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Are high ECL races worth it?
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<blockquote data-quote="Rashak Mani" data-source="post: 2893" data-attributes="member: 642"><p>In higher levels Drow is very worthwhile ... except of course for spellcasters in general...</p><p></p><p> Imagine 13th lvl Rogue ... good... now is he so much better than an 11th lvl Drow Rogue ? This drow has 11+lvl (22!!) SR... some nifty darkness and stuff... better dex. 120 infravision !</p><p></p><p> At these levels the difference of 2 lvls isnt so dramatic.... but Spell Resistance is.</p><p></p><p> Half Celestials for example will give you +4 constitution. Thats an extra 2 hps per level. Even at ECL +3 on the long run you will compensate those lost HPs and get much much better Stats and immunity to a host of energy attacks. Your lost Base Attack Bonus will be compensated by +4 Str !! Even a Fighter will lose only a +1 BAB. + fly</p><p></p><p> Low to medium levels is another story of course... Aasimar seems worthwhile for Paladins and Thieflings for Rogues. +2 is a hefty price thou for most PCs. </p><p></p><p> I agree with you that it is a heavy price... in general most players will shy away... which is the intention I suppose. Avoid groups full of Drows and Minotaurs. The player who really wants to play an alternate race wont mind as much... and a nice DM can compensate somewhat if he judges that the penalty is excessive. </p><p></p><p> ( I dont believe in roleplaying penalties. That you should get a lot of extra goodies for Drow because they are a discriminated race... the price should be payed mechanic wise. )</p></blockquote><p></p>
[QUOTE="Rashak Mani, post: 2893, member: 642"] In higher levels Drow is very worthwhile ... except of course for spellcasters in general... Imagine 13th lvl Rogue ... good... now is he so much better than an 11th lvl Drow Rogue ? This drow has 11+lvl (22!!) SR... some nifty darkness and stuff... better dex. 120 infravision ! At these levels the difference of 2 lvls isnt so dramatic.... but Spell Resistance is. Half Celestials for example will give you +4 constitution. Thats an extra 2 hps per level. Even at ECL +3 on the long run you will compensate those lost HPs and get much much better Stats and immunity to a host of energy attacks. Your lost Base Attack Bonus will be compensated by +4 Str !! Even a Fighter will lose only a +1 BAB. + fly Low to medium levels is another story of course... Aasimar seems worthwhile for Paladins and Thieflings for Rogues. +2 is a hefty price thou for most PCs. I agree with you that it is a heavy price... in general most players will shy away... which is the intention I suppose. Avoid groups full of Drows and Minotaurs. The player who really wants to play an alternate race wont mind as much... and a nice DM can compensate somewhat if he judges that the penalty is excessive. ( I dont believe in roleplaying penalties. That you should get a lot of extra goodies for Drow because they are a discriminated race... the price should be payed mechanic wise. ) [/QUOTE]
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