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General Tabletop Discussion
*Pathfinder & Starfinder
Are hunters and trappers mutually exclusive? Hunter and huntsmen are the same thing, no?
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<blockquote data-quote="doctorbadwolf" data-source="post: 6637585" data-attributes="member: 6704184"><p>OK, I'm operating under a couple assumptions. </p><p></p><p>a, you want to build a class. Cool, I won't miss the point by suggesting ways the system can be jury rigged to accommodate you. </p><p></p><p>2, You probably don't think the Hunter that you want works as an existing class, or you wouldn't have made this thread. Got it, I'm generally a fan of new classes, rather than trying to wedge together and fiddle with multiclassing and all that. IMO, build mechanics specifically to represent a concept, and that concept will be better represented than trying to fiddle around with mechanics made to do other things, and force them to do a different thing. </p><p></p><p></p><p>So, unless one or both of those assumptions is wrong, my advice to you:</p><p></p><p>Two good options here, and trapper and hunter end up in the same class either way. </p><p></p><p>a, hack the ranger. Replace the spellcasting with some limited trap making, along with perhaps some herbalism stuff, maybe some nonlethal poison-like stuff and some ingredient based healing? I can come up with some better ideas along those lines if you want, but I'm working the next few days, so it won't be quick. </p><p> Anyway, make the trapper a subclass, expand on the trapmaking system developed for the base class, making the trapper an expert, able to rig up simple but deadly traps as an action, and complex and/or large traps in ritual scale time. </p><p> I'd also consider making the ranger's beast companion thing part of the base class, making it easier to cut out spellcasting without nerfing the class, and spend less time on rebuilding the class. </p><p></p><p>2, Build a new class, called Hunter. Give it an Ambusher, a Trapper and possibly a third subclass. You could make the Hunter base abilities center around Trapping, but I'd take a look at my Assassin base class, and consider shamelessing stealing the "Careful Planning" and "Ghost of the Rooftops" abilities, and reword them to evoke wilderness primarily, instead of cities, too. </p><p></p><p></p><p>Either way you go, or a third way, or whatever, I definitely recommend trapper as a type of hunter.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 6637585, member: 6704184"] OK, I'm operating under a couple assumptions. a, you want to build a class. Cool, I won't miss the point by suggesting ways the system can be jury rigged to accommodate you. 2, You probably don't think the Hunter that you want works as an existing class, or you wouldn't have made this thread. Got it, I'm generally a fan of new classes, rather than trying to wedge together and fiddle with multiclassing and all that. IMO, build mechanics specifically to represent a concept, and that concept will be better represented than trying to fiddle around with mechanics made to do other things, and force them to do a different thing. So, unless one or both of those assumptions is wrong, my advice to you: Two good options here, and trapper and hunter end up in the same class either way. a, hack the ranger. Replace the spellcasting with some limited trap making, along with perhaps some herbalism stuff, maybe some nonlethal poison-like stuff and some ingredient based healing? I can come up with some better ideas along those lines if you want, but I'm working the next few days, so it won't be quick. Anyway, make the trapper a subclass, expand on the trapmaking system developed for the base class, making the trapper an expert, able to rig up simple but deadly traps as an action, and complex and/or large traps in ritual scale time. I'd also consider making the ranger's beast companion thing part of the base class, making it easier to cut out spellcasting without nerfing the class, and spend less time on rebuilding the class. 2, Build a new class, called Hunter. Give it an Ambusher, a Trapper and possibly a third subclass. You could make the Hunter base abilities center around Trapping, but I'd take a look at my Assassin base class, and consider shamelessing stealing the "Careful Planning" and "Ghost of the Rooftops" abilities, and reword them to evoke wilderness primarily, instead of cities, too. Either way you go, or a third way, or whatever, I definitely recommend trapper as a type of hunter. [/QUOTE]
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Are hunters and trappers mutually exclusive? Hunter and huntsmen are the same thing, no?
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