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Are "evil gods" necessary? [THREAD NECRO]
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<blockquote data-quote="DND_Reborn" data-source="post: 8017393" data-attributes="member: 6987520"><p>So, instead of assigning mortal morality to gods we want to assign them to devils and demons? What is the point? To that point if you have good and evil gods, you don't need devils and demons really do you? (Maybe as minions of the deities they serve?)</p><p></p><p>FWIW, gods rarely influence anything in my games. Devils and demons, and other outer planar beings, more directly impact my game world. Cultists worship them as well as the gods. The "gods" in my world are beyond them and everything else that is not a god.</p><p></p><p>As I said in the other thread: the concepts of good and evil are not universal. Each culture throughout history (and I would think any species in my game world) has different views of what those are. Many overlap, certainly, but not absolutely. What one culture might see as evil, another culture sees as good. Take greed for example. Many view greed as an evil, but a culture that values wealth sees its accumulation as a good thing: it provides for your family and people, offers security, etc.</p><p></p><p>Finally, I for one, am all for orcs being evil, etc. I certainly have exceptions and the parties in my games will encounter "evil" races that have good members, just as they will encounter evil high elves, mountain dwarves, and forest gnomes. I have no issue with attributing an overall alignment to a general species (folk, race, whatever the f' you want to call it...), knowing that like good and evil, just generalities do not mean they are universally true.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8017393, member: 6987520"] So, instead of assigning mortal morality to gods we want to assign them to devils and demons? What is the point? To that point if you have good and evil gods, you don't need devils and demons really do you? (Maybe as minions of the deities they serve?) FWIW, gods rarely influence anything in my games. Devils and demons, and other outer planar beings, more directly impact my game world. Cultists worship them as well as the gods. The "gods" in my world are beyond them and everything else that is not a god. As I said in the other thread: the concepts of good and evil are not universal. Each culture throughout history (and I would think any species in my game world) has different views of what those are. Many overlap, certainly, but not absolutely. What one culture might see as evil, another culture sees as good. Take greed for example. Many view greed as an evil, but a culture that values wealth sees its accumulation as a good thing: it provides for your family and people, offers security, etc. Finally, I for one, am all for orcs being evil, etc. I certainly have exceptions and the parties in my games will encounter "evil" races that have good members, just as they will encounter evil high elves, mountain dwarves, and forest gnomes. I have no issue with attributing an overall alignment to a general species (folk, race, whatever the f' you want to call it...), knowing that like good and evil, just generalities do not mean they are universally true. [/QUOTE]
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Are "evil gods" necessary? [THREAD NECRO]
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