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General Tabletop Discussion
*Dungeons & Dragons
Are monsters with legendary and or lair actions supposed to be boss monsters/
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<blockquote data-quote="dave2008" data-source="post: 7516257" data-attributes="member: 83242"><p>The issue with D&D is that it appeals to such a wide audience that I don't think it can be fully functional out of the box as you say. I haven't read all your posts, but I am guessing you think 5e monsters are poorly designed. Personally, I think some have major flaws as well and I routinely modify or make my own (of course there are great RAW tools to do this - even out of the box). However, I can challenge both the groups I play with (one going on 30 yrs of D&D) with the monsters RAW from the MM. In fact, I can't use all the beefed up monsters I make on my groups because it would be a TPK every time they face one of my "boss" monsters. The point being, the MM monsters, legendary included, work great for a certain subset of players. I'm guessing that WotC thinks that is the largest segment of players. Personally, my issue is not with the MM, but that the DMG did include more information about how to modify monsters for groups of different size and/or capability, A CR 20 monsters doesn't present nearly the same challenge to 3 PCs as it does to 6 PCs. Some simple modifications can change that though.</p><p></p><p></p><p></p><p>I don't know what the average player is; however, my group has played D&D for 30 yrs and we started with 5e a few months after it came out (we converted our 4e game to 5e). So we have played it a long time. I still routinely challenge them with RAW monsters from the MM. It works for us "out of the box."</p><p></p><p>So is monster design a "design flaw" as you mention? I don't think so. I just think they have done a poor job of explain how they intended it to work and adjust.</p></blockquote><p></p>
[QUOTE="dave2008, post: 7516257, member: 83242"] The issue with D&D is that it appeals to such a wide audience that I don't think it can be fully functional out of the box as you say. I haven't read all your posts, but I am guessing you think 5e monsters are poorly designed. Personally, I think some have major flaws as well and I routinely modify or make my own (of course there are great RAW tools to do this - even out of the box). However, I can challenge both the groups I play with (one going on 30 yrs of D&D) with the monsters RAW from the MM. In fact, I can't use all the beefed up monsters I make on my groups because it would be a TPK every time they face one of my "boss" monsters. The point being, the MM monsters, legendary included, work great for a certain subset of players. I'm guessing that WotC thinks that is the largest segment of players. Personally, my issue is not with the MM, but that the DMG did include more information about how to modify monsters for groups of different size and/or capability, A CR 20 monsters doesn't present nearly the same challenge to 3 PCs as it does to 6 PCs. Some simple modifications can change that though. I don't know what the average player is; however, my group has played D&D for 30 yrs and we started with 5e a few months after it came out (we converted our 4e game to 5e). So we have played it a long time. I still routinely challenge them with RAW monsters from the MM. It works for us "out of the box." So is monster design a "design flaw" as you mention? I don't think so. I just think they have done a poor job of explain how they intended it to work and adjust. [/QUOTE]
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Are monsters with legendary and or lair actions supposed to be boss monsters/
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