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Are high ECL races worth it?
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<blockquote data-quote="Amrynn Moonshadow" data-source="post: 2170" data-attributes="member: 382"><p>I think it is balanced, personally. I think we all learned from 2e that things can get a bit out of hand when you use a race that has innate abilities . . . </p><p></p><p>Bob the human: "hey, i used to be a farmer, and now i'm an adventurer, look at me swing this wooden pole to and fro . . . see . . . see . . . i have astounding skill"</p><p></p><p>Zak'hak'enaq the Drow: "i do agree that it is impressive, but watch me encase you in darkness with my own special abilities, and levitate while i fireball you."</p><p></p><p>Mungdegoomor, the planetouch: "har har har . . . your puny fireball is no match for Mungdegoomor, son of fire!"</p><p></p><p>Bob the human: " eep . "</p><p></p><p>Additionally, i've never had the chance to play one from 1st level, and only use them as NPC's occasionally. (if party level is around 6th level, if they face a drow he'll be 6th level (+2 due to being a drow), so he'll be better, and they will learn to fear them, but if they want to play them, they will be a bit behind everyone else).</p><p></p><p>They were all monsters back in the day, so I still use them as creatures that are on the DM's side, instead of standard races. personally these extra special characters are hardly ever around anyway . . . it's not like you bump into them everyday. (what's next? segregated schools because the aasimar's and tiefling gangs always fought?)</p><p></p><p>I think it is worth it, from a mechanics standpoint, and as a DM, i get to tinker with the mechanics . . . so it's all good for me. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Amrynn Moonshadow, post: 2170, member: 382"] I think it is balanced, personally. I think we all learned from 2e that things can get a bit out of hand when you use a race that has innate abilities . . . Bob the human: "hey, i used to be a farmer, and now i'm an adventurer, look at me swing this wooden pole to and fro . . . see . . . see . . . i have astounding skill" Zak'hak'enaq the Drow: "i do agree that it is impressive, but watch me encase you in darkness with my own special abilities, and levitate while i fireball you." Mungdegoomor, the planetouch: "har har har . . . your puny fireball is no match for Mungdegoomor, son of fire!" Bob the human: " eep . " Additionally, i've never had the chance to play one from 1st level, and only use them as NPC's occasionally. (if party level is around 6th level, if they face a drow he'll be 6th level (+2 due to being a drow), so he'll be better, and they will learn to fear them, but if they want to play them, they will be a bit behind everyone else). They were all monsters back in the day, so I still use them as creatures that are on the DM's side, instead of standard races. personally these extra special characters are hardly ever around anyway . . . it's not like you bump into them everyday. (what's next? segregated schools because the aasimar's and tiefling gangs always fought?) I think it is worth it, from a mechanics standpoint, and as a DM, i get to tinker with the mechanics . . . so it's all good for me. :D [/QUOTE]
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