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Architecture, Travel, and Control Schools
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<blockquote data-quote="xiphumor" data-source="post: 8820930" data-attributes="member: 7033055"><p>GPG 6 quietly introduced the travel school of magic with <em>reopen rift</em>, and the DDG gave us architecture and control with <em>awaken portal</em> and <em>skeletal hand </em>respectively. However, there are other spells that should reasonably be in these schools, and I’d like to compile a list that the powers-that-be could publish if they see fit.</p><p></p><p>I have drafts of each school below. The control school needs to be paired down with a stricter definition, and I need help determining what the common consensus is for what should count. I think the architecture and travel schools are decently formulated, but I would love some proofreading.</p><p></p><p>TRAVEL</p><p></p><p>Sample Spell: Reopen Rift</p><p></p><p></p><p></p><p>Astral Projection</p><p></p><p>Find Steed</p><p></p><p>Find the Path</p><p></p><p>Gate</p><p></p><p>Longstrider</p><p></p><p>Magic Map*</p><p></p><p>Phantom Steed</p><p></p><p>Plane Shift</p><p></p><p>Teleport</p><p></p><p>Teleportation Circle</p><p></p><p>Transport via Plants</p><p></p><p>Water Walk</p><p></p><p>Wind Walk</p><p></p><p>Wormway</p><p></p><p>Word of Recall</p><p></p><p></p><p></p><p></p><p></p><p>ARCHITECTURE</p><p></p><p>Sample Spell: Awaken Portal</p><p></p><p></p><p></p><p>Antimagic Zone*</p><p></p><p>Animate Objects</p><p></p><p>Arcane Lock</p><p></p><p>Enrage Architecture</p><p></p><p>Forbiddance</p><p></p><p>Hallow</p><p></p><p>Guards and Wards</p><p></p><p>Knock</p><p></p><p>Magnificent Mansion</p><p></p><p>Passwall</p><p></p><p>Private Sanctum</p><p></p><p>Teleportation Circle</p><p></p><p></p><p></p><p>CONTROL</p><p></p><p>Sample Spell: Skeletal Hands</p><p></p><p></p><p></p><p>Antilife shell</p><p></p><p>Antimagic Field</p><p></p><p>Arcane Hand</p><p></p><p>Banishment</p><p></p><p>Black Tentacles</p><p></p><p>Blindness/Deafness</p><p></p><p>Blade Barrier</p><p></p><p>Call Lightning</p><p></p><p>Cloudkill</p><p></p><p>Command</p><p></p><p>Control Water</p><p></p><p>Darkness</p><p></p><p>Dispel Magic</p><p></p><p>Earth Barrier</p><p></p><p>Earthquake</p><p></p><p>Enrage Architecture</p><p></p><p>Entangle</p><p></p><p>Fear</p><p></p><p>Flaming Sphere</p><p></p><p>Fog Cloud</p><p></p><p>Force Cage</p><p></p><p>Globe of Invulnerability</p><p></p><p>Grease</p><p></p><p>Gust of Wind</p><p></p><p>Hallucinatory Terrain</p><p></p><p>Hold Monster</p><p></p><p>Hold Person</p><p></p><p>Hypnotic Pattern</p><p></p><p>Ice Storm</p><p></p><p>Incendiary Cloud</p><p></p><p>Insect Plague</p><p></p><p>Irresistible Dance</p><p></p><p>Levitate</p><p></p><p>Magic Circle</p><p></p><p>Major Image</p><p></p><p>Mass Suggestion</p><p></p><p>Maze</p><p></p><p>Mental Grip</p><p></p><p>Minor Illusion</p><p></p><p>Mirage Arcane</p><p></p><p>Move Earth</p><p></p><p>Pestilence</p><p></p><p>Phantasmal Killer</p><p></p><p>Plane Shift</p><p></p><p>Plant Growth</p><p></p><p>Polymorph</p><p></p><p>Power Word Stun</p><p></p><p>Prismatic Wall</p><p></p><p>Programmed Illusion</p><p></p><p>Raise Hell</p><p></p><p>Ray of Frost</p><p></p><p>Resilient Sphere</p><p></p><p>Reverse Gravity</p><p></p><p>Seed Bomb</p><p></p><p>Shattering Barrage</p><p></p><p>Silence</p><p></p><p>Silent Image</p><p></p><p>Sleep</p><p></p><p>Sleet Storm</p><p></p><p>Slow</p><p></p><p>Spike Growth</p><p></p><p>Spirit Guardians</p><p></p><p>Stinking Cloud</p><p></p><p>Storm of Vengeance</p><p></p><p>Suggestion</p><p></p><p>Symbol</p><p></p><p>Tearful Sonnet</p><p></p><p>Telekinesis</p><p></p><p>Thunderwave</p><p></p><p>True Polymorph</p><p></p><p>Wall of Fire</p><p></p><p>Wall of Flesh</p><p></p><p>Wall of Force</p><p></p><p>Wall of Ice</p><p></p><p>Wall of Stone</p><p></p><p>Wall of Thorns</p><p></p><p>Web</p><p></p><p>Weird</p><p></p><p>Whirlwind Kick</p><p></p><p>Wind Wall</p><p></p><p></p><p></p><p>*(Included in the DDG, which introduced the school, but was not included in the school)</p></blockquote><p></p>
[QUOTE="xiphumor, post: 8820930, member: 7033055"] GPG 6 quietly introduced the travel school of magic with [I]reopen rift[/I], and the DDG gave us architecture and control with [I]awaken portal[/I] and [I]skeletal hand [/I]respectively. However, there are other spells that should reasonably be in these schools, and I’d like to compile a list that the powers-that-be could publish if they see fit. I have drafts of each school below. The control school needs to be paired down with a stricter definition, and I need help determining what the common consensus is for what should count. I think the architecture and travel schools are decently formulated, but I would love some proofreading. TRAVEL Sample Spell: Reopen Rift Astral Projection Find Steed Find the Path Gate Longstrider Magic Map* Phantom Steed Plane Shift Teleport Teleportation Circle Transport via Plants Water Walk Wind Walk Wormway Word of Recall ARCHITECTURE Sample Spell: Awaken Portal Antimagic Zone* Animate Objects Arcane Lock Enrage Architecture Forbiddance Hallow Guards and Wards Knock Magnificent Mansion Passwall Private Sanctum Teleportation Circle CONTROL Sample Spell: Skeletal Hands Antilife shell Antimagic Field Arcane Hand Banishment Black Tentacles Blindness/Deafness Blade Barrier Call Lightning Cloudkill Command Control Water Darkness Dispel Magic Earth Barrier Earthquake Enrage Architecture Entangle Fear Flaming Sphere Fog Cloud Force Cage Globe of Invulnerability Grease Gust of Wind Hallucinatory Terrain Hold Monster Hold Person Hypnotic Pattern Ice Storm Incendiary Cloud Insect Plague Irresistible Dance Levitate Magic Circle Major Image Mass Suggestion Maze Mental Grip Minor Illusion Mirage Arcane Move Earth Pestilence Phantasmal Killer Plane Shift Plant Growth Polymorph Power Word Stun Prismatic Wall Programmed Illusion Raise Hell Ray of Frost Resilient Sphere Reverse Gravity Seed Bomb Shattering Barrage Silence Silent Image Sleep Sleet Storm Slow Spike Growth Spirit Guardians Stinking Cloud Storm of Vengeance Suggestion Symbol Tearful Sonnet Telekinesis Thunderwave True Polymorph Wall of Fire Wall of Flesh Wall of Force Wall of Ice Wall of Stone Wall of Thorns Web Weird Whirlwind Kick Wind Wall *(Included in the DDG, which introduced the school, but was not included in the school) [/QUOTE]
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