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Are CRs redoundant?
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<blockquote data-quote="JoeGKushner" data-source="post: 1283209" data-attributes="member: 1129"><p>I hate the CR/XP system in 3.0 and in 3.5. The table is taken perhaps directly form Rolemaster. The idea that all classes advance at the same time, once again, from Rolemaster. </p><p></p><p>I'm old school and remember when xp was class based. That's okay in some ways as the classes certainly had a wide range of power variancy which isn't quite as bad now but monsters had a variable value based on it's actual hit points. Then TSR decided people were stupid and just gave flat XP awards. Now it's the Rolemaster system where the XP awards are variable based on the level of the characters fighting it.</p><p></p><p>Well, that's fine, but why not complete the route with all of the xp awards that were available in rolemaster for skill use? For spell use? For all the little things like dying and coming back. </p><p></p><p>The system in 3.5 (Forgotten Realms variant) works and I'm glad that they're able to advance lower leverl characters faster but it's still pretty unelegant.</p><p></p><p>Perhaps common xp values need to be provided under the challenge rating in monster books with a division value next ot it? Like:</p><p></p><p>CR 1 Party Size Divided XP</p><p>1-3 300 4 75 </p><p>1-3 300 4 60</p><p></p><p>Ext...</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 1283209, member: 1129"] I hate the CR/XP system in 3.0 and in 3.5. The table is taken perhaps directly form Rolemaster. The idea that all classes advance at the same time, once again, from Rolemaster. I'm old school and remember when xp was class based. That's okay in some ways as the classes certainly had a wide range of power variancy which isn't quite as bad now but monsters had a variable value based on it's actual hit points. Then TSR decided people were stupid and just gave flat XP awards. Now it's the Rolemaster system where the XP awards are variable based on the level of the characters fighting it. Well, that's fine, but why not complete the route with all of the xp awards that were available in rolemaster for skill use? For spell use? For all the little things like dying and coming back. The system in 3.5 (Forgotten Realms variant) works and I'm glad that they're able to advance lower leverl characters faster but it's still pretty unelegant. Perhaps common xp values need to be provided under the challenge rating in monster books with a division value next ot it? Like: CR 1 Party Size Divided XP 1-3 300 4 75 1-3 300 4 60 Ext... [/QUOTE]
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