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Archon - Half Arcane Caster
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<blockquote data-quote="DEFCON 1" data-source="post: 7422640" data-attributes="member: 7006"><p>Disagree wholeheartedly on the name... it's a name I've suggested for an arcane half-caster for a while now and I'm glad to see someone use it. Repurposing the 'archon' name since it's no longer used for angels allows us to have a much cooler name than all the stupid compound named we always see thrown about for this class concept-- Eldritch Knight, Swordmage, Duskblade etc. And plus, it gets across the theme much better than other names I've seen bandied about. In previous editions archons were magical warriors of the upper planes, so having this class name also be used magical warriors makes sense. Plus the archon/arcane symmetry in their sound and pronounciation gives it more heft in my opinion.</p><p></p><p>Yeah, some people won't like it and think that 'duskblade' is perfectly acceptable alternative... but when you line up paladin, ranger, duskblade... there's an obvious outlier there. 'Archon' is cool. Keep it.</p><p></p><p>As far as the class itself, it has a lot of interesting mechanical stuff, but the biggest downside though is that it has the same hiccup that almost every other arcane warrior half-class I've seen created has... which is a lack of class story. What you need is a story about what this class *is*, not just what it <em>does</em>. What is its reason for existence? What does the archon fight for? What does an archon believe in? There needs to be something more substantial than just "a fighter who casts spells." Because that's not a story-- that what the class does, not who it is.</p><p></p><p>Paladins are holy knights who swear oaths to ideals and concepts to protect the people and fight against the evils and darkness that would subsume those ideals. Rangers are wilderness scouts who fight to protect the wilderness from encroaching enemies and civilization. Why does the archon do what it does? What does it believe in? What is is fighting for? Once you come up with that... I think you'll also be able to redefine the Disciplines to have a story basis, rather than just the "magic type" definitions you have now-- elemental magic, force magic, and necrotic magic.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7422640, member: 7006"] Disagree wholeheartedly on the name... it's a name I've suggested for an arcane half-caster for a while now and I'm glad to see someone use it. Repurposing the 'archon' name since it's no longer used for angels allows us to have a much cooler name than all the stupid compound named we always see thrown about for this class concept-- Eldritch Knight, Swordmage, Duskblade etc. And plus, it gets across the theme much better than other names I've seen bandied about. In previous editions archons were magical warriors of the upper planes, so having this class name also be used magical warriors makes sense. Plus the archon/arcane symmetry in their sound and pronounciation gives it more heft in my opinion. Yeah, some people won't like it and think that 'duskblade' is perfectly acceptable alternative... but when you line up paladin, ranger, duskblade... there's an obvious outlier there. 'Archon' is cool. Keep it. As far as the class itself, it has a lot of interesting mechanical stuff, but the biggest downside though is that it has the same hiccup that almost every other arcane warrior half-class I've seen created has... which is a lack of class story. What you need is a story about what this class *is*, not just what it [I]does[/I]. What is its reason for existence? What does the archon fight for? What does an archon believe in? There needs to be something more substantial than just "a fighter who casts spells." Because that's not a story-- that what the class does, not who it is. Paladins are holy knights who swear oaths to ideals and concepts to protect the people and fight against the evils and darkness that would subsume those ideals. Rangers are wilderness scouts who fight to protect the wilderness from encroaching enemies and civilization. Why does the archon do what it does? What does it believe in? What is is fighting for? Once you come up with that... I think you'll also be able to redefine the Disciplines to have a story basis, rather than just the "magic type" definitions you have now-- elemental magic, force magic, and necrotic magic. [/QUOTE]
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