-elven house) or House Agent (Tharashk, human and half-orc house). [B]But you can always make your own background PHB p126 "Customizing a Background"[/B] select a back ground feature then "choose any two skills, and choose a total of two tool proficiencies or languages from the sample backgrounds." Then the equipment/gold form a background. So instead of Guild Artisan you could have "Lock and Trap Master" as a background then select proficiencies in investigation, perceptions, thieves tools, and tinkers tools. [B]Custom Background is at the top on D&D Beyond if your using that[/B]. [B]I would also say races provide a lot of backstory options now[/B]. There are a lot more sub-race diversity than in previous editions now that they added the house races with Wayfinder's Guide to Eberron. That said, Human Variant's feat selection allows for the most variety which is why its the number one race pick. I used it to give my Warlock scout proficiency in perception (variant provides one skill) then prodigy survival + Expertise in perception, with warlock investigation and the previously mentioned stealth and thieves tools from urchin background I mentioned earlier, I had all the bases covered for a scout in a typically non-scout class. It just so happens [B]Mark of warding dwarf race has House Kundarak (a dwarf house)[/B] with smith tools proficiency + "[B]Master of Locks[/B]" ability which by chance makes a perfect fit for your stated goals. If you wanted to make a human lock smith, the human variant option would allow for skilled or prodigy feats to help you with that as well. … Unfortunately, Some concepts are harder than others. Sure you could make an elf locksmith using a custom back ground but if you wanted a "fleeing apprentice" who was not trained enough to continue as wizard hiding for survival so playing as a rogue on the lamb as the class for example, the only race that really supports that would be human variant with magic initiate or ritual caster(wizard) feats.[B] I wish they would make a variant option for all the races that allowed for a feat selection[/B]. Example:[B] Dwarf +1 con, 60ft Darkvision, Dwarven Resilience aka Poison resistance, Common and Dwarvish, Stonecunning and subclass features they could select a one feat of their choice. You can also claim a another dwarf subrace for story reasons.[/B] This still might make it better than human variant because darkvision and poision resistance are things it can't achieve and your getting at the cost of one +1 to a stat and on skill proficiency, but only getting +1 to con (which is universally useful) means if your point buy you don't get two 16 stats at level 1 making it less versatile for players who HAVE to have that 16 combat stat, so I suspect we would see both. Of course you have to reduce the +2 con to +1 because they could take a feat that adds +1 constitution and start with a 18 con on point buy which does seem a bit broken. At any rate this is just and example. For comparison: Human variant is +1 to two stats of your choice, one skill proficiency of your choice, and one feat of your choice. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Archetypes
Top